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delegate void | DashStartAction (int dashDirection) |
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void | RotateRelativePoint (ref float x, ref float y) |
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Vector2 | RotatedRelativePointOld (Vector2 pos, bool rotateForward=true) |
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Vector2 | RotatedRelativePoint (Vector2 pos, bool reverseRotation=false, bool addGfxOffY=true) |
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bool | CanDemonHeartAccessoryBeShown () |
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bool | CanMasterModeAccessoryBeShown () |
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int | GetAmountOfExtraAccessorySlotsToShow () |
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EntityShadowInfo | GetAdvancedShadow (int shadowIndex) |
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void | UpdateAdvancedShadows () |
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void | ResetAdvancedShadows () |
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void | SetCompositeArmFront (bool enabled, CompositeArmStretchAmount stretch, float rotation) |
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void | SetCompositeArmBack (bool enabled, CompositeArmStretchAmount stretch, float rotation) |
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void | SetTalkNPC (int npcIndex, bool fromNet=false) |
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void | SetItemTime (int frames) |
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void | ApplyItemTime (Item sItem) |
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void | ApplyItemTime (Item sItem, float multiplier) |
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void | SetDummyItemTime (int frames) |
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void | MatchItemTimeToItemAnimation () |
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bool | InOpposingTeam (Player otherPlayer) |
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bool | TeamChangeAllowed () |
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void | HealEffect (int healAmount, bool broadcast=true) |
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void | ManaEffect (int manaAmount) |
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void | InterruptItemUsageIfOverTile (int tileTypeToBeOver) |
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Vector2 | GetHairDrawOffset (int hairID, bool hatHair) |
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Vector2 | GetHelmetDrawOffset () |
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Vector2 | GetBeardDrawOffsetFromHelmet () |
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Vector2 | GetFaceHeadOffsetFromHelmet () |
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Vector2 | GetHelmetOffsetAddonFromFaceHead (Vector2 headOffset) |
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Vector2 | GetLegsDrawOffset () |
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void | AccumulateGolfingScore (int score) |
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void | ToggleInv () |
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void | ToggleCreativeMenu () |
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void | dropItemCheck () |
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void | DropSelectedItem () |
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void | DropSelectedItem (int slot, ref Item theItemWeDrop) |
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void | PlayDroppedItemAnimation (int time) |
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int | FindBuffIndex (int type) |
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void | AddBuff (int type, int timeToAdd, bool quiet=true, bool foodHack=false) |
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void | DelBuff (int b) |
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void | ClearBuff (int type) |
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int | CountBuffs () |
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void | QuickHeal () |
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Item | QuickHeal_GetItemToUse () |
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void | QuickMana () |
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Item | QuickMana_GetItemToUse () |
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void | TrySwitchingLoadout (int loadoutIndex) |
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void | QuickBuff () |
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void | QuickMount () |
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bool | CanFitSpace (int heightBoost) |
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Item | QuickMount_GetItemToUse () |
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void | ClearGrapplingBlacklist () |
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bool | IsBlacklistedForGrappling (Point p) |
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void | UpdateBlacklistedTilesForGrappling () |
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void | QuickGrapple () |
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Item | QuickGrapple_GetItemToUse () |
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void | StatusToNPC (int type, int i) |
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void | StatusToPlayerPvP (int type, int i) |
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void | Ghost () |
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void | OnHit (float x, float y, Entity victim) |
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void | OpenPresent (int itemType) |
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void | OpenLegacyPresent (int itemType) |
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void | QuickSpawnItem (IEntitySource source, int item, int stack=1) |
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void | OpenBossBag (int type) |
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void | OpenFishingCrate (int crateItemID) |
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int | CountItem (int type, int stopCountingAt=0) |
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bool | ConsumeItem (int type, bool reverseOrder=false, bool includeVoidBag=false) |
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void | OpenShadowLockbox (int boxType) |
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void | OpenLockBox (int lockboxItemType) |
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void | OpenHerbBag (int bagType) |
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void | OpenCanofWorms (int sourceItemType) |
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void | OpenOyster (int sourceItemType) |
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void | OpenGoodieBag (int itemType) |
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void | UpdateDyes () |
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int | ArmorSetDye () |
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IEntitySource | GetProjectileSource_Buff (int buffIndex) |
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IEntitySource | GetProjectileSource_Item (Item item) |
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IEntitySource | GetItemSource_OpenItem (int itemType) |
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IEntitySource | GetItemSource_Death () |
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IEntitySource | GetItemSource_Misc (int itemSourceId) |
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IEntitySource | GetProjectileSource_Item_WithPotentialAmmo (Item item, int ammoItemId) |
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IEntitySource | GetProjectileSource_SetBonus (int projectileSourceId) |
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IEntitySource | GetProjectileSource_OnHit (Entity victim, int projectileSourceId) |
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IEntitySource | GetProjectileSource_OnHurt (Entity attacker, int projectileSourceId) |
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IEntitySource | GetProjectileSource_Accessory (Item item) |
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IEntitySource | GetProjectileSource_Misc (int projectileSourceId) |
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IEntitySource | GetProjectileSource_TileInteraction (int tileCoordsX, int tileCoordsY) |
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IEntitySource | GetItemSource_TileInteraction (int tileCoordsX, int tileCoordsY) |
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IEntitySource | GetNPCSource_TileInteraction (int tileCoordsX, int tileCoordsY) |
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IEntitySource | GetItemSource_OnHit (Entity victim, int itemSourceId) |
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void | UpdateBuffs (int i) |
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void | TryToResetHungerToNeutral () |
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void | UpdateHungerBuffs () |
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void | UpdateStarvingState (bool withEmote) |
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void | BuffHandle_SpawnPetIfNeededAndSetTime (int buffIndex, ref bool petBool, int petProjID, int buffTimeToGive=18000) |
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void | BuffHandle_SpawnPetIfNeeded (ref bool petBool, int petProjID, int buffIndex) |
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void | Counterweight (Vector2 hitPos, int dmg, float kb) |
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int | beeType () |
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int | beeDamage (int dmg) |
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float | beeKB (float KB) |
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void | Yoraiz0rEye () |
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bool | IsItemSlotUnlockedAndUsable (int slot) |
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void | RefreshInfoAccs () |
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void | RefreshInfoAccsFromTeamPlayers () |
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void | RefreshInfoAccsFromItemType (int accType) |
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void | RefreshMechanicalAccsFromItemType (int accType) |
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void | UpdatePermanentBoosters () |
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void | UpdateEquips (int i) |
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void | DoBootsEffect (Utils.TileActionAttempt theEffectMethod) |
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bool | DoBootsEffect_PlaceFlamesOnTile (int X, int Y) |
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bool | DoBootsEffect_PlaceFlowersOnTile (int X, int Y) |
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WingStats | GetWingStats (int wingID) |
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void | UpdateArmorSets (int i) |
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void | UpdateSocialShadow () |
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void | UpdateTeleportVisuals () |
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void | ForceUpdateBiomes () |
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bool | CanSeeShimmerEffects () |
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void | UpdateBiomes () |
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void | ManageSpecialBiomeVisuals (string biomeName, bool inZone, Vector2 activationSource=default(Vector2)) |
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void | GetHairSettings (out bool fullHair, out bool hatHair, out bool hideHair, out bool backHairDraw, out bool drawsBackHairWithoutHeadgear) |
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void | UpdateDead () |
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void | UpdatePet (int i) |
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void | UpdatePetLight (int i) |
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void | TogglePet () |
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void | ToggleLight () |
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bool | IsWithinSnappngRangeToTile (int x, int y, int distanceInPixels) |
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void | SmartInteractLookup () |
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void | SmartSelectLookup () |
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void | AddCoinLuck (Vector2 coinPosition, int coinAmount) |
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int | RollLuck (int range) |
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void | ResetEffects () |
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void | UpdateImmunity () |
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void | UpdateLifeRegen () |
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void | UpdateManaRegen () |
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void | UpdateJumpHeight () |
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void | FindPulley () |
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void | HorizontalMovement () |
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int | CollideWithNPCs (Rectangle myRect, float Damage, float Knockback, int NPCImmuneTime, int PlayerImmuneTime) |
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void | ApplyDamageToNPC (NPC npc, int damage, float knockback, int direction, bool crit) |
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void | OnKillNPC (ref NPCKillAttempt attempt, object externalKillingBlowSource) |
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void | GiveImmuneTimeForCollisionAttack (int time) |
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bool | CanNPCBeHitByPlayerOrPlayerProjectile (NPC npc, Projectile projectile=null) |
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void | JumpMovement () |
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void | DashMovement () |
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void | WallslideMovement () |
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void | CarpetMovement () |
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void | DoubleJumpVisuals () |
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void | WingMovement () |
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void | MoonLeechRope () |
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void | WOFTongue () |
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void | StatusFromNPC (NPC npc) |
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void | GrappleMovement () |
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void | DoQueenSlimeHookTeleport (Vector2 targetPosition) |
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void | StickyMovement () |
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bool | HasLockedInventory () |
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bool | IsStackingItems () |
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List< int > | GetNearbyContainerProjectilesList () |
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void | UpdateNearbyInteractibleProjectilesList () |
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bool | IsProjectileInteractibleAndInInteractionRange (Projectile proj, ref Vector2 compareSpot) |
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bool | useVoidBag () |
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void | QuickStackAllChests () |
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void | CheckDrowning () |
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void | CheckCrackedBrickBreak () |
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void | CheckIceBreak () |
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void | SlopeDownMovement () |
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void | ShimmerCollision (bool fallThrough, bool ignorePlats, bool noCollision) |
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void | HoneyCollision (bool fallThrough, bool ignorePlats) |
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void | WaterCollision (bool fallThrough, bool ignorePlats) |
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void | DryCollision (bool fallThrough, bool ignorePlats) |
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void | SlopingCollision (bool fallThrough, bool ignorePlats) |
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void | FloorVisuals (bool Falling) |
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void | ResetFloorFlags () |
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void | BordersMovement () |
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void | CollectTaxes () |
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void | GamepadEnableGrappleCooldown () |
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void | TryInterruptingItemUsage () |
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void | UpdateHairDyeDust () |
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void | Update (int i) |
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void | UpdateLuck () |
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void | TryOpeningFullscreenMap () |
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void | UpdateLuckFactors () |
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void | RecalculateLuck () |
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void | UpdateMiscCounter () |
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void | WingFrame (bool wingFlap) |
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bool | ShouldDrawWingsThatAreAlwaysAnimated () |
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bool | IsInInteractionRangeToMultiTileHitbox (int chestPointX, int chestPointY) |
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void | ResetVisibleAccessories () |
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void | UpdateArmorLights () |
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void | Update_NPCCollision () |
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bool | CanParryAgainst (Rectangle blockingPlayerRect, Rectangle enemyRect, Vector2 enemyVelocity) |
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void | ItemCheck_ManageRightClickFeatures () |
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void | ItemCheck_ManageRightClickFeatures_ShieldRaise (bool theGeneralCheck) |
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void | TryTogglingShield (bool shouldGuard) |
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void | ScrollHotbar (int Offset) |
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List< int > | GetListOfProjectilesToInteractWithHack () |
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void | LockGamepadTileInteractions () |
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void | LookForTileInteractions () |
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bool | InInteractionRange (int interactX, int interactY, TileReachCheckSettings settings) |
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bool | IsInTileInteractionRange (int targetX, int targetY, TileReachCheckSettings settings) |
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void | TileInteractionsCheck (int myX, int myY) |
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void | PetAnimal (int animalNpcIndex) |
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bool | CanSnapToPosition (Vector2 offset) |
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void | StopVanityActions (bool multiplayerBroadcast=true) |
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void | CloseSign () |
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void | RemoveAllGrapplingHooks () |
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void | RemoveAllFishingBobbers () |
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Color | ChatColor () |
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bool | CanAcceptItemIntoInventory (Item item) |
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void | Heal (int amount) |
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int | GetItemGrabRange (Item item) |
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bool | SellItem (Item item, int stack=-1) |
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void | RefreshItems (bool onlyIfVariantChanged=true) |
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void | GetItemExpectedPrice (Item item, out long calcForSelling, out long calcForBuying) |
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bool | BuyItem (long price, int customCurrency=-1) |
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void | AdjTiles () |
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bool | IsTileTypeInInteractionRange (int targetTileType, TileReachCheckSettings settings) |
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void | DisplayDollUpdate () |
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bool | IsColorfulDye (int dye) |
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bool | ShouldDrawFootball () |
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void | PlayerFrame () |
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void | SetArmorEffectVisuals (Player drawPlayer) |
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void | Teleport (Vector2 newPos, int Style=0, int extraInfo=0) |
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void | DoPotionOfReturnTeleportationAndSetTheComebackPoint () |
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void | DoPotionOfReturnReturnToOriginalUsePosition () |
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void | AutoFinchStaff () |
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void | Spawn (PlayerSpawnContext context) |
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bool | Spawn_GetPositionAtWorldSpawn (ref int floorX, ref int floorY) |
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void | SetImmuneTimeForAllTypes (int time) |
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void | ShadowDodge () |
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void | BrainOfConfusionDodge () |
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void | NinjaDodge () |
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void | ApplyArmorSoundAndDustChanges () |
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double | Hurt (PlayerDeathReason damageSource, int Damage, int hitDirection, bool pvp=false, bool quiet=false, bool Crit=false, int cooldownCounter=-1, bool dodgeable=true) |
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void | KillMeForGood () |
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void | KillMe (PlayerDeathReason damageSource, double dmg, int hitDirection, bool pvp=false) |
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void | DropTombstone (long coinsOwned, NetworkText deathText, int hitDirection) |
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bool | CanPullItem (Item item, ItemSpaceStatus status) |
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ItemSpaceStatus | ItemSpace (Item newItem) |
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bool | ItemSpaceForCofveve (Item newItem) |
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bool | CanItemSlotAccept (Item theSlot, Item theItemToAccept) |
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bool | CanGoIntoAmmoOnPickup (Item theSlot, Item theItemToAccept) |
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void | DoCoins (int i) |
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Item | FillAmmo (int plr, Item newItem, GetItemSettings settings) |
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Item | GetItem (int plr, Item newItem, GetItemSettings settings) |
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void | PlaceThing (ref ItemCheckContext context) |
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Item | GetBestPickaxe () |
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void | PlaceThing_Tiles_PlaceIt_ConsumeFlexibleWandMaterial () |
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int | BiomeTorchPlaceStyle (int style) |
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int | BiomeTorchHoldStyle (int style) |
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int | BiomeCampfirePlaceStyle (int style) |
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int | BiomeCampfireHoldStyle (int itemType) |
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Item | FindPaintOrCoating () |
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void | ChangeDir (int dir) |
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Rectangle | getRect () |
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void | HorsemansBlade_SpawnPumpkin (int npcIndex, int dmg, float kb) |
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void | PutItemInInventoryFromItemUsage (int type, int theSelectedItem=-1) |
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bool | SummonItemCheck (Item item) |
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PlayerFishingConditions | GetFishingConditions () |
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bool | HasUnityPotion () |
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void | TakeUnityPotion () |
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void | UnityTeleport (Vector2 telePos) |
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void | SporeSac (Item sourceItem) |
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void | VolatileGelatin (Item sourceItem) |
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bool | CanHit (Entity ent) |
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Rectangle | GetItemDrawFrame (int type) |
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float | GetAdjustedItemScale (Item item) |
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void | ApplyMeleeScale (ref float scale) |
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Vector2 | ApplyRangeCompensation (float rangeCompensation, Vector2 startPos, Vector2 targetPos) |
|
void | ItemCheck () |
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bool | HasNPCBannerBuff (int bannerType) |
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void | ResetMeleeHitCooldowns () |
|
void | UpdateMeleeHitCooldowns () |
|
bool | CanHitNPCWithMeleeHit (int npcIndex) |
|
void | SetMeleeHitCooldown (int npcIndex, int timeInFrames) |
|
void | TakeDamageFromJellyfish (int npcIndex) |
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void | ApplyAttackCooldown () |
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void | ApplyAttackCooldown (int frames) |
|
bool[] | GetTileCutIgnorance (bool allowRegrowth, bool fromTrap) |
|
void | LimitPointToPlayerReachableArea (ref Vector2 pointPoisition) |
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void | PickWall (int x, int y, int damage) |
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bool | IsTargetTileInItemRange (Item sItem) |
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void | PlayGuitarChord (float range) |
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void | PlayDrums (float range) |
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bool | CanDoWireStuffHere (int x, int y) |
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Vector2 | GetFarthestSpawnPositionOnLine (Vector2 startPos, float speedX, float speedY) |
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int | SpawnMinionOnCursor (IEntitySource projectileSource, int ownerIndex, int minionProjectileId, int originalDamageNotScaledByMinionDamage, float KnockBack, Vector2 offsetFromCursor=default(Vector2), Vector2 velocityOnSpawn=default(Vector2)) |
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bool | TryPlacingAGolfBallNearANearbyTee (Vector2 placePosition) |
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void | GetPreferredGolfBallToUse (out int projType) |
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bool | CanVisuallyHoldItem (Item item) |
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Vector2 | GetFrontHandPosition (CompositeArmStretchAmount stretch, float rotation) |
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Vector2 | GetBackHandPosition (CompositeArmStretchAmount stretch, float rotation) |
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void | ItemCheck_ApplyUseStyle (float mountOffset, Item sItem, Rectangle heldItemFrame) |
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void | FlipItemLocationAndRotationForGravity () |
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void | StartChanneling () |
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void | StartChanneling (Item item) |
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void | TryUpdateChannel (Projectile projectile) |
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void | TryCancelChannel (Projectile projectile) |
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void | FindSentryRestingSpot (int checkProj, out int worldX, out int worldY, out int pushYUp) |
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void | UpdateMaxTurrets () |
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float | GetWeaponKnockback (Item sItem, float KnockBack) |
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int | GetWeaponCrit (Item sItem) |
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int | GetWeaponDamage (Item sItem) |
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bool | HasAmmo (Item sItem, bool canUse) |
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void | PickAmmo (Item sItem, ref int projToShoot, ref float speed, ref bool canShoot, ref int Damage, ref float KnockBack, out int usedAmmoItemId, bool dontConsume=false) |
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void | GetOtherPlayersPickTile (int x, int y, int pickDamage) |
|
void | PickTile (int x, int y, int pickPower) |
|
bool | isNearFairy () |
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bool | isNearNPC (int type, float range=-1f) |
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bool | HasEnoughPickPowerToHurtTile (int x, int y) |
|
bool | ItemFitsWeaponRack (Item i) |
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void | PlaceWeapon (int x, int y) |
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bool | ItemFitsItemFrame (Item i) |
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Color | GetImmuneAlpha (Color newColor, float alphaReduction) |
|
Color | GetImmuneAlphaPure (Color newColor, float alphaReduction) |
|
Color | GetDeathAlpha (Color newColor) |
|
void | addDPS (int dmg) |
|
void | checkDPSTime () |
|
int | getDPS () |
|
long | DropCoins () |
|
void | DropItems () |
|
void | TryDroppingSingleItem (IEntitySource source, Item theItem) |
|
object | Clone () |
|
void | CopyVisuals (Player other) |
|
Player | clientClone () |
|
void | FindSpawn () |
|
void | RemoveSpawn () |
|
void | ChangeSpawn (int x, int y) |
|
void | SetPlayerDataToOutOfClassFields () |
|
Player | SerializedClone () |
|
void | FixLoadedData () |
|
Color | GetHairColor (bool useLighting=true) |
|
bool | HasItem (int type) |
|
bool | HasItem (int type, Item[] collection) |
|
bool | HasItemInInventoryOrOpenVoidBag (int type) |
|
bool | HasItemInAnyInventory (int type) |
|
int | FindItem (int netid) |
|
int | FindItem (List< int > netids) |
|
int | FindItem (bool[] validtypes) |
|
int | FindItem (int type, Item[] collection) |
|
int | FindItemInInventoryOrOpenVoidBag (int type, out bool inVoidBag) |
|
| Player () |
|
void | MagicConch () |
|
void | Shellphone_Spawn () |
|
void | DemonConch () |
|
void | TeleportationPotion () |
|
Vector2 | CheckForGoodTeleportationSpot (ref bool canSpawn, int teleportStartX, int teleportRangeX, int teleportStartY, int teleportRangeY, RandomTeleportationAttemptSettings settings) |
|
void | GetAnglerReward (NPC angler, int questItemType) |
|
bool | DropAnglerAccByMissing (List< int > itemIdsOfAccsWeWant, float totalChance, out bool botheredRollingForADrop, out int itemIdToDrop) |
|
void | GetDyeTraderReward (NPC dyeTrader) |
|
bool | CheckMana (int amount, bool pay=false, bool blockQuickMana=false) |
|
void | TryPortalJumping () |
|
bool | ConsumeSolarFlare () |
|
void | KeyDoubleTap (int keyDir) |
|
void | UpdateForbiddenSetLock () |
|
void | CommandForbiddenStorm () |
|
void | KeyHoldDown (int keyDir, int holdTime) |
|
void | MinionNPCTargetAim (bool doNotDisableIfTheTargetIsTheSame) |
|
void | MinionRestTargetAim () |
|
void | UpdateMinionTarget () |
|
void | NebulaLevelup (int type) |
|
void | UpdateTouchingTiles () |
|
float | AngleTo (Vector2 Destination) |
|
float | AngleFrom (Vector2 Source) |
|
float | Distance (Vector2 Other) |
|
float | DistanceSQ (Vector2 Other) |
|
Vector2 | DirectionTo (Vector2 Destination) |
|
Vector2 | DirectionFrom (Vector2 Source) |
|
bool | WithinRange (Vector2 Target, float MaxRange) |
|
|
int | emoteTime |
|
CreativeUnlocksTracker | creativeTracker |
|
OverheadMessage | chatOverhead |
|
SelectionRadial | DpadRadial = new SelectionRadial() |
|
SelectionRadial | CircularRadial = new SelectionRadial(SelectionRadial.SelectionMode.RadialCircular) |
|
SelectionRadial | QuicksRadial = new SelectionRadial(SelectionRadial.SelectionMode.RadialQuicks) |
|
bool | alchemyTable |
|
int | HotbarOffset |
|
bool | GoingDownWithGrapple |
|
byte | spelunkerTimer |
|
bool[] | hideInfo = new bool[13] |
|
int[] | builderAccStatus = new int[BuilderAccToggleIDs.Count] |
|
long | lostCoins |
|
string | lostCoinString = "" |
|
int | soulDrain |
|
float | drainBoost |
|
bool | dd2Accessory |
|
string | name = "" |
|
int | taxMoney |
|
int | taxTimer |
|
int | numberOfDeathsPVE |
|
int | numberOfDeathsPVP |
|
float | basiliskCharge |
|
Vector2 | lastDeathPostion |
|
DateTime | lastDeathTime |
|
bool | showLastDeath |
|
bool | usedAegisCrystal |
|
bool | usedAegisFruit |
|
bool | usedArcaneCrystal |
|
bool | usedGalaxyPearl |
|
bool | usedGummyWorm |
|
bool | usedAmbrosia |
|
int | extraAccessorySlots = 2 |
|
bool | extraAccessory |
|
int | tankPet = -1 |
|
bool | tankPetReset |
|
int | stringColor |
|
int | counterWeight |
|
bool | yoyoString |
|
bool | yoyoGlove |
|
int | beetleOrbs |
|
float | beetleCounter |
|
int | beetleCountdown |
|
bool | beetleDefense |
|
bool | beetleOffense |
|
bool | beetleBuff |
|
int | solarShields |
|
int | solarCounter |
|
Vector2[] | solarShieldPos = new Vector2[3] |
|
Vector2[] | solarShieldVel = new Vector2[3] |
|
bool | solarDashing |
|
bool | solarDashConsumedFlare |
|
int | nebulaLevelLife |
|
int | nebulaLevelMana |
|
int | nebulaManaCounter |
|
int | nebulaLevelDamage |
|
bool | manaMagnet |
|
bool | lifeMagnet |
|
bool | treasureMagnet |
|
bool | chiselSpeed |
|
bool | lifeForce |
|
bool | calmed |
|
bool | inferno |
|
float | flameRingRot |
|
float | flameRingScale = 1f |
|
byte | flameRingFrame |
|
byte | flameRingAlpha |
|
int | netManaTime |
|
int | netLifeTime |
|
bool | netMana |
|
bool | netLife |
|
Vector2[] | beetlePos = new Vector2[3] |
|
Vector2[] | beetleVel = new Vector2[3] |
|
int | beetleFrame |
|
int | beetleFrameCounter |
|
float | manaSickReduction |
|
bool | manaSick |
|
int | afkCounter |
|
bool | stairFall |
|
int | loadStatus |
|
Vector2[] | itemFlamePos = new Vector2[7] |
|
int | itemFlameCount |
|
bool | outOfRange |
|
float | lifeSteal = 99999f |
|
float | ghostDmg |
|
bool | teleporting |
|
float | teleportTime |
|
int | teleportStyle |
|
bool | sloping |
|
bool | chilled |
|
bool | dazed |
|
bool | frozen |
|
bool | stoned |
|
bool | lastStoned |
|
bool | ichor |
|
bool | webbed |
|
bool | tipsy |
|
bool | noBuilding |
|
int | ropeCount |
|
int | manaRegenBonus |
|
float | manaRegenDelayBonus |
|
int | dashType |
|
int | dash |
|
int | dashTime |
|
int | timeSinceLastDashStarted |
|
int | dashDelay |
|
int | eocDash |
|
int | eocHit |
|
float | accRunSpeed |
|
bool | cordage |
|
int | gem = -1 |
|
int | gemCount |
|
BitsByte | ownedLargeGems |
|
byte | meleeEnchant |
|
byte | pulleyDir |
|
bool | pulley |
|
int | pulleyFrame |
|
float | pulleyFrameCounter |
|
bool | blackBelt |
|
bool | sliding |
|
int | slideDir |
|
int | snowBallLauncherInteractionCooldown |
|
bool | iceSkate |
|
bool | carpet |
|
int | spikedBoots |
|
int | carpetFrame = -1 |
|
float | carpetFrameCounter |
|
bool | canCarpet |
|
int | carpetTime |
|
int | miscCounter |
|
int | infernoCounter |
|
int | insanityShadowCooldown |
|
int | starCloakCooldown |
|
bool | sandStorm |
|
bool | crimsonRegen |
|
bool | ghostHeal |
|
bool | ghostHurt |
|
bool | sticky |
|
bool | slippy |
|
bool | slippy2 |
|
bool | powerrun |
|
bool | runningOnSand |
|
bool | flapSound |
|
bool | iceBarrier |
|
bool | dangerSense |
|
byte | luckPotion |
|
byte | oldLuckPotion |
|
float | endurance |
|
float | whipRangeMultiplier |
|
float | whipUseTimeMultiplier |
|
bool | loveStruck |
|
bool | stinky |
|
bool | resistCold |
|
bool | electrified |
|
bool | dryadWard |
|
bool | panic |
|
Item | brainOfConfusionItem |
|
int | brainOfConfusionDodgeAnimationCounter |
|
byte | iceBarrierFrame |
|
byte | iceBarrierFrameCounter |
|
bool | shadowDodge |
|
float | shadowDodgeCount |
|
bool | palladiumRegen |
|
bool | onHitDodge |
|
bool | onHitRegen |
|
bool | onHitPetal |
|
bool | onHitTitaniumStorm |
|
int | titaniumStormCooldown |
|
bool | hasTitaniumStormBuff |
|
int | petalTimer |
|
int | shadowDodgeTimer |
|
int | boneGloveTimer |
|
int | phantomPhoneixCounter |
|
int | fishingSkill |
|
bool | cratePotion |
|
bool | sonarPotion |
|
bool | accFishingLine |
|
bool | accFishingBobber |
|
bool | accTackleBox |
|
bool | accLavaFishing |
|
int | maxMinions = 1 |
|
int | numMinions |
|
float | slotsMinions |
|
bool | pygmy |
|
bool | raven |
|
bool | slime |
|
bool | hornetMinion |
|
bool | impMinion |
|
bool | twinsMinion |
|
bool | spiderMinion |
|
int | nextCycledSpiderMinionType |
|
bool | pirateMinion |
|
bool | sharknadoMinion |
|
bool | UFOMinion |
|
bool | DeadlySphereMinion |
|
bool | stardustMinion |
|
bool | stardustGuardian |
|
bool | stardustDragon |
|
bool | batsOfLight |
|
bool | babyBird |
|
bool | vampireFrog |
|
bool | stormTiger |
|
int | highestStormTigerGemOriginalDamage |
|
bool | smolstar |
|
bool | empressBlade |
|
bool | flinxMinion |
|
bool | abigailMinion |
|
int | highestAbigailCounterOriginalDamage |
|
float | wingTime |
|
int | wings |
|
int | wingsLogic |
|
int | wingTimeMax |
|
int | wingFrame |
|
int | wingFrameCounter |
|
int | skinVariant |
|
bool | ghost |
|
int | ghostFrame |
|
int | ghostFrameCounter |
|
int | miscTimer |
|
int | environmentBuffImmunityTimer |
|
int | _framesLeftEligibleForDeadmansChestDeathAchievement |
|
bool | pvpDeath |
|
BitsByte | zone1 = (byte)0 |
|
BitsByte | zone2 = (byte)0 |
|
BitsByte | zone3 = (byte)0 |
|
BitsByte | zone4 = (byte)0 |
|
BitsByte | zone5 = (byte)0 |
|
bool | boneArmor |
|
bool | frostArmor |
|
bool | honey |
|
bool | crystalLeaf |
|
int | crystalLeafCooldown |
|
PortableStoolUsage | portableStoolInfo |
|
bool | preventAllItemPickups |
|
bool | dontHurtCritters |
|
bool | hasLucyTheAxe |
|
bool | dontHurtNature |
|
int[] | doubleTapCardinalTimer = new int[4] |
|
int[] | holdDownCardinalTimer = new int[4] |
|
bool | defendedByPaladin |
|
bool | hasPaladinShield |
|
float[] | speedSlice = new float[60] |
|
float | townNPCs |
|
double | headFrameCounter |
|
double | bodyFrameCounter |
|
double | legFrameCounter |
|
int | netSkip |
|
int | oldSelectItem |
|
bool | immune |
|
bool | immuneNoBlink |
|
int | immuneTime |
|
int | immuneAlphaDirection |
|
int | immuneAlpha |
|
int | team |
|
bool | hbLocked |
|
float | maxRegenDelay |
|
int | sign = -1 |
|
bool | editedChestName |
|
int | reuseDelay |
|
int | aggro |
|
float | nearbyActiveNPCs |
|
bool | creativeInterface |
|
bool | mouseInterface |
|
bool | lastMouseInterface |
|
int | noThrow |
|
int | changeItem = -1 |
|
int | selectedItem |
|
Item[] | armor = new Item[20] |
|
Item[] | dye = new Item[10] |
|
Item[] | miscEquips = new Item[5] |
|
Item[] | miscDyes = new Item[5] |
|
Item | trashItem = new Item() |
|
float | itemRotation |
|
int | itemWidth |
|
int | itemHeight |
|
Vector2 | itemLocation |
|
bool | poundRelease |
|
float | ghostFade |
|
float | ghostDir = 1f |
|
int[] | buffType = new int[maxBuffs] |
|
int[] | buffTime = new int[maxBuffs] |
|
bool[] | buffImmune = new bool[BuffID.Count] |
|
int | heldProj = -1 |
|
int | breathCD |
|
int | breathMax = 200 |
|
int | breath = 200 |
|
int | lavaCD |
|
int | lavaMax |
|
int | lavaTime |
|
bool | ignoreWater |
|
bool | armorEffectDrawShadow |
|
bool | armorEffectDrawShadowSubtle |
|
bool | armorEffectDrawOutlines |
|
bool | armorEffectDrawShadowLokis |
|
bool | armorEffectDrawShadowBasilisk |
|
bool | armorEffectDrawOutlinesForbidden |
|
bool | armorEffectDrawShadowEOCShield |
|
bool | socialShadowRocketBoots |
|
bool | socialGhost |
|
bool | shroomiteStealth |
|
bool | ashWoodBonus |
|
bool | socialIgnoreLight |
|
int | stealthTimer |
|
float | stealth = 1f |
|
int | beardGrowthTimer |
|
bool | isDisplayDollOrInanimate |
|
bool | isFullbright |
|
bool | isHatRackDoll |
|
bool | isFirstFractalAfterImage |
|
float | firstFractalAfterImageOpacity |
|
string | setBonus = "" |
|
Item[] | inventory = new Item[59] |
|
bool[] | inventoryChestStack = new bool[59] |
|
Item | lastVisualizedSelectedItem |
|
Chest | bank = new Chest(bank: true) |
|
Chest | bank2 = new Chest(bank: true) |
|
Chest | bank3 = new Chest(bank: true) |
|
Chest | bank4 = new Chest(bank: true) |
|
BitsByte | voidVaultInfo |
|
float | headRotation |
|
float | bodyRotation |
|
float | legRotation |
|
Vector2 | headPosition |
|
Vector2 | bodyPosition |
|
Vector2 | legPosition |
|
Vector2 | headVelocity |
|
Vector2 | bodyVelocity |
|
Vector2 | legVelocity |
|
float | fullRotation |
|
Vector2 | fullRotationOrigin = Vector2.Zero |
|
int | fartKartCloudDelay |
|
int | nonTorch = -1 |
|
float | gfxOffY |
|
float | stepSpeed = 1f |
|
bool | dead |
|
int | respawnTimer |
|
long | lastTimePlayerWasSaved |
|
int | attackCD |
|
int | potionDelay |
|
byte | difficulty |
|
byte | wetSlime |
|
HitTile | hitTile |
|
HitTile | hitReplace |
|
int | jump |
|
int | head = -1 |
|
int | body = -1 |
|
int | legs = -1 |
|
sbyte | handon = -1 |
|
sbyte | handoff = -1 |
|
sbyte | back = -1 |
|
sbyte | front = -1 |
|
sbyte | shoe = -1 |
|
sbyte | waist = -1 |
|
sbyte | shield = -1 |
|
sbyte | neck = -1 |
|
sbyte | face = -1 |
|
sbyte | balloon = -1 |
|
sbyte | backpack = -1 |
|
sbyte | tail = -1 |
|
sbyte | faceHead = -1 |
|
sbyte | faceFlower = -1 |
|
sbyte | balloonFront = -1 |
|
sbyte | beard = -1 |
|
bool[] | hideVisibleAccessory = new bool[10] |
|
BitsByte | hideMisc = (byte)0 |
|
Rectangle | headFrame |
|
Rectangle | bodyFrame |
|
Rectangle | legFrame |
|
Rectangle | hairFrame |
|
DirectionalInputSyncCache | LocalInputCache |
|
bool | controlLeft |
|
bool | controlRight |
|
bool | controlUp |
|
bool | controlDown |
|
bool | controlJump |
|
bool | controlUseItem |
|
bool | controlUseTile |
|
bool | controlThrow |
|
bool | controlInv |
|
bool | controlHook |
|
bool | controlTorch |
|
bool | controlMap |
|
bool | controlSmart |
|
bool | controlMount |
|
bool | releaseJump |
|
bool | releaseUp |
|
bool | releaseUseItem |
|
bool | releaseUseTile |
|
bool | releaseInventory |
|
bool | releaseHook |
|
bool | releaseThrow |
|
bool | releaseQuickMana |
|
bool | releaseQuickHeal |
|
bool | releaseLeft |
|
bool | releaseRight |
|
bool | releaseSmart |
|
bool | releaseMount |
|
bool | releaseDown |
|
bool | controlQuickMana |
|
bool | controlQuickHeal |
|
bool | controlCreativeMenu |
|
bool | releaseCreativeMenu |
|
bool | tileInteractionHappened |
|
bool | tileInteractAttempted |
|
bool | controlDownHold |
|
bool | isOperatingAnotherEntity |
|
bool | autoReuseAllWeapons |
|
bool | isControlledByFilm |
|
bool | tryKeepingHoveringDown |
|
bool | tryKeepingHoveringUp |
|
int | altFunctionUse |
|
bool | mapZoomIn |
|
bool | mapZoomOut |
|
bool | mapAlphaUp |
|
bool | mapAlphaDown |
|
bool | mapFullScreen |
|
bool | mapStyle |
|
bool | releaseMapFullscreen |
|
bool | releaseMapStyle |
|
int | leftTimer |
|
int | rightTimer |
|
bool | delayUseItem |
|
bool | cursorItemIconEnabled |
|
bool | cursorItemIconReversed |
|
int | cursorItemIconID |
|
int | cursorItemIconPush |
|
string | cursorItemIconText = "" |
|
int | runSoundDelay |
|
float | opacityForAnimation = 1f |
|
Vector2[] | shadowPos = new Vector2[3] |
|
float[] | shadowRotation = new float[3] |
|
Vector2[] | shadowOrigin = new Vector2[3] |
|
int[] | shadowDirection = new int[3] |
|
int | shadowCount |
|
float | manaCost = 1f |
|
bool | fireWalk |
|
bool | channel |
|
int | step = -1 |
|
bool | skipAnimatingValuesInPlayerFrame |
|
RabbitOrderFrameHelper | rabbitOrderFrame |
|
bool | creativeGodMode |
|
int | availableAdvancedShadowsCount |
|
CompositeArmData | compositeFrontArm |
|
CompositeArmData | compositeBackArm |
|
int | anglerQuestsFinished |
|
int | golferScoreAccumulated |
|
int | bartenderQuestLog |
|
bool | downedDD2EventAnyDifficulty |
|
int | armorPenetration |
|
int | statDefense |
|
int | statLifeMax = 100 |
|
int | statLifeMax2 = 100 |
|
int | statLife = 100 |
|
int | statMana |
|
int | statManaMax |
|
int | statManaMax2 |
|
int | lifeRegen |
|
int | lifeRegenCount |
|
float | lifeRegenTime |
|
int | manaRegen |
|
int | manaRegenCount |
|
float | manaRegenDelay |
|
bool | manaRegenBuff |
|
bool | noKnockback |
|
bool | spaceGun |
|
float | gravDir = 1f |
|
bool | chloroAmmoCost80 |
|
bool | huntressAmmoCost90 |
|
bool | ammoCost80 |
|
bool | ammoCost75 |
|
int | stickyBreak |
|
bool | magicQuiver |
|
bool | magmaStone |
|
bool | lavaRose |
|
bool | hasMoltenQuiver |
|
int | phantasmTime |
|
bool | ammoBox |
|
bool | ammoPotion |
|
bool | chaosState |
|
bool | strongBees |
|
bool | sporeSac |
|
bool | shinyStone |
|
bool | empressBrooch |
|
bool | volatileGelatin |
|
int | volatileGelatinCounter |
|
bool | hasMagiluminescence |
|
bool | shadowArmor |
|
bool | dontStarveShader |
|
bool | eyebrellaCloud |
|
int | yoraiz0rEye |
|
bool | yoraiz0rDarkness |
|
bool | hasUnicornHorn |
|
bool | hasAngelHalo |
|
bool | hasRainbowCursor |
|
bool | leinforsHair |
|
bool | stardustMonolithShader |
|
bool | nebulaMonolithShader |
|
bool | vortexMonolithShader |
|
bool | solarMonolithShader |
|
bool | moonLordMonolithShader |
|
bool | bloodMoonMonolithShader |
|
bool | shimmerMonolithShader |
|
int | overrideFishingBobber = -1 |
|
bool | unlockedBiomeTorches |
|
bool | ateArtisanBread |
|
bool | unlockedSuperCart |
|
bool | enabledSuperCart = true |
|
bool | suspiciouslookingTentacle |
|
bool | crimsonHeart |
|
bool | lightOrb |
|
bool | blueFairy |
|
bool | redFairy |
|
bool | greenFairy |
|
bool | bunny |
|
bool | turtle |
|
bool | eater |
|
bool | penguin |
|
bool | HasGardenGnomeNearby |
|
bool | magicLantern |
|
bool | rabid |
|
bool | sunflower |
|
bool | wellFed |
|
bool | puppy |
|
bool | grinch |
|
bool | miniMinotaur |
|
bool | flowerBoots |
|
bool | fairyBoots |
|
bool | hellfireTreads |
|
bool | moonLordLegs |
|
bool | arcticDivingGear |
|
bool | coolWhipBuff |
|
bool | wearsRobe |
|
bool | minecartLeft |
|
bool | onWrongGround |
|
bool | onTrack |
|
int | cartRampTime |
|
bool | cartFlip |
|
float | trackBoost |
|
Vector2 | lastBoost = Vector2.Zero |
|
Mount | mount |
|
bool | blackCat |
|
bool | spider |
|
bool | squashling |
|
bool | petFlagDD2Gato |
|
bool | petFlagDD2Ghost |
|
bool | petFlagDD2Dragon |
|
bool | petFlagUpbeatStar |
|
bool | petFlagSugarGlider |
|
bool | petFlagBabyShark |
|
bool | petFlagLilHarpy |
|
bool | petFlagFennecFox |
|
bool | petFlagGlitteryButterfly |
|
bool | petFlagBabyImp |
|
bool | petFlagBabyRedPanda |
|
bool | petFlagPlantero |
|
bool | petFlagDynamiteKitten |
|
bool | petFlagBabyWerewolf |
|
bool | petFlagShadowMimic |
|
bool | petFlagVoltBunny |
|
bool | petFlagKingSlimePet |
|
bool | petFlagEyeOfCthulhuPet |
|
bool | petFlagEaterOfWorldsPet |
|
bool | petFlagBrainOfCthulhuPet |
|
bool | petFlagSkeletronPet |
|
bool | petFlagQueenBeePet |
|
bool | petFlagDestroyerPet |
|
bool | petFlagTwinsPet |
|
bool | petFlagSkeletronPrimePet |
|
bool | petFlagPlanteraPet |
|
bool | petFlagGolemPet |
|
bool | petFlagDukeFishronPet |
|
bool | petFlagLunaticCultistPet |
|
bool | petFlagMoonLordPet |
|
bool | petFlagFairyQueenPet |
|
bool | petFlagPumpkingPet |
|
bool | petFlagEverscreamPet |
|
bool | petFlagIceQueenPet |
|
bool | petFlagMartianPet |
|
bool | petFlagDD2OgrePet |
|
bool | petFlagDD2BetsyPet |
|
bool | petFlagQueenSlimePet |
|
bool | petFlagBerniePet |
|
bool | petFlagGlommerPet |
|
bool | petFlagDeerclopsPet |
|
bool | petFlagPigPet |
|
bool | petFlagChesterPet |
|
bool | petFlagJunimoPet |
|
bool | petFlagBlueChickenPet |
|
bool | petFlagSpiffo |
|
bool | petFlagCaveling |
|
bool | petFlagDirtiestBlock |
|
bool | companionCube |
|
bool | babyFaceMonster |
|
bool | magicCuffs |
|
bool | coldDash |
|
bool | sailDash |
|
bool | desertDash |
|
bool | desertBoots |
|
bool | eyeSpring |
|
bool | snowman |
|
bool | scope |
|
bool | dino |
|
bool | skeletron |
|
bool | hornet |
|
bool | zephyrfish |
|
bool | tiki |
|
bool | parrot |
|
bool | truffle |
|
bool | sapling |
|
bool | cSapling |
|
bool | wisp |
|
bool | lizard |
|
bool | archery |
|
bool | poisoned |
|
bool | venom |
|
bool | blind |
|
bool | blackout |
|
bool | headcovered |
|
bool | frostBurn |
|
bool | onFrostBurn |
|
bool | onFrostBurn2 |
|
bool | burned |
|
bool | shimmering |
|
int | timeShimmering |
|
float | shimmerTransparency |
|
ShimmerUnstuckHelper | shimmerUnstuckHelper |
|
bool | suffocating |
|
byte | suffocateDelay |
|
bool | dripping |
|
bool | drippingSlime |
|
bool | drippingSparkleSlime |
|
bool | onFire |
|
bool | onFire2 |
|
bool | onFire3 |
|
bool | noItems |
|
bool | cursed |
|
bool | hungry |
|
bool | starving |
|
bool | heartyMeal |
|
bool | windPushed |
|
bool | wereWolf |
|
bool | wolfAcc |
|
bool | hideMerman |
|
bool | hideWolf |
|
bool | forceMerman |
|
bool | forceWerewolf |
|
bool | rulerGrid |
|
bool | rulerLine |
|
bool | bleed |
|
bool | confused |
|
bool | accMerman |
|
bool | merman |
|
bool | trident |
|
bool | brokenArmor |
|
bool | silence |
|
bool | slow |
|
bool | gross |
|
bool | tongued |
|
bool | kbGlove |
|
bool | autoReuseGlove |
|
bool | meleeScaleGlove |
|
bool | kbBuff |
|
bool | remoteVisionForDrone |
|
Item | starCloakItem |
|
Item | starCloakItem_manaCloakOverrideItem |
|
Item | starCloakItem_starVeilOverrideItem |
|
Item | starCloakItem_beeCloakOverrideItem |
|
bool | longInvince |
|
bool | pStone |
|
bool | manaFlower |
|
bool | moonLeech |
|
bool | vortexDebuff |
|
bool | trapDebuffSource |
|
bool | witheredArmor |
|
bool | witheredWeapon |
|
bool | slowOgreSpit |
|
bool | parryDamageBuff |
|
bool | ballistaPanic |
|
bool | JustDroppedAnItem |
|
int | meleeCrit = 4 |
|
int | magicCrit = 4 |
|
int | rangedCrit = 4 |
|
float | meleeDamage = 1f |
|
float | magicDamage = 1f |
|
float | rangedDamage = 1f |
|
float | rangedMultDamage = 1f |
|
float | arrowDamageAdditiveStack |
|
float | arrowDamage = 1f |
|
float | bulletDamage = 1f |
|
float | rocketDamage = 1f |
|
float | minionDamage = 1f |
|
float | minionKB |
|
float | meleeSpeed = 1f |
|
float | summonerWeaponSpeedBonus |
|
float | moveSpeed = 1f |
|
float | pickSpeed = 1f |
|
float | wallSpeed = 1f |
|
float | tileSpeed = 1f |
|
bool | autoPaint |
|
bool | autoActuator |
|
int | SpawnX = -1 |
|
int | SpawnY = -1 |
|
Vector2? | PotionOfReturnOriginalUsePosition |
|
Vector2? | PotionOfReturnHomePosition |
|
int[] | spX = new int[200] |
|
int[] | spY = new int[200] |
|
string[] | spN = new string[200] |
|
int[] | spI = new int[200] |
|
int | lastTileRangeX |
|
int | lastTileRangeY |
|
float | gravity = defaultGravity |
|
float | maxFallSpeed = 10f |
|
float | maxRunSpeed = 3f |
|
float | runAcceleration = 0.08f |
|
float | runSlowdown = 0.2f |
|
bool | adjWater |
|
bool | adjHoney |
|
bool | adjLava |
|
bool | oldAdjWater |
|
bool | oldAdjHoney |
|
bool | oldAdjLava |
|
bool[] | adjTile = new bool[TileID.Count] |
|
bool[] | oldAdjTile = new bool[TileID.Count] |
|
byte | hairDye |
|
Color | hairDyeColor = Color.Transparent |
|
float | hairDyeVar |
|
int | skinDyePacked |
|
Color | hairColor = new Color(215, 90, 55) |
|
Color | skinColor = new Color(255, 125, 90) |
|
Color | eyeColor = new Color(105, 90, 75) |
|
Color | shirtColor = new Color(175, 165, 140) |
|
Color | underShirtColor = new Color(160, 180, 215) |
|
Color | pantsColor = new Color(255, 230, 175) |
|
Color | shoeColor = new Color(160, 105, 60) |
|
int | hair |
|
bool | hostile |
|
SoundPlaySet | hermesStepSound = new SoundPlaySet() |
|
Vector2 | instantMovementAccumulatedThisFrame |
|
int | accCompass |
|
int | accWatch |
|
int | accDepthMeter |
|
bool | accFishFinder |
|
bool | accWeatherRadio |
|
bool | accJarOfSouls |
|
bool | accCalendar |
|
int | lastCreatureHit = -1 |
|
bool | accThirdEye |
|
byte | accThirdEyeCounter |
|
byte | accThirdEyeNumber |
|
bool | accStopwatch |
|
bool | accOreFinder |
|
bool | accCritterGuide |
|
byte | accCritterGuideCounter |
|
byte | accCritterGuideNumber |
|
bool | accDreamCatcher |
|
bool | hasFootball |
|
bool | drawingFootball |
|
bool | ActuationRodLock |
|
bool | ActuationRodLockSetting |
|
bool | InfoAccMechShowWires |
|
DateTime | dpsStart |
|
DateTime | dpsEnd |
|
DateTime | dpsLastHit |
|
int | dpsDamage |
|
bool | dpsStarted |
|
string | displayedFishingInfo = "" |
|
bool | discountEquipped |
|
bool | discountAvailable |
|
bool | hasLuckyCoin |
|
Item | boneGloveItem |
|
bool | goldRing |
|
bool | accDivingHelm |
|
bool | accFlipper |
|
bool | hasLuck_LuckyCoin |
|
bool | hasLuck_LuckyHorseshoe |
|
bool | hasJumpOption_Cloud |
|
bool | canJumpAgain_Cloud |
|
bool | isPerformingJump_Cloud |
|
bool | hasJumpOption_Sandstorm |
|
bool | canJumpAgain_Sandstorm |
|
bool | isPerformingJump_Sandstorm |
|
bool | hasJumpOption_Blizzard |
|
bool | canJumpAgain_Blizzard |
|
bool | isPerformingJump_Blizzard |
|
bool | hasJumpOption_Fart |
|
bool | canJumpAgain_Fart |
|
bool | isPerformingJump_Fart |
|
bool | hasJumpOption_Sail |
|
bool | canJumpAgain_Sail |
|
bool | isPerformingJump_Sail |
|
bool | hasJumpOption_Unicorn |
|
bool | canJumpAgain_Unicorn |
|
bool | isPerformingJump_Unicorn |
|
bool | hasJumpOption_Santank |
|
bool | canJumpAgain_Santank |
|
bool | isPerformingJump_Santank |
|
bool | hasJumpOption_WallOfFleshGoat |
|
bool | canJumpAgain_WallOfFleshGoat |
|
bool | isPerformingJump_WallOfFleshGoat |
|
bool | hasJumpOption_Basilisk |
|
bool | canJumpAgain_Basilisk |
|
bool | isPerformingJump_Basilisk |
|
bool | isPerformingPogostickTricks |
|
bool | autoJump |
|
bool | justJumped |
|
float | jumpSpeedBoost |
|
int | extraFall |
|
bool | canFloatInWater |
|
bool | hasFloatingTube |
|
bool | frogLegJumpBoost |
|
bool | skyStoneEffects |
|
bool | spawnMax |
|
int | blockRange |
|
int[] | grappling = new int[20] |
|
int | grapCount |
|
int | rocketTime |
|
int | rocketTimeMax = 7 |
|
int | rocketDelay |
|
int | rocketDelay2 |
|
int | rocketSoundDelay |
|
bool | rocketRelease |
|
bool | rocketFrame |
|
int | rocketBoots |
|
int | vanityRocketBoots |
|
bool | canRocket |
|
bool | jumpBoost |
|
bool | noFallDmg |
|
int | swimTime |
|
bool | killGuide |
|
bool | killClothier |
|
float | equipmentBasedLuckBonus |
|
float | lastEquipmentBasedLuckBonus |
|
bool | hasCreditsSceneMusicBox |
|
bool | lavaImmune |
|
bool | gills |
|
bool | slowFall |
|
bool | findTreasure |
|
bool | biomeSight |
|
bool | invis |
|
bool | detectCreature |
|
bool | nightVision |
|
bool | enemySpawns |
|
float | thorns |
|
bool | turtleArmor |
|
bool | turtleThorns |
|
bool | cactusThorns |
|
bool | spiderArmor |
|
bool | anglerSetSpawnReduction |
|
bool | CanSeeInvisibleBlocks |
|
bool | setSolar |
|
bool | setVortex |
|
bool | setNebula |
|
int | nebulaCD |
|
bool | setStardust |
|
bool | setForbidden |
|
bool | setForbiddenCooldownLocked |
|
bool | setSquireT3 |
|
bool | setHuntressT3 |
|
bool | setApprenticeT3 |
|
bool | setMonkT3 |
|
bool | setSquireT2 |
|
bool | setHuntressT2 |
|
bool | setApprenticeT2 |
|
bool | setMonkT2 |
|
int | maxTurrets = 1 |
|
int | maxTurretsOld = 1 |
|
bool | vortexStealthActive |
|
bool | waterWalk |
|
bool | waterWalk2 |
|
int | forcedGravity |
|
bool | gravControl |
|
bool | gravControl2 |
|
Item | honeyCombItem |
|
int | wireOperationsCooldown |
|
int | lastChest |
|
TrackedProjectileReference | piggyBankProjTracker |
|
TrackedProjectileReference | voidLensChest |
|
int | chest = -1 |
|
int | chestX |
|
int | chestY |
|
int | fallStart |
|
int | fallStart2 |
|
int | potionDelayTime = Item.potionDelay |
|
int | restorationDelayTime = Item.restorationDelay |
|
int | mushroomDelayTime = Item.mushroomDelay |
|
bool | isPettingAnimal |
|
bool | isTheAnimalBeingPetSmall |
|
PlayerSittingHelper | sitting |
|
PlayerSleepingHelper | sleeping |
|
PlayerEyeHelper | eyeHelper |
|
PlayerInteractionAnchor | tileEntityAnchor |
|
DoorOpeningHelper | doorHelper |
|
ShoppingSettings | currentShoppingSettings = ShoppingSettings.NotInShop |
|
int | cHead |
|
int | cBody |
|
int | cLegs |
|
int | cHandOn |
|
int | cHandOff |
|
int | cBack |
|
int | cFront |
|
int | cShoe |
|
int | cWaist |
|
int | cShield |
|
int | cNeck |
|
int | cFace |
|
int | cFaceHead |
|
int | cFaceFlower |
|
int | cBalloon |
|
int | cBalloonFront |
|
int | cWings |
|
int | cCarpet |
|
int | cFloatingTube |
|
int | cBackpack |
|
int | cTail |
|
int | cShieldFallback |
|
int | cGrapple |
|
int | cMount |
|
int | cMinecart |
|
int | cPet |
|
int | cLight |
|
int | cYorai |
|
int | cPortableStool |
|
int | cUnicornHorn |
|
int | cAngelHalo |
|
int | cBeard |
|
int | cMinion |
|
int | cLeinShampoo |
|
int | cFlameWaker |
|
int[] | ownedProjectileCounts = new int[ProjectileID.Count] |
|
bool[] | npcTypeNoAggro = new bool[NPCID.Count] |
|
int | lastPortalColorIndex |
|
int | _portalPhysicsTime |
|
bool | portalPhysicsFlag |
|
int | lastTeleportPylonStyleUsed |
|
float | MountFishronSpecialCounter |
|
Vector2 | MinionRestTargetPoint = Vector2.Zero |
|
int | MinionAttackTargetNPC = -1 |
|
List< Point > | TouchedTiles = new List<Point>() |
|
int | itemAnimation |
|
int | itemAnimationMax |
|
int | itemTime |
|
int | itemTimeMax |
|
int | toolTime |
|
bool | equippedAnyTileRangeAcc |
|
bool | equippedAnyTileSpeedAcc |
|
bool | equippedAnyWallSpeedAcc |
|
bool | behindBackWall |
|
int | _funkytownAchievementCheckCooldown |
|
float | torchLuck |
|
bool | happyFunTorchTime |
|
int | ladyBugLuckTimeLeft |
|
float | luck |
|
float | luckMinimumCap = -0.7f |
|
float | luckMaximumCap = 1f |
|
float | coinLuck |
|
bool | luckNeedsSync |
|
int | disableVoidBag = -1 |
|
PlayerMovementAccsCache | movementAbilitiesCache |
|
float | wingAccRunSpeed = -1f |
|
float | wingRunAccelerationMult = 1f |
|
bool | hasRaisableShield |
|
bool | shieldRaised |
|
int | shieldParryTimeLeft |
|
int | shield_parry_cooldown |
|
int[] | hurtCooldowns = new int[5] |
|
int[] | meleeNPCHitCooldown = new int[200] |
|
float | musicDist |
|
EquipmentLoadout[] | Loadouts |
|
int | CurrentLoadoutIndex |
|
SavedPlayerDataWithAnnoyingRules | savedPerPlayerFieldsThatArentInThePlayerClass |
|
int | whoAmI |
|
bool | active |
|
Vector2 | position |
|
Vector2 | velocity |
|
Vector2 | oldPosition |
|
Vector2 | oldVelocity |
|
int | oldDirection |
|
int | direction = 1 |
|
int | width |
|
int | height |
|
bool | wet |
|
bool | shimmerWet |
|
bool | honeyWet |
|
byte | wetCount |
|
bool | lavaWet |
|
|
void | SetItemAnimation (int frames) |
|
void | ApplyItemAnimation (Item sItem) |
|
void | DropSelectedItem_InterruptActionsThatUseAnimations () |
|
bool | AddBuff_ActuallyTryToAddTheBuff (int type, int time) |
|
void | AddBuff_RemoveOldMeleeBuffsOfMatchingType (int type) |
|
void | AddBuff_RemoveOldPetBuffsOfMatchingType (int type) |
|
bool | AddBuff_TryUpdatingExistingBuffTime (int type, int time) |
|
int | AddBuff_DetermineBuffTimeToAdd (int type, int time1) |
|
Item | QuickBuff_PickBestFoodItem () |
|
int | QuickBuff_FindFoodPriority (int buffType) |
|
bool | QuickBuff_ShouldBotherUsingThisBuff (int attemptedType) |
|
void | QuickMinecart () |
|
bool | QuickMinecartSnap () |
|
void | TrySyncingInput () |
|
void | TryGettingDevArmor (IEntitySource source) |
|
void | UpdateItemDye (bool isNotInVanitySlot, bool isSetToHidden, Item armorItem, Item dyeItem) |
|
void | UpdateProjectileCaches (int i) |
|
void | ResetProjectileCaches () |
|
void | UpdateAbigailStatus () |
|
void | UpdateStormTigerStatus () |
|
int | GetDesiredStormTigerMinionRank () |
|
bool | UpdateEquips_CanItemGrantBenefits (int itemSlot, Item item) |
|
void | GrantArmorBenefits (Item armorPiece) |
|
void | GrantPrefixBenefits (Item item) |
|
void | SpawnHallucination (Item item) |
|
void | ApplyEquipVanity (int itemSlot, Item currentItem) |
|
void | DoEyebrellaRainEffect () |
|
void | ApplyEquipFunctional (int itemSlot, Item currentItem) |
|
void | ApplyWilsonBeard (Item currentItem) |
|
void | ApplyMusicBox (Item currentItem) |
|
void | UpdateGraveyard (bool now=false) |
|
void | TrySpawningFaelings () |
|
void | TryOpeningInGameOptionsBasedOnInput () |
|
void | SmartInteractLookup_PrepareCommonlyUsedInfo (out Vector2 mousevec, out int LX, out int HX, out int LY, out int HY) |
|
void | SmartSelectLookup_GetTargetTile (out int tX, out int tY) |
|
void | SmartSelect_PickToolForStrategy (int tX, int tY, int toolStrategy, bool wetTile) |
|
void | SmartSelect_SelectItem (int t) |
|
void | SmartSelect_GetToolStrategy (int tX, int tY, out int toolStrategy, out bool wetTile) |
|
void | SmartSelect_GetAvailableToolRanges (out int pickRange, out int axeRange, out int hammerRange, out int cannonRange, out int extractItemRange, out int paintScraperRange) |
|
void | EndOngoingTorchGodEvent () |
|
void | TryRecalculatingTorchLuck () |
|
void | RelightTorches () |
|
void | TorchAttack () |
|
void | UpdateTorchLuck_ConsumeCountersAndCalculate () |
|
void | UpdateCoinLuck () |
|
float | CalculateCoinLuck () |
|
float | GetLadyBugLuck () |
|
void | UpdateLadyBugLuckTime () |
|
void | TryToPoop () |
|
void | TryUsingDiggerCart () |
|
void | SpawnFastRunParticles () |
|
void | MowTheLawn () |
|
void | MowGrassTile (Vector2 thePos) |
|
void | SolarDashStart (int dashDirection) |
|
void | DoCommonDashHandle (out int dir, out bool dashing, DashStartAction dashStartAction=null) |
|
void | GetGrapplingForces (Vector2 fromPosition, out int? preferredPlayerDirectionToSet, out float preferedPlayerVelocityX, out float preferedPlayerVelocityY) |
|
void | RefreshMovementAbilities (bool doubleJumps=true) |
|
void | RefreshDoubleJumps () |
|
void | TryFloatingInFluid () |
|
bool | TouchBlockSurfaceCenter (int x, int y, Tile tile, out int exitNormalX, out int exitNormalY, out Vector2 surfaceCenter) |
|
void | MakeFloorDust (bool Falling, int type, int paintColor) |
|
bool | CanMoveForwardOnRope (int dir, int x, int y) |
|
void | TryToToggleSmartCursor (ref bool smartCursorWanted) |
|
void | TryToShimmerUnstuck () |
|
void | ShimmerUnstuck () |
|
Vector2? | TryFindingShimmerFreeSpot () |
|
void | AdjustRemainingPotionSickness () |
|
Collision.HurtTile | GetHurtTile () |
|
void | ApplyTouchDamage (int tileId, int x, int y) |
|
void | CapAttackSpeeds () |
|
float | TurnAttackSpeedToUseTimeMultiplier (float speed) |
|
void | ResetControls () |
|
void | UpdateControlHolds () |
|
void | UpdatePortableStoolUsage () |
|
void | ResizeHitbox () |
|
void | UpdateReleaseUseTile () |
|
void | GetMinecartDamage (float currentSpeed, out int damage, out float knockback) |
|
void | WingAirLogicTweaks () |
|
void | RocketBootVisuals () |
|
void | WingAirVisuals () |
|
void | HandleBeingInChestRange () |
|
void | PurgeDD2EnergyCrystals () |
|
void | HandleHotbar () |
|
void | ItemCheckWrapped (int i) |
|
void | ForceForwardCursor (bool state) |
|
void | ForceSmartSelectCursor (bool state) |
|
void | TryInteractingWithMinecartTrackInNearbyArea (int selectedTargetX, int selectedTargetY) |
|
void | TileInteractionsCheckLongDistance (int myX, int myY) |
|
void | TileInteractionsUse (int myX, int myY) |
|
void | GetPettingInfo (int animalNpcIndex, out int targetDirection, out Vector2 playerPositionWhenPetting, out bool isPetSmall) |
|
void | TryAllowingSnappingToPosition (ref bool canSnapToPosition, Vector2 pos1, Vector2 pos2) |
|
void | StopPettingAnimal () |
|
void | UpdatePettingAnimal () |
|
void | OpenChest (int x, int y, int newChest) |
|
void | LaunchMinecartHook (int myX, int myY) |
|
void | TileInteractionsMouseOver (int myX, int myY) |
|
void | TileInteractionsMouseOver_Containers (int myX, int myY) |
|
void | TryLandingOnDetonator () |
|
void | TryBouncingBlocks (bool Falling) |
|
void | GrabItems (int i) |
|
void | PullItem_ToVoidVault (Item itemToPickUp) |
|
void | PullItem_Common (Item itemToPickUp, float xPullSpeed) |
|
void | PullItem_Pickup (Item itemToPickUp, float speed, int acc) |
|
Item | PickupItem (int playerIndex, int worldItemArrayIndex, Item itemToPickUp) |
|
void | RefreshItems (Item[] array, bool onlyIfVariantChanged) |
|
void | CancelAllJumpVisualEffects () |
|
void | CancelAllBootRunVisualEffects () |
|
void | UpdateFishingBobber (Item item) |
|
void | UpdateBootVisualEffects (Item item) |
|
void | UpdateVisibleAccessories () |
|
bool | ItemIsVisuallyIncompatible (Item item) |
|
bool | IsVisibleCapeBad (int accFrontSlot) |
|
void | UpdateVisibleAccessory (int itemSlot, Item item) |
|
void | Spawn_SetPositionAtWorldSpawn () |
|
bool | Spawn_IsAreaAValidWorldSpawn (int floorX, int floorY) |
|
void | Spawn_SetPosition (int floorX, int floorY) |
|
void | PutHallowedArmorSetBonusOnCooldown () |
|
int | GetRespawnTime (bool pvp) |
|
bool | GetItem_VoidVault (int plr, Item[] inventory, Item newItem, GetItemSettings settings, Item returnItem) |
|
bool | CanVoidVaultAccept (Item item) |
|
bool | GetItem_FillIntoOccupiedSlot_VoidBag (int plr, Item[] inv, Item newItem, GetItemSettings settings, Item returnItem, int i) |
|
bool | GetItem_FillIntoOccupiedSlot (int plr, Item newItem, GetItemSettings settings, Item returnItem, int i) |
|
bool | GetItem_FillEmptyInventorySlot_VoidBag (int plr, Item[] inv, Item newItem, GetItemSettings settings, Item returnItem, int i) |
|
bool | GetItem_FillEmptyInventorySlot (int plr, Item newItem, GetItemSettings settings, Item returnItem, int i) |
|
void | PlaceThing_Walls () |
|
void | PlaceThing_Walls_FillEmptySpace () |
|
void | PlaceThing_Tiles () |
|
bool | ModifyFlexibleWandPlacementInfo (ref int tileType, ref int tileStyle, ref int? forcedRandom) |
|
bool | PlaceThing_TryReplacingWalls (bool canUse) |
|
bool | PlaceThing_ValidWallForReplacement () |
|
bool | PlaceThing_TryReplacingTiles (bool canUse) |
|
bool | PlaceThing_ValidTileForReplacement () |
|
bool | PlaceThing_CheckSpecificValidtyCaseForBlockSwap (int tileTypeBeingPlaced, int tileTypeCurrentlyPlaced) |
|
TileObject | PlaceThing_Tiles_PlaceIt (bool newObjectType, TileObject data, int tileToCreate) |
|
int[,] | PlaceThing_Tiles_GetAutoAccessoryCache () |
|
int | PlaceThing_Tiles_PlaceIt_GetLegacyTileStyle (int style) |
|
void | PlaceThing_Tiles_PlaceIt_UnslopeForSolids () |
|
void | PlaceThing_Tiles_PlaceIt_KillGrassForSolids () |
|
void | PlaceThing_Tiles_PlaceIt_AutoPaintAndActuate (int[,] typeCaches, int tileToCreate) |
|
void | PlaceThing_Tiles_PlaceIt_SpinSmartPlatform () |
|
void | PlaceThing_Tiles_PlaceIt_TriggerLogicLamp () |
|
void | PlaceThing_Tiles_PlaceIt_SpinBedsAndBaths () |
|
void | PlaceThing_Tiles_PlaceIt_SpinChairs () |
|
void | PlaceThing_Tiles_PlaceIt_SpinTraps () |
|
void | PlaceThing_Tiles_PlaceIt_AdjustPlants () |
|
bool | PlaceThing_Tiles_PlaceIt_StaffOfRegrowthCheck (bool placed) |
|
bool | PlaceThing_Tiles_BlockPlacementForAssortedThings (bool canPlace) |
|
bool | PlaceThing_Tiles_CheckLavaBlocking () |
|
bool | PlaceThing_Tiles_CheckRopeUsability (bool canUse) |
|
bool | PlaceThing_Tiles_CheckFlexibleWand (bool canUse) |
|
bool | PlaceThing_Tiles_CheckWandUsability (bool canUse) |
|
bool | PlaceThing_Tiles_CheckGamepadTorchUsability (bool canUse) |
|
void | PlaceThing_LockChest () |
|
void | PlaceThing_ItemInExtractinator (ref ItemCheckContext context) |
|
void | PlaceThing_XMasTreeTops () |
|
void | PlaceThing_CannonBall () |
|
void | PlaceThing_PaintScrapper () |
|
void | PlaceThing_PaintScrapper_LongMoss (int x, int y) |
|
void | PlaceThing_PaintScrapper_TryScrapping (int x, int y) |
|
void | PlaceThing_PaintRoller () |
|
void | PlaceThing_Paintbrush () |
|
void | TryPainting (int x, int y, bool paintingAWall=false, bool applyItemAnimation=true) |
|
void | ApplyCoating (int x, int y, bool paintingAWall, bool applyItemAnimation, Item targetItem) |
|
void | ApplyPaint (int x, int y, bool paintingAWall, bool applyItemAnimation, Item targetItem) |
|
void | ShootFromCannon (int x, int y) |
|
void | ExtractinatorUse (int extractType, int extractinatorBlockType) |
|
void | DropItemFromExtractinator (int itemType, int stack) |
|
void | Fishing_GetBait (out int baitPower, out int baitType) |
|
void | Fishing_GetBestFishingPole (out int fishingPolePower, out int fishingPoleType) |
|
void | PayDD2CrystalsBeforeUse (Item item) |
|
bool | CheckDD2CrystalPaymentLock (Item item) |
|
int | GetRequiredDD2CrystalsToUse (Item item) |
|
void | UpdatePlacementPreview (Item sItem) |
|
void | FigureOutWhatToPlace (Tile targetTile, Item sItem, out int tileToCreate, out int previewPlaceStyle, out bool? overrideCanPlace, out int? forcedRandom) |
|
void | ItemCheck_OwnerOnlyCode (ref ItemCheckContext context, Item sItem, int weaponDamage, Rectangle heldItemFrame) |
|
void | ItemCheck_EmitFoodParticles (Item sItem) |
|
void | ItemCheck_EmitDrinkParticles (Item sItem) |
|
void | ItemCheck_UseBossSpawners (int onWhichPlayer, Item sItem) |
|
void | ItemCheck_UseEventItems (Item sItem) |
|
void | ItemCheck_ReleaseCritter (Item sItem) |
|
void | ItemCheck_MeleeHitPVP (Item sItem, Rectangle itemRectangle, int damage, float knockBack) |
|
void | Volcano_TrySpawningVolcano (NPC npc, Item sItem, float damage, float knockBack, Rectangle itemRectangle) |
|
void | TentacleSpike_TrySpiking (NPC npc, Item sItem, float damage, float knockBack) |
|
void | BloodButcherer_TryButchering (NPC npc, Item sItem, float damage, float knockBack) |
|
void | BatBat_TryLifeLeeching (Entity entity) |
|
void | ItemCheck_MeleeHitNPCs (Item sItem, Rectangle itemRectangle, int originalDamage, float knockBack) |
|
void | ProcessHitAgainstNPC (Item sItem, Rectangle itemRectangle, int originalDamage, float knockBack, int npcIndex) |
|
void | ApplyNPCOnHitEffects (Item sItem, Rectangle itemRectangle, int damage, float knockBack, int npcIndex, int dmgRandomized, int dmgDone) |
|
void | ItemCheck_EmitHammushProjectiles (int i, Item sItem, Rectangle itemRectangle, int damage) |
|
bool[] | ItemCheck_GetTileCutIgnoreList (Item sItem) |
|
void | ItemCheck_CutTiles (Item sItem, Rectangle itemRectangle, bool[] shouldIgnore) |
|
Rectangle | ItemCheck_CatchCritters (Item sItem, Rectangle itemRectangle) |
|
void | GetPointOnSwungItemPath (float spriteWidth, float spriteHeight, float normalizedPointOnPath, float itemScale, out Vector2 location, out Vector2 outwardDirection) |
|
Rectangle | ItemCheck_EmitUseVisuals (Item sItem, Rectangle itemRectangle) |
|
void | ItemCheck_GetMeleeHitbox (Item sItem, Rectangle heldItemFrame, out bool dontAttack, out Rectangle itemRectangle) |
|
void | ItemCheck_UseDemonHeart (Item sItem) |
|
void | ItemCheck_UseMinecartPowerUp (Item sItem) |
|
void | ItemCheck_UseArtisanLoaf (Item sItem) |
|
void | ItemCheck_UseTorchGodsFavor (Item sItem) |
|
void | ItemCheck_TryDestroyingDrones (Item sItem) |
|
void | ItemCheck_UseManaCrystal (Item sItem) |
|
void | ItemCheck_UseLifeFruit (Item sItem) |
|
void | ItemCheck_UseLifeCrystal (Item sItem) |
|
void | ItemCheck_UseCombatBook (Item sItem) |
|
void | ItemCheck_UsePetLicenses (Item sItem) |
|
void | ItemCheck_UsePeddlersSatchel (Item sItem) |
|
void | ItemCheck_UseShimmerPermanentItems (Item sItem) |
|
void | LicenseOrExchangePet (Item sItem, ref bool petBoughtFlag, int npcType, string textKeyForLicense, int netMessageData) |
|
void | ItemCheck_UseTeleportRod (Item sItem) |
|
bool | IsTilePoundable (Tile targetTile) |
|
void | UseShovel (Player user, Item item, int sX, int sY) |
|
void | DamageTileWithShovel (Player user, Item item, int x, int y) |
|
void | ItemCheck_UseMiningTools (Item sItem) |
|
void | ItemCheck_UseMiningTools_ActuallyUseMiningTool (Item sItem, out bool canHitWalls, int x, int y) |
|
bool | IsBottomOfTreeTrunkNoRoots (int x, int y) |
|
void | TryReplantingTree () |
|
void | ItemCheck_UseMiningTools_TryHittingWall (Item sItem, int wX, int wY) |
|
void | ItemCheck_UseMiningTools_TryPoundingTile (Item sItem, int tileHitId, ref bool hitWall, int x, int y) |
|
void | ItemCheck_UseBuckets (Item sItem) |
|
void | ItemCheck_PlayInstruments (Item sItem) |
|
bool | GetSparkleGuitarTarget (out List< NPC > validTargets) |
|
bool | GetZenithTarget (Vector2 searchCenter, float maxDistance, out int npcTargetIndex) |
|
void | ItemCheck_UseWiringTools (Item sItem) |
|
void | ItemCheck_UseLawnMower (Item sItem) |
|
void | DestroyOldestProximityMinesOverMinesCap (int minesCap) |
|
void | ItemCheck_Shoot (int i, Item sItem, int weaponDamage) |
|
Point | FindSharpTearsSpot (Vector2 targetSpot) |
|
bool | FindSharpTearsOpening (int x, int y, bool acceptLeft, bool acceptRight, bool acceptUp, bool acceptDown) |
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void | ItemCheck_MinionAltFeatureUse (Item sItem, bool cShoot) |
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void | ItemCheck_TurretAltFeatureUse (Item sItem, bool cShoot) |
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void | EmitMaxManaEffect () |
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void | ItemCheck_EmitHeldItemLight (Item sItem) |
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void | ItemCheck_ApplyHoldStyle (float mountOffset, Item sItem, Rectangle heldItemFrame) |
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void | ItemCheck_ApplyManaRegenDelay (Item sItem) |
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void | ItemCheck_StartActualUse (Item sItem) |
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void | FreeUpPetsAndMinions (Item sItem) |
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void | ApplyPotionDelay (Item sItem) |
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void | ApplyLifeAndOrMana (Item item) |
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bool | ItemCheck_CheckCanUse (Item sItem) |
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bool | ItemCheck_CheckUsabilityOfProjectiles (bool canUse) |
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bool | ItemCheck_CheckFishingBobbers (bool canUse) |
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void | ItemCheck_CheckFishingBobber_PullBobber (Projectile bobber, int baitTypeUsed) |
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void | ItemCheck_CheckFishingBobber_PickAndConsumeBait (Projectile bobber, out bool pullTheBobber, out int baitTypeUsed) |
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bool | ItemCheck_PayMana (Item sItem, bool canUse) |
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void | ItemCheck_TryPlacingWearablesOnMannequins (Item sItem) |
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void | ApplyReuseDelay () |
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void | ItemCheck_HackHoldStyles (Item sItem) |
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void | ItemCheck_HandleMPItemAnimation (Item sItem) |
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void | TryAllowingItemReuse (Item sItem) |
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void | ItemCheck_HandleMount () |
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void | ItemCheck_ApplyPetBuffs (Item sItem) |
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bool | PickAmmo_TryFindingSpecificMatches (int launcher, int ammo, out int pickedProjectileId) |
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void | ClearMiningCacheAt (int x, int y, int hitTileCacheType) |
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int | GetPickaxeDamage (int x, int y, int pickPower, int hitBufferIndex, Tile tileTarget) |
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bool | DoesPickTargetTransformOnKill (HitTile hitCounter, int damage, int x, int y, int pickPower, int bufferIndex, Tile tileTarget) |
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void | CloneLoadouts (Player clonePlayer) |
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void | SaveTemporaryItemSlotContents (BinaryWriter writer) |
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void | LoadTemporaryItemSlotContents (BinaryReader reader) |
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void | FixLoadedData_Items (Item[] items) |
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void | GetAnglerReward_MainReward (IEntitySource source, int questsDone, float rarityReduction, int questItemType, ref GetItemSettings anglerRewardSettings) |
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void | GetAnglerReward_Decoration (IEntitySource source, int questsDone, float rarityReduction, ref GetItemSettings anglerRewardSettings) |
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void | GetAnglerReward_Bait (IEntitySource source, int questsDone, float rarityReduction, ref GetItemSettings anglerRewardSettings) |
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void | GetAnglerReward_Money (IEntitySource source, int questsDone, float rarityReduction, ref GetItemSettings anglerRewardSettings) |
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void | RemoveAnglerAccOptionsFromRewardPool (List< int > itemIdsOfAccsWeWant, Item itemToTestAgainst) |
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Definition at line 41 of file Player.cs.