5469 {
5471 {
5473 {
5474 Main.npc[
i].AddBuff(70, 60 * Main.rand.Next(5, 10));
5475 }
5477 {
5478 Main.npc[
i].AddBuff(39, 60 * Main.rand.Next(3, 7));
5479 }
5481 {
5482 Main.npc[
i].AddBuff(24, 60 * Main.rand.Next(3, 7));
5483 }
5485 {
5486 Main.npc[
i].AddBuff(69, 60 * Main.rand.Next(10, 20));
5487 }
5489 {
5490 Main.npc[
i].AddBuff(31, 60 * Main.rand.Next(1, 4));
5491 }
5493 {
5494 Main.npc[
i].AddBuff(20, 60 * Main.rand.Next(5, 10));
5495 }
5497 {
5498 Main.npc[
i].AddBuff(72, 120);
5499 }
5500 }
5502 {
5503 Main.npc[
i].AddBuff(324, 60 * Main.rand.Next(5, 15));
5504 }
5506 {
5507 if (Main.rand.Next(4) == 0)
5508 {
5509 Main.npc[
i].AddBuff(323, 360);
5510 }
5511 else if (Main.rand.Next(2) == 0)
5512 {
5513 Main.npc[
i].AddBuff(323, 240);
5514 }
5515 else
5516 {
5517 Main.npc[
i].AddBuff(323, 120);
5518 }
5519 }
5521 {
5522 Main.npc[
i].AddBuff(69, 60 * Main.rand.Next(5, 10));
5523 }
5525 {
5526 Main.npc[
i].AddBuff(120, 300);
5527 }
5529 {
5530 case 121:
5531 if (Main.rand.Next(2) == 0)
5532 {
5533 Main.npc[
i].AddBuff(24, 180);
5534 }
5535 break;
5536 case 3823:
5537 if (Main.rand.Next(4) == 0)
5538 {
5539 Main.npc[
i].AddBuff(323, 300);
5540 }
5541 break;
5542 case 5382:
5543 if (Main.rand.Next(3) == 0)
5544 {
5545 Main.npc[
i].AddBuff(323, 300);
5546 }
5547 break;
5548 case 122:
5549 if (Main.rand.Next(10) == 0)
5550 {
5551 Main.npc[
i].AddBuff(24, 180);
5552 }
5553 break;
5554 case 190:
5555 if (Main.rand.Next(4) == 0)
5556 {
5557 Main.npc[
i].AddBuff(20, 420);
5558 }
5559 break;
5560 case 217:
5561 if (Main.rand.Next(5) == 0)
5562 {
5563 Main.npc[
i].AddBuff(24, 180);
5564 }
5565 break;
5566 case 1123:
5567 if (Main.rand.Next(10) != 0)
5568 {
5569 Main.npc[
i].AddBuff(31, 120);
5570 }
5571 break;
5572 }
5573 }