Terraria v1.4.4.9
Terraria source code documentation
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Terraria.Player Member List

This is the complete list of members for Terraria.Player, including all inherited members.

_advancedShadowsTerraria.Playerprivate
_batbatCanHealTerraria.Playerprivate
_blackListedTileCoordsForGrapplingTerraria.Playerprivate
_blizzardSoundVolumeTerraria.Playerprivatestatic
_bloodButchererMax5Terraria.Playerprivatestatic
_channelShotCacheTerraria.Playerprivate
_deerclopsBlizzardSmoothedEffectTerraria.Playerprivate
_forceForwardCursorTerraria.Playerprivate
_forceSmartSelectCursorTerraria.Playerprivate
_framesLeftEligibleForDeadmansChestDeathAchievementTerraria.Player
_funkytownAchievementCheckCooldownTerraria.Player
_hallucinationCandidatesTerraria.Playerprivatestatic
_immuneStrikesTerraria.Playerprivate
_inputMouseCoordsForwardTerraria.Playerprivate
_inputMouseCoordsSmartSelectTerraria.Playerprivate
_insideBlizzardSoundTerraria.Playerprivatestatic
_lastAddedAvancedShadowTerraria.Playerprivate
_lastSmartCursorToolStrategyTerraria.Playerprivate
_lockTileInteractionsTimerTerraria.Playerprivate
_mainMouseCoordsForwardTerraria.Playerprivate
_mainMouseCoordsSmartSelectTerraria.Playerprivate
_nextTorchLuckCheckCenterTerraria.Playerprivate
_oldestProjCheckListTerraria.Playerprivatestatic
_portalPhysicsTimeTerraria.Player
_projectilesToInteractWithTerraria.Playerprivate
_quickGrappleCooldownTerraria.Playerprivate
_shaderObstructionInternalValueTerraria.Playerprivate
_smartInteractSysTerraria.Playerprivatestatic
_spawnBloodButchererTerraria.Playerprivate
_spawnMuramasaCutTerraria.Playerprivate
_spawnTentacleSpikesTerraria.Playerprivate
_spawnVolcanoExplosionTerraria.Playerprivate
_stormShaderObstructionTerraria.Playerprivate
_strongBlizzardSoundTerraria.Playerprivatestatic
_temporaryItemSlotsTerraria.Playerprivate
_tentacleSpikesMax5Terraria.Playerprivatestatic
_tileTargetSmartSelectTerraria.Playerprivate
_timeSinceLastImmuneGetTerraria.Playerprivate
_torchAttackPosXTerraria.Playerprivatestatic
_torchAttackPosYTerraria.Playerprivatestatic
_visualCloneDummyDataTerraria.Playerprivatestatic
_visualCloneReaderTerraria.Playerprivatestatic
_visualCloneStreamTerraria.Playerprivatestatic
_visualCloneWriterTerraria.Playerprivatestatic
_wasInShimmerZoneTerraria.Playerprivate
abigailMinionTerraria.Player
accCalendarTerraria.Player
accCompassTerraria.Player
accCritterGuideTerraria.Player
accCritterGuideCounterTerraria.Player
accCritterGuideNumberTerraria.Player
accDepthMeterTerraria.Player
accDivingHelmTerraria.Player
accDreamCatcherTerraria.Player
accFishFinderTerraria.Player
accFishingBobberTerraria.Player
accFishingLineTerraria.Player
accFlipperTerraria.Player
accJarOfSoulsTerraria.Player
accLavaFishingTerraria.Player
accMermanTerraria.Player
accOreFinderTerraria.Player
accRunSpeedTerraria.Player
accStopwatchTerraria.Player
accTackleBoxTerraria.Player
accThirdEyeTerraria.Player
accThirdEyeCounterTerraria.Player
accThirdEyeNumberTerraria.Player
AccumulateGolfingScore(int score)Terraria.Playerinline
accWatchTerraria.Player
accWeatherRadioTerraria.Player
activeTerraria.Entity
ActuationRodLockTerraria.Player
ActuationRodLockSettingTerraria.Player
AddBuff(int type, int timeToAdd, bool quiet=true, bool foodHack=false)Terraria.Playerinline
AddBuff_ActuallyTryToAddTheBuff(int type, int time)Terraria.Playerinlineprivate
AddBuff_DetermineBuffTimeToAdd(int type, int time1)Terraria.Playerinlineprivate
AddBuff_RemoveOldMeleeBuffsOfMatchingType(int type)Terraria.Playerinlineprivate
AddBuff_RemoveOldPetBuffsOfMatchingType(int type)Terraria.Playerinlineprivate
AddBuff_TryUpdatingExistingBuffTime(int type, int time)Terraria.Playerinlineprivate
AddCoinLuck(Vector2 coinPosition, int coinAmount)Terraria.Playerinline
addDPS(int dmg)Terraria.Playerinline
adjHoneyTerraria.Player
adjLavaTerraria.Player
adjTileTerraria.Player
AdjTiles()Terraria.Playerinline
AdjustRemainingPotionSickness()Terraria.Playerinlineprivate
AdjustRespawnTimerForWorldJoining(Player newPlayer)Terraria.Playerinlineprivatestatic
adjWaterTerraria.Player
afkCounterTerraria.Player
aggroTerraria.Player
airLightDecayTerraria.Playerstatic
alchemyTableTerraria.Player
AllowShimmerDodge(PlayerDeathReason damageSource, int cooldownCounter, bool dodgeable)Terraria.Playerinlineprivatestatic
altFunctionUseTerraria.Player
ammoBoxTerraria.Player
ammoCost75Terraria.Player
ammoCost80Terraria.Player
ammoPotionTerraria.Player
AngleFrom(Vector2 Source)Terraria.Entityinline
anglerQuestsFinishedTerraria.Player
anglerSetSpawnReductionTerraria.Player
AngleTo(Vector2 Destination)Terraria.Entityinline
ApplyArmorSoundAndDustChanges()Terraria.Playerinline
ApplyAttackCooldown()Terraria.Playerinline
ApplyAttackCooldown(int frames)Terraria.Playerinline
ApplyCoating(int x, int y, bool paintingAWall, bool applyItemAnimation, Item targetItem)Terraria.Playerinlineprivate
ApplyDamageToNPC(NPC npc, int damage, float knockback, int direction, bool crit)Terraria.Playerinline
ApplyEquipFunctional(int itemSlot, Item currentItem)Terraria.Playerinlineprivate
ApplyEquipVanity(int itemSlot, Item currentItem)Terraria.Playerinlineprivate
ApplyItemAnimation(Item sItem)Terraria.Playerinlineprivate
ApplyItemTime(Item sItem)Terraria.Playerinline
ApplyItemTime(Item sItem, float multiplier)Terraria.Playerinline
ApplyLifeAndOrMana(Item item)Terraria.Playerinlineprivate
ApplyMeleeScale(ref float scale)Terraria.Playerinline
ApplyMusicBox(Item currentItem)Terraria.Playerinlineprivate
ApplyNPCOnHitEffects(Item sItem, Rectangle itemRectangle, int damage, float knockBack, int npcIndex, int dmgRandomized, int dmgDone)Terraria.Playerinlineprivate
ApplyPaint(int x, int y, bool paintingAWall, bool applyItemAnimation, Item targetItem)Terraria.Playerinlineprivate
ApplyPotionDelay(Item sItem)Terraria.Playerinlineprivate
ApplyRangeCompensation(float rangeCompensation, Vector2 startPos, Vector2 targetPos)Terraria.Playerinline
ApplyReuseDelay()Terraria.Playerinlineprivate
ApplyTouchDamage(int tileId, int x, int y)Terraria.Playerinlineprivate
ApplyWilsonBeard(Item currentItem)Terraria.Playerinlineprivate
archeryTerraria.Player
arcticDivingGearTerraria.Player
armorTerraria.Player
armorEffectDrawOutlinesTerraria.Player
armorEffectDrawOutlinesForbiddenTerraria.Player
armorEffectDrawShadowTerraria.Player
armorEffectDrawShadowBasiliskTerraria.Player
armorEffectDrawShadowEOCShieldTerraria.Player
armorEffectDrawShadowLokisTerraria.Player
armorEffectDrawShadowSubtleTerraria.Player
armorPenetrationTerraria.Player
ArmorSetDye()Terraria.Playerinline
arrowDamageTerraria.Player
arrowDamageAdditiveStackTerraria.Player
ashWoodBonusTerraria.Player
ateArtisanBreadTerraria.Player
attackCDTerraria.Player
autoActuatorTerraria.Player
AutoFinchStaff()Terraria.Playerinline
autoJumpTerraria.Player
autoPaintTerraria.Player
autoReuseAllWeaponsTerraria.Player
autoReuseGloveTerraria.Player
availableAdvancedShadowsCountTerraria.Player
babyBirdTerraria.Player
babyFaceMonsterTerraria.Player
backTerraria.Player
backpackTerraria.Player
ballistaPanicTerraria.Player
balloonTerraria.Player
balloonFrontTerraria.Player
bankTerraria.Player
bank2Terraria.Player
bank3Terraria.Player
bank4Terraria.Player
bartenderQuestLogTerraria.Player
basiliskChargeTerraria.Player
BatBat_TryLifeLeeching(Entity entity)Terraria.Playerinlineprivate
batsOfLightTerraria.Player
beardTerraria.Player
beardGrowthTimerTerraria.Player
beeDamage(int dmg)Terraria.Playerinline
beeKB(float KB)Terraria.Playerinline
beetleBuffTerraria.Player
beetleCountdownTerraria.Player
beetleCounterTerraria.Player
beetleDefenseTerraria.Player
beetleFrameTerraria.Player
beetleFrameCounterTerraria.Player
beetleOffenseTerraria.Player
beetleOrbsTerraria.Player
beetlePosTerraria.Player
beetleVelTerraria.Player
beeType()Terraria.Playerinline
behindBackWallTerraria.Player
BiomeCampfireHoldStyle(int itemType)Terraria.Playerinline
BiomeCampfirePlaceStyle(int style)Terraria.Playerinline
biomeSightTerraria.Player
BiomeTorchHoldStyle(int style)Terraria.Playerinline
BiomeTorchPlaceStyle(int style)Terraria.Playerinline
blackBeltTerraria.Player
blackCatTerraria.Player
blackoutTerraria.Player
bleedTerraria.Player
BlehOldPositionFixerTerraria.Player
blindTerraria.Player
BlockInteractionWithProjectilesTerraria.Playerstatic
blockRangeTerraria.Player
BloodButcherer_TryButchering(NPC npc, Item sItem, float damage, float knockBack)Terraria.Playerinlineprivate
bloodMoonMonolithShaderTerraria.Player
blueFairyTerraria.Player
bodyTerraria.Player
bodyFrameTerraria.Player
bodyFrameCounterTerraria.Player
bodyPositionTerraria.Player
bodyRotationTerraria.Player
bodyVelocityTerraria.Player
boneArmorTerraria.Player
boneGloveItemTerraria.Player
boneGloveTimerTerraria.Player
BordersMovement()Terraria.Playerinline
botherWithUnaimedMinecartTracksTerraria.Playerprivate
BottomTerraria.Entity
BottomLeftTerraria.Entity
BottomRightTerraria.Entity
bowEffectiveDamageTerraria.Player
BrainOfConfusionDodge()Terraria.Playerinline
brainOfConfusionDodgeAnimationCounterTerraria.Player
brainOfConfusionItemTerraria.Player
breathTerraria.Player
breathCDTerraria.Player
breathCDMaxTerraria.Player
breathMaxTerraria.Player
brokenArmorTerraria.Player
BuffHandle_SpawnPetIfNeeded(ref bool petBool, int petProjID, int buffIndex)Terraria.Playerinline
BuffHandle_SpawnPetIfNeededAndSetTime(int buffIndex, ref bool petBool, int petProjID, int buffTimeToGive=18000)Terraria.Playerinline
buffImmuneTerraria.Player
buffTimeTerraria.Player
buffTypeTerraria.Player
builderAccStatusTerraria.Player
bulletDamageTerraria.Player
bunnyTerraria.Player
burnedTerraria.Player
BuyItem(long price, int customCurrency=-1)Terraria.Playerinline
cactusThornsTerraria.Player
CalculateCoinLuck()Terraria.Playerinlineprivate
calmedTerraria.Player
CanAcceptItemIntoInventory(Item item)Terraria.Playerinline
CanBeTalkedToTerraria.Player
canCarpetTerraria.Player
CancelAllBootRunVisualEffects()Terraria.Playerinlineprivate
CancelAllJumpVisualEffects()Terraria.Playerinlineprivate
CanDemonHeartAccessoryBeShown()Terraria.Playerinline
CanDoWireStuffHere(int x, int y)Terraria.Playerinline
CanFitSpace(int heightBoost)Terraria.Playerinline
canFloatInWaterTerraria.Player
cAngelHaloTerraria.Player
CanGoIntoAmmoOnPickup(Item theSlot, Item theItemToAccept)Terraria.Playerinline
CanHit(Entity ent)Terraria.Playerinline
CanHitNPCWithMeleeHit(int npcIndex)Terraria.Playerinline
CanItemSlotAccept(Item theSlot, Item theItemToAccept)Terraria.Playerinline
canJumpAgain_BasiliskTerraria.Player
canJumpAgain_BlizzardTerraria.Player
canJumpAgain_CloudTerraria.Player
canJumpAgain_FartTerraria.Player
canJumpAgain_SailTerraria.Player
canJumpAgain_SandstormTerraria.Player
canJumpAgain_SantankTerraria.Player
canJumpAgain_UnicornTerraria.Player
canJumpAgain_WallOfFleshGoatTerraria.Player
CanMasterModeAccessoryBeShown()Terraria.Playerinline
CanMoveForwardOnRope(int dir, int x, int y)Terraria.Playerinlineprivate
CanNPCBeHitByPlayerOrPlayerProjectile(NPC npc, Projectile projectile=null)Terraria.Playerinline
CanParryAgainst(Rectangle blockingPlayerRect, Rectangle enemyRect, Vector2 enemyVelocity)Terraria.Playerinline
CanPlayerSmashWall(int X, int Y)Terraria.Playerinlinestatic
CanPullItem(Item item, ItemSpaceStatus status)Terraria.Playerinline
canRocketTerraria.Player
CanSeeInvisibleBlocksTerraria.Player
CanSeeShimmerEffects()Terraria.Playerinline
CanSnapToPosition(Vector2 offset)Terraria.Playerinline
CanVisuallyHoldItem(Item item)Terraria.Playerinline
CanVoidVaultAccept(Item item)Terraria.Playerinlineprivate
CapAttackSpeeds()Terraria.Playerinlineprivate
carpetTerraria.Player
carpetFrameTerraria.Player
carpetFrameCounterTerraria.Player
CarpetMovement()Terraria.Playerinline
carpetTimeTerraria.Player
cartFlipTerraria.Player
cartRampTimeTerraria.Player
cBackTerraria.Player
cBackpackTerraria.Player
cBalloonTerraria.Player
cBalloonFrontTerraria.Player
cBeardTerraria.Player
cBodyTerraria.Player
cCarpetTerraria.Player
CCedTerraria.Player
CenterTerraria.Entity
cFaceTerraria.Player
cFaceFlowerTerraria.Player
cFaceHeadTerraria.Player
cFlameWakerTerraria.Player
cFloatingTubeTerraria.Player
cFrontTerraria.Player
cGrappleTerraria.Player
ChairSittingMaxDistanceTerraria.Playerstatic
cHandOffTerraria.Player
cHandOnTerraria.Player
ChangeDir(int dir)Terraria.Playerinline
changeItemTerraria.Player
ChangeSpawn(int x, int y)Terraria.Playerinline
channelTerraria.Player
chaosStateTerraria.Player
ChatColor()Terraria.Playerinline
chatOverheadTerraria.Player
cHeadTerraria.Player
CheckCrackedBrickBreak()Terraria.Playerinline
CheckDD2CrystalPaymentLock(Item item)Terraria.Playerinlineprivate
checkDPSTime()Terraria.Playerinline
CheckDrowning()Terraria.Playerinline
CheckForGoodTeleportationSpot(ref bool canSpawn, int teleportStartX, int teleportRangeX, int teleportStartY, int teleportRangeY, RandomTeleportationAttemptSettings settings)Terraria.Playerinline
CheckIceBreak()Terraria.Playerinline
CheckMana(int amount, bool pay=false, bool blockQuickMana=false)Terraria.Playerinline
CheckSpawn(int x, int y)Terraria.Playerinlinestatic
CheckSpawn_Internal(int x, int y)Terraria.Playerinlineprivatestatic
chestTerraria.Player
chestXTerraria.Player
chestYTerraria.Player
chilledTerraria.Player
chiselSpeedTerraria.Player
chloroAmmoCost80Terraria.Player
CircularRadialTerraria.Player
ClampHotbarOffset(int Offset)Terraria.Playerinlineprivatestatic
ClearBuff(int type)Terraria.Playerinline
ClearGrapplingBlacklist()Terraria.Playerinline
ClearMiningCacheAt(int x, int y, int hitTileCacheType)Terraria.Playerinlineprivate
ClearPlayerTempInfo()Terraria.Playerinlinestatic
cLegsTerraria.Player
cLeinShampooTerraria.Player
clientClone()Terraria.Playerinline
cLightTerraria.Player
Clone()Terraria.Playerinline
CloneLoadouts(Player clonePlayer)Terraria.Playerinlineprivate
CloseSign()Terraria.Playerinline
cMinecartTerraria.Player
cMinionTerraria.Player
cMountTerraria.Player
cNeckTerraria.Player
coinLuckTerraria.Player
coldDashTerraria.Player
CollectTaxes()Terraria.Playerinline
CollideWithNPCs(Rectangle myRect, float Damage, float Knockback, int NPCImmuneTime, int PlayerImmuneTime)Terraria.Playerinline
CommandForbiddenStorm()Terraria.Playerinline
companionCubeTerraria.Player
CompositeArmStretchAmount enum nameTerraria.Player
compositeBackArmTerraria.Player
compositeFrontArmTerraria.Player
confusedTerraria.Player
ConsumeItem(int type, bool reverseOrder=false, bool includeVoidBag=false)Terraria.Playerinline
ConsumeSolarFlare()Terraria.Playerinline
controlCreativeMenuTerraria.Player
controlDownTerraria.Player
controlDownHoldTerraria.Player
controlHookTerraria.Player
controlInvTerraria.Player
controlJumpTerraria.Player
controlLeftTerraria.Player
controlMapTerraria.Player
controlMountTerraria.Player
controlQuickHealTerraria.Player
controlQuickManaTerraria.Player
controlRightTerraria.Player
controlSmartTerraria.Player
controlThrowTerraria.Player
controlTorchTerraria.Player
controlUpTerraria.Player
controlUseItemTerraria.Player
controlUseTileTerraria.Player
coolWhipBuffTerraria.Player
CopyVisuals(Player other)Terraria.Playerinline
cordageTerraria.Player
CountBuffs()Terraria.Playerinline
Counterweight(Vector2 hitPos, int dmg, float kb)Terraria.Playerinline
counterWeightTerraria.Player
CountItem(int type, int stopCountingAt=0)Terraria.Playerinline
cPetTerraria.Player
cPortableStoolTerraria.Player
cratePotionTerraria.Player
creativeGodModeTerraria.Player
creativeInterfaceTerraria.Player
creativeTrackerTerraria.Player
crimsonHeartTerraria.Player
crimsonRegenTerraria.Player
crystalLeafTerraria.Player
crystalLeafCooldownTerraria.Player
crystalLeafDamageTerraria.Playerstatic
crystalLeafKBTerraria.Playerstatic
cSaplingTerraria.Player
cShieldTerraria.Player
cShieldFallbackTerraria.Player
cShoeTerraria.Player
cTailTerraria.Player
cUnicornHornTerraria.Player
CurrentLoadoutIndexTerraria.Player
currentShoppingSettingsTerraria.Player
cursedTerraria.Player
cursorItemIconEnabledTerraria.Player
cursorItemIconIDTerraria.Player
cursorItemIconPushTerraria.Player
cursorItemIconReversedTerraria.Player
cursorItemIconTextTerraria.Player
cWaistTerraria.Player
cWingsTerraria.Player
cYoraiTerraria.Player
DamageTileWithShovel(Player user, Item item, int x, int y)Terraria.Playerinlineprivate
dangerSenseTerraria.Player
dashTerraria.Player
dashDelayTerraria.Player
DashMovement()Terraria.Playerinline
DashStartAction(int dashDirection)Terraria.Player
dashTimeTerraria.Player
dashTypeTerraria.Player
dazedTerraria.Player
dd2AccessoryTerraria.Player
deadTerraria.Player
deadForGoodTerraria.Playerstatic
DeadlySphereMinionTerraria.Player
DeadOrGhostTerraria.Player
defaultGravityTerraria.Playerstatic
defaultHeightTerraria.Playerstatic
defaultItemGrabRangeTerraria.Playerstatic
DefaultSizeTerraria.Player
defaultWidthTerraria.Playerstatic
defendedByPaladinTerraria.Player
delayUseItemTerraria.Player
DelBuff(int b)Terraria.Playerinline
DemonConch()Terraria.Playerinline
Deserialize(PlayerFileData data, Player newPlayer, BinaryReader fileIO, int release, out bool gotToReadName)Terraria.Playerinlineprivatestatic
desertBootsTerraria.Player
desertDashTerraria.Player
DestroyOldestProximityMinesOverMinesCap(int minesCap)Terraria.Playerinlineprivate
detectCreatureTerraria.Player
difficultyTerraria.Player
dinoTerraria.Player
directionTerraria.Entity
DirectionFrom(Vector2 Source)Terraria.Entityinline
DirectionsTerraria.Player
DirectionTo(Vector2 Destination)Terraria.Entityinline
disabledBlizzardGraphicTerraria.Playerprivatestatic
disabledBlizzardSoundTerraria.Playerprivatestatic
disableVoidBagTerraria.Player
discountAvailableTerraria.Player
discountEquippedTerraria.Player
DisplayDollUpdate()Terraria.Playerinline
displayedFishingInfoTerraria.Player
Distance(Vector2 Other)Terraria.Entityinline
DistanceSQ(Vector2 Other)Terraria.Entityinline
DoBootsEffect(Utils.TileActionAttempt theEffectMethod)Terraria.Playerinline
DoBootsEffect_PlaceFlamesOnTile(int X, int Y)Terraria.Playerinline
DoBootsEffect_PlaceFlowersOnTile(int X, int Y)Terraria.Playerinline
DoCoins(int i)Terraria.Playerinline
DoCommonDashHandle(out int dir, out bool dashing, DashStartAction dashStartAction=null)Terraria.Playerinlineprivate
DoesPickTargetTransformOnKill(HitTile hitCounter, int damage, int x, int y, int pickPower, int bufferIndex, Tile tileTarget)Terraria.Playerinlineprivate
DoEyebrellaRainEffect()Terraria.Playerinlineprivate
dontConsumeWandTerraria.Playerprivate
dontHurtCrittersTerraria.Player
dontHurtNatureTerraria.Player
dontStarveShaderTerraria.Player
doorHelperTerraria.Player
DoPotionOfReturnReturnToOriginalUsePosition()Terraria.Playerinline
DoPotionOfReturnTeleportationAndSetTheComebackPoint()Terraria.Playerinline
DoQueenSlimeHookTeleport(Vector2 targetPosition)Terraria.Playerinline
DoubleJumpVisuals()Terraria.Playerinline
doubleTapCardinalTimerTerraria.Player
downedDD2EventAnyDifficultyTerraria.Player
DpadRadialTerraria.Player
dpsDamageTerraria.Player
dpsEndTerraria.Player
dpsLastHitTerraria.Player
dpsStartTerraria.Player
dpsStartedTerraria.Player
drainBoostTerraria.Player
drawingFootballTerraria.Player
drippingTerraria.Player
drippingSlimeTerraria.Player
drippingSparkleSlimeTerraria.Player
DropAnglerAccByMissing(List< int > itemIdsOfAccsWeWant, float totalChance, out bool botheredRollingForADrop, out int itemIdToDrop)Terraria.Playerinline
DropCoins()Terraria.Playerinline
dropItemCheck()Terraria.Playerinline
DropItemFromExtractinator(int itemType, int stack)Terraria.Playerinlineprivate
DropItems()Terraria.Playerinline
DropSelectedItem()Terraria.Playerinline
DropSelectedItem(int slot, ref Item theItemWeDrop)Terraria.Playerinline
DropSelectedItem_InterruptActionsThatUseAnimations()Terraria.Playerinlineprivate
DropTombstone(long coinsOwned, NetworkText deathText, int hitDirection)Terraria.Playerinline
dryadWardTerraria.Player
DryCollision(bool fallThrough, bool ignorePlats)Terraria.Playerinline
dryCoralTorchTerraria.Playerprivate
dyeTerraria.Player
eaterTerraria.Player
editedChestNameTerraria.Player
electrifiedTerraria.Player
EmitMaxManaEffect()Terraria.Playerinlineprivate
emoteTimeTerraria.Player
empressBladeTerraria.Player
empressBroochTerraria.Player
enabledSuperCartTerraria.Player
ENCRYPTION_KEYTerraria.Playerprivatestatic
EndOngoingTorchGodEvent()Terraria.Playerinlineprivate
enduranceTerraria.Player
enemySpawnsTerraria.Player
entityIdTerraria.Entitypackage
environmentBuffImmunityTimerTerraria.Player
eocDashTerraria.Player
eocHitTerraria.Player
equipmentBasedLuckBonusTerraria.Player
equippedAnyTileRangeAccTerraria.Player
equippedAnyTileSpeedAccTerraria.Player
equippedAnyWallSpeedAccTerraria.Player
extraAccessoryTerraria.Player
extraAccessorySlotsTerraria.Player
ExtractinatorUse(int extractType, int extractinatorBlockType)Terraria.Playerinlineprivate
extraFallTerraria.Player
eyebrellaCloudTerraria.Player
eyeColorTerraria.Player
eyeHelperTerraria.Player
eyeSpringTerraria.Player
faceTerraria.Player
faceFlowerTerraria.Player
faceHeadTerraria.Player
fairyBootsTerraria.Player
fallStartTerraria.Player
fallStart2Terraria.Player
fartKartCloudDelayTerraria.Player
fartKartCloudDelayMaxTerraria.Playerstatic
FigureOutWhatToPlace(Tile targetTile, Item sItem, out int tileToCreate, out int previewPlaceStyle, out bool? overrideCanPlace, out int? forcedRandom)Terraria.Playerinlineprivate
FillAmmo(int plr, Item newItem, GetItemSettings settings)Terraria.Playerinline
FindBuffIndex(int type)Terraria.Playerinline
FindClosest(Vector2 Position, int Width, int Height)Terraria.Playerinlinestatic
FindItem(int netid)Terraria.Playerinline
FindItem(List< int > netids)Terraria.Playerinline
FindItem(bool[] validtypes)Terraria.Playerinline
FindItem(int type, Item[] collection)Terraria.Playerinline
FindItemInInventoryOrOpenVoidBag(int type, out bool inVoidBag)Terraria.Playerinline
FindPaintOrCoating()Terraria.Playerinline
FindPulley()Terraria.Playerinline
FindSentryRestingSpot(int checkProj, out int worldX, out int worldY, out int pushYUp)Terraria.Playerinline
FindSharpTearsOpening(int x, int y, bool acceptLeft, bool acceptRight, bool acceptUp, bool acceptDown)Terraria.Playerinlineprivate
FindSharpTearsSpot(Vector2 targetSpot)Terraria.Playerinlineprivate
FindSpawn()Terraria.Playerinline
findTreasureTerraria.Player
fireWalkTerraria.Player
firstFractalAfterImageOpacityTerraria.Player
Fishing_GetBait(out int baitPower, out int baitType)Terraria.Playerinlineprivate
Fishing_GetBestFishingPole(out int fishingPolePower, out int fishingPoleType)Terraria.Playerinlineprivate
Fishing_GetPowerMultiplier()Terraria.Playerinlineprivatestatic
fishingSkillTerraria.Player
FixLoadedData()Terraria.Playerinline
FixLoadedData_EliminiateDuplicateAccessories(Item[] armorArray)Terraria.Playerinlinestatic
FixLoadedData_Items(Item[] items)Terraria.Playerinlineprivate
flameRingAlphaTerraria.Player
flameRingFrameTerraria.Player
flameRingRotTerraria.Player
flameRingScaleTerraria.Player
flapSoundTerraria.Player
FlexibleWandCycleOffsetTerraria.Playerstatic
FlexibleWandLastPositionTerraria.Playerstatic
FlexibleWandRandomSeedTerraria.Playerstatic
flinxMinionTerraria.Player
FlipItemLocationAndRotationForGravity()Terraria.Playerinline
FloorVisuals(bool Falling)Terraria.Playerinline
flowerBootsTerraria.Player
forcedGravityTerraria.Player
ForceForwardCursor(bool state)Terraria.Playerinlineprivate
forceMermanTerraria.Player
ForceSmartSelectCursor(bool state)Terraria.Playerinlineprivate
ForceUpdateBiomes()Terraria.Playerinline
forceWerewolfTerraria.Player
FreeUpPetsAndMinions(Item sItem)Terraria.Playerinlineprivate
frogLegJumpBoostTerraria.Player
frontTerraria.Player
frostArmorTerraria.Player
frostBurnTerraria.Player
frozenTerraria.Player
fullRotationTerraria.Player
fullRotationOriginTerraria.Player
GamepadEnableGrappleCooldown()Terraria.Playerinline
gemTerraria.Player
gemCountTerraria.Player
GetAdjustedItemScale(Item item)Terraria.Playerinline
GetAdvancedShadow(int shadowIndex)Terraria.Playerinline
GetAmountOfExtraAccessorySlotsToShow()Terraria.Playerinline
GetAnglerReward(NPC angler, int questItemType)Terraria.Playerinline
GetAnglerReward_Bait(IEntitySource source, int questsDone, float rarityReduction, ref GetItemSettings anglerRewardSettings)Terraria.Playerinlineprivate
GetAnglerReward_Decoration(IEntitySource source, int questsDone, float rarityReduction, ref GetItemSettings anglerRewardSettings)Terraria.Playerinlineprivate
GetAnglerReward_MainReward(IEntitySource source, int questsDone, float rarityReduction, int questItemType, ref GetItemSettings anglerRewardSettings)Terraria.Playerinlineprivate
GetAnglerReward_Money(IEntitySource source, int questsDone, float rarityReduction, ref GetItemSettings anglerRewardSettings)Terraria.Playerinlineprivate
GetAnglerRewardRarityMultiplier(int questsDone)Terraria.Playerinlinestatic
GetBackHandPosition(CompositeArmStretchAmount stretch, float rotation)Terraria.Playerinline
GetBeardDrawOffsetFromHelmet()Terraria.Playerinline
GetBestPickaxe()Terraria.Playerinline
GetClosestPlayersLuck(Point Position)Terraria.Playerinlinestatic
GetClosestPlayersLuck(Vector2 Position)Terraria.Playerinlinestatic
GetClosestRollLuck(Vector2 position, int range)Terraria.Playerinlinestatic
GetClosestRollLuck(int x, int y, int range)Terraria.Playerinlinestatic
GetDeathAlpha(Color newColor)Terraria.Playerinline
GetDesiredStormTigerMinionRank()Terraria.Playerinlineprivate
getDPS()Terraria.Playerinline
GetDyeTraderReward(NPC dyeTrader)Terraria.Playerinline
GetFaceHeadOffsetFromHelmet()Terraria.Playerinline
GetFarthestSpawnPositionOnLine(Vector2 startPos, float speedX, float speedY)Terraria.Playerinline
GetFileData(string file, bool cloudSave)Terraria.Playerinlinestatic
GetFishingConditions()Terraria.Playerinline
GetFloorTile(int x, int y)Terraria.Playerinlinestatic
GetFloorTileType(int x, int y)Terraria.Playerinlinestatic
GetFrontHandPosition(CompositeArmStretchAmount stretch, float rotation)Terraria.Playerinline
GetGrapplingForces(Vector2 fromPosition, out int? preferredPlayerDirectionToSet, out float preferedPlayerVelocityX, out float preferedPlayerVelocityY)Terraria.Playerinlineprivate
GetHairColor(bool useLighting=true)Terraria.Playerinline
GetHairDrawOffset(int hairID, bool hatHair)Terraria.Playerinline
GetHairSettings(out bool fullHair, out bool hatHair, out bool hideHair, out bool backHairDraw, out bool drawsBackHairWithoutHeadgear)Terraria.Playerinline
GetHelmetDrawOffset()Terraria.Playerinline
GetHelmetOffsetAddonFromFaceHead(Vector2 headOffset)Terraria.Playerinline
GetHurtTile()Terraria.Playerinlineprivate
GetImmuneAlpha(Color newColor, float alphaReduction)Terraria.Playerinline
GetImmuneAlphaPure(Color newColor, float alphaReduction)Terraria.Playerinline
GetItem(int plr, Item newItem, GetItemSettings settings)Terraria.Playerinline
GetItem_FillEmptyInventorySlot(int plr, Item newItem, GetItemSettings settings, Item returnItem, int i)Terraria.Playerinlineprivate
GetItem_FillEmptyInventorySlot_VoidBag(int plr, Item[] inv, Item newItem, GetItemSettings settings, Item returnItem, int i)Terraria.Playerinlineprivate
GetItem_FillIntoOccupiedSlot(int plr, Item newItem, GetItemSettings settings, Item returnItem, int i)Terraria.Playerinlineprivate
GetItem_FillIntoOccupiedSlot_VoidBag(int plr, Item[] inv, Item newItem, GetItemSettings settings, Item returnItem, int i)Terraria.Playerinlineprivate
GetItem_VoidVault(int plr, Item[] inventory, Item newItem, GetItemSettings settings, Item returnItem)Terraria.Playerinlineprivate
GetItemDrawFrame(int type)Terraria.Playerinline
GetItemExpectedPrice(Item item, out long calcForSelling, out long calcForBuying)Terraria.Playerinline
GetItemGrabRange(Item item)Terraria.Playerinline
GetItemSource_Death()Terraria.Playerinline
GetItemSource_Misc(int itemSourceId)Terraria.Playerinline
GetItemSource_OnHit(Entity victim, int itemSourceId)Terraria.Playerinline
GetItemSource_OpenItem(int itemType)Terraria.Playerinline
GetItemSource_TileInteraction(int tileCoordsX, int tileCoordsY)Terraria.Playerinline
GetLadyBugLuck()Terraria.Playerinlineprivate
GetLegsDrawOffset()Terraria.Playerinline
GetListOfProjectilesToInteractWithHack()Terraria.Playerinline
GetMinecartDamage(float currentSpeed, out int damage, out float knockback)Terraria.Playerinlineprivate
GetMouseScrollDelta()Terraria.Playerinlinestatic
GetNearbyContainerProjectilesList()Terraria.Playerinline
GetNPCSource_TileInteraction(int tileCoordsX, int tileCoordsY)Terraria.Playerinline
GetOtherPlayersPickTile(int x, int y, int pickDamage)Terraria.Playerinline
GetPettingInfo(int animalNpcIndex, out int targetDirection, out Vector2 playerPositionWhenPetting, out bool isPetSmall)Terraria.Playerinlineprivate
GetPickaxeDamage(int x, int y, int pickPower, int hitBufferIndex, Tile tileTarget)Terraria.Playerinlineprivate
GetPointOnSwungItemPath(float spriteWidth, float spriteHeight, float normalizedPointOnPath, float itemScale, out Vector2 location, out Vector2 outwardDirection)Terraria.Playerinlineprivate
GetPreferredGolfBallToUse(out int projType)Terraria.Playerinline
GetProjectileSource_Accessory(Item item)Terraria.Playerinline
GetProjectileSource_Buff(int buffIndex)Terraria.Playerinline
GetProjectileSource_Item(Item item)Terraria.Playerinline
GetProjectileSource_Item_WithPotentialAmmo(Item item, int ammoItemId)Terraria.Playerinline
GetProjectileSource_Misc(int projectileSourceId)Terraria.Playerinline
GetProjectileSource_OnHit(Entity victim, int projectileSourceId)Terraria.Playerinline
GetProjectileSource_OnHurt(Entity attacker, int projectileSourceId)Terraria.Playerinline
GetProjectileSource_SetBonus(int projectileSourceId)Terraria.Playerinline
GetProjectileSource_TileInteraction(int tileCoordsX, int tileCoordsY)Terraria.Playerinline
getRect()Terraria.Playerinline
GetRequiredDD2CrystalsToUse(Item item)Terraria.Playerinlineprivate
GetRespawnTime(bool pvp)Terraria.Playerinlineprivate
GetSparkleGuitarTarget(out List< NPC > validTargets)Terraria.Playerinlineprivate
GetTileCutIgnorance(bool allowRegrowth, bool fromTrap)Terraria.Playerinline
GetWeaponCrit(Item sItem)Terraria.Playerinline
GetWeaponDamage(Item sItem)Terraria.Playerinline
GetWeaponKnockback(Item sItem, float KnockBack)Terraria.Playerinline
GetWingStats(int wingID)Terraria.Playerinline
GetZenithTarget(Vector2 searchCenter, float maxDistance, out int npcTargetIndex)Terraria.Playerinlineprivate
gfxOffYTerraria.Player
Ghost()Terraria.Playerinline
ghostTerraria.Player
ghostDirTerraria.Player
ghostDmgTerraria.Player
ghostFadeTerraria.Player
ghostFrameTerraria.Player
ghostFrameCounterTerraria.Player
ghostHealTerraria.Player
ghostHurtTerraria.Player
gillsTerraria.Player
GiveImmuneTimeForCollisionAttack(int time)Terraria.Playerinline
GoingDownWithGrappleTerraria.Player
goldRingTerraria.Player
golferScoreAccumulatedTerraria.Player
GrabItems(int i)Terraria.Playerinlineprivate
GrantArmorBenefits(Item armorPiece)Terraria.Playerinlineprivate
GrantPrefixBenefits(Item item)Terraria.Playerinlineprivate
grapCountTerraria.Player
GrappleMovement()Terraria.Playerinline
grapplingTerraria.Player
gravControlTerraria.Player
gravControl2Terraria.Player
gravDirTerraria.Player
graveImmediateTimeTerraria.Playerprivate
gravityTerraria.Player
greenFairyTerraria.Player
grinchTerraria.Player
grossTerraria.Player
gunEffectiveDamageTerraria.Player
hairTerraria.Player
hairColorTerraria.Player
hairDyeTerraria.Player
hairDyeColorTerraria.Player
hairDyeVarTerraria.Player
hairFrameTerraria.Player
HandleBeingInChestRange()Terraria.Playerinlineprivate
HandleHotbar()Terraria.Playerinlineprivate
handoffTerraria.Player
handonTerraria.Player
HandPositionTerraria.Player
happyFunTorchTimeTerraria.Player
HasAmmo(Item sItem, bool canUse)Terraria.Playerinline
hasAngelHaloTerraria.Player
hasCreditsSceneMusicBoxTerraria.Player
HasEnoughPickPowerToHurtTile(int x, int y)Terraria.Playerinline
hasFloatingTubeTerraria.Player
hasFootballTerraria.Player
HasGardenGnomeNearbyTerraria.Player
HasItem(int type)Terraria.Playerinline
HasItem(int type, Item[] collection)Terraria.Playerinline
HasItemInAnyInventory(int type)Terraria.Playerinline
HasItemInInventoryOrOpenVoidBag(int type)Terraria.Playerinline
hasJumpOption_BasiliskTerraria.Player
hasJumpOption_BlizzardTerraria.Player
hasJumpOption_CloudTerraria.Player
hasJumpOption_FartTerraria.Player
hasJumpOption_SailTerraria.Player
hasJumpOption_SandstormTerraria.Player
hasJumpOption_SantankTerraria.Player
hasJumpOption_UnicornTerraria.Player
hasJumpOption_WallOfFleshGoatTerraria.Player
HasLockedInventory()Terraria.Playerinline
hasLuck_LuckyCoinTerraria.Player
hasLuck_LuckyHorseshoeTerraria.Player
hasLuckyCoinTerraria.Player
hasLucyTheAxeTerraria.Player
hasMagiluminescenceTerraria.Player
HasMinionAttackTargetNPCTerraria.Player
HasMinionRestTargetTerraria.Player
hasMoltenQuiverTerraria.Player
HasNPCBannerBuff(int bannerType)Terraria.Playerinline
hasPaladinShieldTerraria.Player
hasRainbowCursorTerraria.Player
hasRaisableShieldTerraria.Player
hasTitaniumStormBuffTerraria.Player
hasUnicornHornTerraria.Player
HasUnityPotion()Terraria.Playerinline
hbLockedTerraria.Player
headTerraria.Player
headcoveredTerraria.Player
headFrameTerraria.Player
headFrameCounterTerraria.Player
headPositionTerraria.Player
headRotationTerraria.Player
headVelocityTerraria.Player
Heal(int amount)Terraria.Playerinline
HealEffect(int healAmount, bool broadcast=true)Terraria.Playerinline
heartyMealTerraria.Player
heightTerraria.Entity
HeightMapOffsetTerraria.Player
HeightOffsetBoostTerraria.Player
HeightOffsetHitboxCenterTerraria.Player
HeightOffsetVisualTerraria.Player
HeldItemTerraria.Player
heldProjTerraria.Player
hellfireTreadsTerraria.Player
hermesStepSoundTerraria.Player
hideInfoTerraria.Player
hideMermanTerraria.Player
hideMiscTerraria.Player
hideVisibleAccessoryTerraria.Player
hideWolfTerraria.Player
highestAbigailCounterOriginalDamageTerraria.Player
highestStormTigerGemOriginalDamageTerraria.Player
HitboxTerraria.Entity
HitboxForBestiaryNearbyCheckTerraria.Player
hitReplaceTerraria.Player
hitTileTerraria.Player
holdDownCardinalTimerTerraria.Player
honeyTerraria.Player
HoneyCollision(bool fallThrough, bool ignorePlats)Terraria.Playerinline
honeyCombItemTerraria.Player
honeyWetTerraria.Entity
HorizontalMovement()Terraria.Playerinline
hornetTerraria.Player
hornetMinionTerraria.Player
HorsemansBlade_SpawnPumpkin(int npcIndex, int dmg, float kb)Terraria.Playerinline
hostileTerraria.Player
HotbarOffsetTerraria.Player
hungryTerraria.Player
huntressAmmoCost90Terraria.Player
Hurt(PlayerDeathReason damageSource, int Damage, int hitDirection, bool pvp=false, bool quiet=false, bool Crit=false, int cooldownCounter=-1, bool dodgeable=true)Terraria.Playerinline
hurtCooldownsTerraria.Player
iceBarrierTerraria.Player
iceBarrierFrameTerraria.Player
iceBarrierFrameCounterTerraria.Player
iceSkateTerraria.Player
ichorTerraria.Player
ignoreWaterTerraria.Player
immuneTerraria.Player
immuneAlphaTerraria.Player
immuneAlphaDirectionTerraria.Player
immuneNoBlinkTerraria.Player
immuneTimeTerraria.Player
impMinionTerraria.Player
infernoTerraria.Player
infernoCounterTerraria.Player
InfoAccMechShowWiresTerraria.Player
InInteractionRange(int interactX, int interactY, TileReachCheckSettings settings)Terraria.Playerinline
InitialAccSlotCountTerraria.Playerstatic
InOpposingTeam(Player otherPlayer)Terraria.Playerinline
insanityShadowCooldownTerraria.Player
instantMovementAccumulatedThisFrameTerraria.Player
InternalSaveMap(bool isCloudSave)Terraria.Playerinlinestatic
InternalSavePlayerFile(PlayerFileData playerFile)Terraria.Playerinlineprivatestatic
InterruptItemUsageIfOverTile(int tileTypeToBeOver)Terraria.Playerinline
inventoryTerraria.Player
inventoryChestStackTerraria.Player
invisTerraria.Player
IsBlacklistedForGrappling(Point p)Terraria.Playerinline
IsBottomOfTreeTrunkNoRoots(int x, int y)Terraria.Playerinlineprivate
IsColorfulDye(int dye)Terraria.Playerinline
isControlledByFilmTerraria.Player
isDisplayDollOrInanimateTerraria.Player
isFirstFractalAfterImageTerraria.Player
isFullbrightTerraria.Player
isHatRackDollTerraria.Player
IsHoveringOverABottomSideOfABed(int myX, int myY)Terraria.Playerinlineprivatestatic
IsInInteractionRangeToMultiTileHitbox(int chestPointX, int chestPointY)Terraria.Playerinline
IsInTileInteractionRange(int targetX, int targetY, TileReachCheckSettings settings)Terraria.Playerinline
IsItemSlotUnlockedAndUsable(int slot)Terraria.Playerinline
isLockedToATileTerraria.Player
isNearFairy()Terraria.Playerinline
isNearNPC(int type, float range=-1f)Terraria.Playerinline
isOperatingAnotherEntityTerraria.Player
isPerformingJump_BasiliskTerraria.Player
isPerformingJump_BlizzardTerraria.Player
isPerformingJump_CloudTerraria.Player
isPerformingJump_FartTerraria.Player
isPerformingJump_SailTerraria.Player
isPerformingJump_SandstormTerraria.Player
isPerformingJump_SantankTerraria.Player
isPerformingJump_UnicornTerraria.Player
isPerformingJump_WallOfFleshGoatTerraria.Player
isPerformingPogostickTricksTerraria.Player
isPettingAnimalTerraria.Player
IsProjectileInteractibleAndInInteractionRange(Projectile proj, ref Vector2 compareSpot)Terraria.Playerinline
IsStackingItems()Terraria.Playerinline
IsStandingStillForSpecialEffectsTerraria.Player
IsTargetTileInItemRange(Item sItem)Terraria.Playerinline
isTheAnimalBeingPetSmallTerraria.Player
IsTilePoundable(Tile targetTile)Terraria.Playerinlineprivate
IsTileTypeInInteractionRange(int targetTileType, TileReachCheckSettings settings)Terraria.Playerinline
IsVisibleCapeBad(int accFrontSlot)Terraria.Playerinlineprivate
IsVoidVaultEnabledTerraria.Player
IsWithinSnappngRangeToTile(int x, int y, int distanceInPixels)Terraria.Playerinline
itemAnimationTerraria.Player
ItemAnimationJustStartedTerraria.Player
itemAnimationMaxTerraria.Player
ItemCheck()Terraria.Playerinline
ItemCheck_ApplyHoldStyle(float mountOffset, Item sItem, Rectangle heldItemFrame)Terraria.Playerinlineprivate
ItemCheck_ApplyManaRegenDelay(Item sItem)Terraria.Playerinlineprivate
ItemCheck_ApplyPetBuffs(Item sItem)Terraria.Playerinlineprivate
ItemCheck_ApplyUseStyle(float mountOffset, Item sItem, Rectangle heldItemFrame)Terraria.Playerinline
ItemCheck_CatchCritters(Item sItem, Rectangle itemRectangle)Terraria.Playerinlineprivate
ItemCheck_CheckCanUse(Item sItem)Terraria.Playerinlineprivate
ItemCheck_CheckFishingBobber_PickAndConsumeBait(Projectile bobber, out bool pullTheBobber, out int baitTypeUsed)Terraria.Playerinlineprivate
ItemCheck_CheckFishingBobber_PullBobber(Projectile bobber, int baitTypeUsed)Terraria.Playerinlineprivate
ItemCheck_CheckFishingBobbers(bool canUse)Terraria.Playerinlineprivate
ItemCheck_CheckUsabilityOfProjectiles(bool canUse)Terraria.Playerinlineprivate
ItemCheck_CutTiles(Item sItem, Rectangle itemRectangle, bool[] shouldIgnore)Terraria.Playerinlineprivate
ItemCheck_EmitDrinkParticles(Item sItem)Terraria.Playerinlineprivate
ItemCheck_EmitFoodParticles(Item sItem)Terraria.Playerinlineprivate
ItemCheck_EmitHammushProjectiles(int i, Item sItem, Rectangle itemRectangle, int damage)Terraria.Playerinlineprivate
ItemCheck_EmitHeldItemLight(Item sItem)Terraria.Playerinlineprivate
ItemCheck_EmitUseVisuals(Item sItem, Rectangle itemRectangle)Terraria.Playerinlineprivate
ItemCheck_GetMeleeHitbox(Item sItem, Rectangle heldItemFrame, out bool dontAttack, out Rectangle itemRectangle)Terraria.Playerinlineprivate
ItemCheck_GetTileCutIgnoreList(Item sItem)Terraria.Playerinlineprivate
ItemCheck_HackHoldStyles(Item sItem)Terraria.Playerinlineprivate
ItemCheck_HandleMount()Terraria.Playerinlineprivate
ItemCheck_HandleMPItemAnimation(Item sItem)Terraria.Playerinlineprivate
ItemCheck_IsValidDirtRodTarget(Tile t)Terraria.Playerinlineprivatestatic
ItemCheck_ManageRightClickFeatures()Terraria.Playerinline
ItemCheck_ManageRightClickFeatures_ShieldRaise(bool theGeneralCheck)Terraria.Playerinline
ItemCheck_MeleeHitNPCs(Item sItem, Rectangle itemRectangle, int originalDamage, float knockBack)Terraria.Playerinlineprivate
ItemCheck_MeleeHitPVP(Item sItem, Rectangle itemRectangle, int damage, float knockBack)Terraria.Playerinlineprivate
ItemCheck_MinionAltFeatureUse(Item sItem, bool cShoot)Terraria.Playerinlineprivate
ItemCheck_OwnerOnlyCode(ref ItemCheckContext context, Item sItem, int weaponDamage, Rectangle heldItemFrame)Terraria.Playerinlineprivate
ItemCheck_PayMana(Item sItem, bool canUse)Terraria.Playerinlineprivate
ItemCheck_PlayInstruments(Item sItem)Terraria.Playerinlineprivate
ItemCheck_ReleaseCritter(Item sItem)Terraria.Playerinlineprivate
ItemCheck_Shoot(int i, Item sItem, int weaponDamage)Terraria.Playerinlineprivate
ItemCheck_StartActualUse(Item sItem)Terraria.Playerinlineprivate
ItemCheck_TryDestroyingDrones(Item sItem)Terraria.Playerinlineprivate
ItemCheck_TryPlacingWearablesOnMannequins(Item sItem)Terraria.Playerinlineprivate
ItemCheck_TurretAltFeatureUse(Item sItem, bool cShoot)Terraria.Playerinlineprivate
ItemCheck_UseArtisanLoaf(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseBossSpawners(int onWhichPlayer, Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseBuckets(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseCombatBook(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseDemonHeart(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseEventItems(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseLawnMower(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseLifeCrystal(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseLifeFruit(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseManaCrystal(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseMinecartPowerUp(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseMiningTools(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseMiningTools_ActuallyUseMiningTool(Item sItem, out bool canHitWalls, int x, int y)Terraria.Playerinlineprivate
ItemCheck_UseMiningTools_TryFindingWallToHammer(out int wX, out int wY)Terraria.Playerinlineprivatestatic
ItemCheck_UseMiningTools_TryHittingWall(Item sItem, int wX, int wY)Terraria.Playerinlineprivate
ItemCheck_UseMiningTools_TryPoundingTile(Item sItem, int tileHitId, ref bool hitWall, int x, int y)Terraria.Playerinlineprivate
ItemCheck_UsePeddlersSatchel(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UsePetLicenses(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseShimmerPermanentItems(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseTeleportRod(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseTorchGodsFavor(Item sItem)Terraria.Playerinlineprivate
ItemCheck_UseWiringTools(Item sItem)Terraria.Playerinlineprivate
ItemCheckWrapped(int i)Terraria.Playerinlineprivate
ItemFitsItemFrame(Item i)Terraria.Playerinline
ItemFitsWeaponRack(Item i)Terraria.Playerinline
itemFlameCountTerraria.Player
itemFlamePosTerraria.Player
itemGrabSpeedTerraria.Playerprivatestatic
itemGrabSpeedMaxTerraria.Playerprivatestatic
itemHeightTerraria.Player
ItemIsVisuallyIncompatible(Item item)Terraria.Playerinlineprivate
itemLocationTerraria.Player
itemRotationTerraria.Player
ItemSpace(Item newItem)Terraria.Playerinline
ItemSpaceForCofveve(Item newItem)Terraria.Playerinline
itemTimeTerraria.Player
ItemTimeIsZeroTerraria.Player
itemTimeMaxTerraria.Player
itemWidthTerraria.Player
jumpTerraria.Player
jumpBoostTerraria.Player
jumpHeightTerraria.Playerstatic
JumpMovement()Terraria.Playerinline
jumpSpeedTerraria.Playerstatic
jumpSpeedBoostTerraria.Player
JustDroppedAnItemTerraria.Player
justJumpedTerraria.Player
kbBuffTerraria.Player
kbGloveTerraria.Player
KeyDoubleTap(int keyDir)Terraria.Playerinline
KeyHoldDown(int keyDir, int holdTime)Terraria.Playerinline
killClothierTerraria.Player
killGuideTerraria.Player
KillMe(PlayerDeathReason damageSource, double dmg, int hitDirection, bool pvp=false)Terraria.Playerinline
KillMeForGood()Terraria.Playerinline
ladyBugLuckTimeLeftTerraria.Player
lastBoostTerraria.Player
lastChestTerraria.Player
lastCreatureHitTerraria.Player
lastDeathPostionTerraria.Player
lastDeathTimeTerraria.Player
lastEquipmentBasedLuckBonusTerraria.Player
lastMouseInterfaceTerraria.Player
lastPortalColorIndexTerraria.Player
lastPoundTerraria.Playerstatic
lastStonedTerraria.Player
lastTeleportPylonStyleUsedTerraria.Player
lastTileRangeXTerraria.Player
lastTileRangeYTerraria.Player
lastTimePlayerWasSavedTerraria.Player
lastVisualizedSelectedItemTerraria.Player
LaunchMinecartHook(int myX, int myY)Terraria.Playerinlineprivate
lavaCDTerraria.Player
lavaImmuneTerraria.Player
lavaMaxTerraria.Player
lavaRoseTerraria.Player
lavaTimeTerraria.Player
lavaWetTerraria.Entity
LeftTerraria.Entity
leftTimerTerraria.Player
legFrameTerraria.Player
legFrameCounterTerraria.Player
legPositionTerraria.Player
legRotationTerraria.Player
legsTerraria.Player
legVelocityTerraria.Player
leinforsHairTerraria.Player
LicenseOrExchangePet(Item sItem, ref bool petBoughtFlag, int npcType, string textKeyForLicense, int netMessageData)Terraria.Playerinlineprivate
lifeForceTerraria.Player
lifeMagnetTerraria.Player
lifeRegenTerraria.Player
lifeRegenCountTerraria.Player
lifeRegenTimeTerraria.Player
lifeStealTerraria.Player
lightOrbTerraria.Player
LimitPointToPlayerReachableArea(ref Vector2 pointPoisition)Terraria.Playerinline
lizardTerraria.Player
LoadoutsTerraria.Player
LoadPlayer(string playerPath, bool cloudSave)Terraria.Playerinlinestatic
LoadPlayer_LastMinuteFixes(Player newPlayer)Terraria.Playerinlineprivatestatic
loadStatusTerraria.Player
LoadTemporaryItemSlotContents(BinaryReader reader)Terraria.Playerinlineprivate
LocalInputCacheTerraria.Player
LockGamepadTileInteractions()Terraria.Playerinline
longInvinceTerraria.Player
LookForTileInteractions()Terraria.Playerinline
lostCoinsTerraria.Player
lostCoinStringTerraria.Player
loveStruckTerraria.Player
luckTerraria.Player
luckMaximumCapTerraria.Player
luckMinimumCapTerraria.Player
luckNeedsSyncTerraria.Player
luckPotionTerraria.Player
luckyTorchCounterTerraria.Playerprivate
MagicConch()Terraria.Playerinline
magicCritTerraria.Player
magicCuffsTerraria.Player
magicDamageTerraria.Player
magicLanternTerraria.Player
magicQuiverTerraria.Player
magmaStoneTerraria.Player
MakeFloorDust(bool Falling, int type, int paintColor)Terraria.Playerinlineprivate
makeStrongBeeTerraria.Playerprivate
MaleTerraria.Player
manaCostTerraria.Player
ManaEffect(int manaAmount)Terraria.Playerinline
manaFlowerTerraria.Player
ManageSpecialBiomeVisuals(string biomeName, bool inZone, Vector2 activationSource=default(Vector2))Terraria.Playerinline
manaMagnetTerraria.Player
manaRegenTerraria.Player
manaRegenBonusTerraria.Player
manaRegenBuffTerraria.Player
manaRegenCountTerraria.Player
manaRegenDelayTerraria.Player
manaRegenDelayBonusTerraria.Player
manaSickTerraria.Player
manaSickLessDmgTerraria.Playerstatic
manaSickReductionTerraria.Player
manaSickTimeTerraria.Playerstatic
manaSickTimeMaxTerraria.Playerstatic
mapAlphaDownTerraria.Player
mapAlphaUpTerraria.Player
mapFullScreenTerraria.Player
mapStyleTerraria.Player
mapZoomInTerraria.Player
mapZoomOutTerraria.Player
MatchItemTimeToItemAnimation()Terraria.Playerinline
MaxAdvancedShadowsTerraria.Playerprivatestatic
maxBuffsTerraria.Playerstatic
maxFallSpeedTerraria.Player
maxMinionsTerraria.Player
maxRegenDelayTerraria.Player
maxRunSpeedTerraria.Player
maxSolarShieldsTerraria.Playerstatic
maxTorchAttacksTerraria.Playerprivatestatic
maxTurretsTerraria.Player
maxTurretsOldTerraria.Player
meleeCritTerraria.Player
meleeDamageTerraria.Player
meleeEnchantTerraria.Player
meleeNPCHitCooldownTerraria.Player
meleeScaleGloveTerraria.Player
meleeSpeedTerraria.Player
mermanTerraria.Player
minecartLeftTerraria.Player
miniMinotaurTerraria.Player
MinionAttackTargetNPCTerraria.Player
minionDamageTerraria.Player
minionKBTerraria.Player
MinionNPCTargetAim(bool doNotDisableIfTheTargetIsTheSame)Terraria.Playerinline
MinionRestTargetAim()Terraria.Playerinline
MinionRestTargetPointTerraria.Player
miscCounterTerraria.Player
miscCounterNormalizedTerraria.Player
miscDyesTerraria.Player
miscEquipsTerraria.Player
miscSlotCartTerraria.Playerstatic
miscSlotHookTerraria.Playerstatic
miscSlotLightTerraria.Playerstatic
miscSlotMountTerraria.Playerstatic
miscSlotPetTerraria.Playerstatic
miscTimerTerraria.Player
ModifyFlexibleWandPlacementInfo(ref int tileType, ref int tileStyle, ref int? forcedRandom)Terraria.Playerinlineprivate
moonLeechTerraria.Player
MoonLeechRope()Terraria.Playerinline
moonLordLegsTerraria.Player
moonLordMonolithShaderTerraria.Player
mountTerraria.Player
MountedCenterTerraria.Player
MountFishronSpecialTerraria.Player
MountFishronSpecialCounterTerraria.Player
MountXOffsetTerraria.Player
mouseInterfaceTerraria.Player
MouthPositionTerraria.Player
movementAbilitiesCacheTerraria.Player
moveSpeedTerraria.Player
MowGrassTile(Vector2 thePos)Terraria.Playerinlineprivate
MowTheLawn()Terraria.Playerinlineprivate
mushroomDelayTimeTerraria.Player
musicDistTerraria.Player
musicNotesTerraria.Playerstatic
nameTerraria.Player
nameLenTerraria.Playerstatic
nearbyActiveNPCsTerraria.Player
nearbyTorchTerraria.Playerprivate
nearbyTorchesTerraria.Playerprivate
nebulaCDTerraria.Player
nebulaLevelDamageTerraria.Player
nebulaLevelLifeTerraria.Player
nebulaLevelManaTerraria.Player
NebulaLevelup(int type)Terraria.Playerinline
nebulaManaCounterTerraria.Player
nebulaMaxLevelTerraria.Playerstatic
nebulaMonolithShaderTerraria.Player
neckTerraria.Player
netLifeTerraria.Player
netLifeTimeTerraria.Player
netManaTerraria.Player
netManaTimeTerraria.Player
netSkipTerraria.Player
nextCycledSpiderMinionTypeTerraria.Player
nightVisionTerraria.Player
NinjaDodge()Terraria.Playerinline
noBuildingTerraria.Player
noFallDmgTerraria.Player
noItemsTerraria.Player
noKnockbackTerraria.Player
nonTorchTerraria.Player
NormalizedLuckTerraria.Player
noThrowTerraria.Player
npcTypeNoAggroTerraria.Player
numberOfDeathsPVETerraria.Player
numberOfDeathsPVPTerraria.Player
numberOfTorchAttacksMadeTerraria.Playerprivate
numMinionsTerraria.Player
oldAdjHoneyTerraria.Player
oldAdjLavaTerraria.Player
oldAdjTileTerraria.Player
oldAdjWaterTerraria.Player
oldDirectionTerraria.Entity
oldLuckPotionTerraria.Player
oldPositionTerraria.Entity
oldSelectItemTerraria.Player
oldVelocityTerraria.Entity
onFireTerraria.Player
onFire2Terraria.Player
onFire3Terraria.Player
onFrostBurnTerraria.Player
onFrostBurn2Terraria.Player
OnHit(float x, float y, Entity victim)Terraria.Playerinline
onHitDodgeTerraria.Player
onHitPetalTerraria.Player
onHitRegenTerraria.Player
onHitTitaniumStormTerraria.Player
OnKillNPC(ref NPCKillAttempt attempt, object externalKillingBlowSource)Terraria.Playerinline
onTrackTerraria.Player
onWrongGroundTerraria.Player
opacityForAnimationTerraria.Player
OpenBossBag(int type)Terraria.Playerinline
OpenCanofWorms(int sourceItemType)Terraria.Playerinline
OpenChest(int x, int y, int newChest)Terraria.Playerinlineprivate
OpenFishingCrate(int crateItemID)Terraria.Playerinline
OpenGoodieBag(int itemType)Terraria.Playerinline
OpenHerbBag(int bagType)Terraria.Playerinline
OpenInventory()Terraria.Playerinlineprivatestatic
OpenLegacyPresent(int itemType)Terraria.Playerinline
OpenLockBox(int lockboxItemType)Terraria.Playerinline
OpenOyster(int sourceItemType)Terraria.Playerinline
OpenPresent(int itemType)Terraria.Playerinline
OpenShadowLockbox(int boxType)Terraria.Playerinline
outOfRangeTerraria.Player
overrideFishingBobberTerraria.Player
ownedLargeGemsTerraria.Player
ownedProjectileCountsTerraria.Player
palladiumRegenTerraria.Player
panicTerraria.Player
pantsColorTerraria.Player
parrotTerraria.Player
parryDamageBuffTerraria.Player
PayDD2CrystalsBeforeUse(Item item)Terraria.Playerinlineprivate
penguinTerraria.Player
petalTimerTerraria.Player
PetAnimal(int animalNpcIndex)Terraria.Playerinline
petFlagBabyImpTerraria.Player
petFlagBabyRedPandaTerraria.Player
petFlagBabySharkTerraria.Player
petFlagBabyWerewolfTerraria.Player
petFlagBerniePetTerraria.Player
petFlagBlueChickenPetTerraria.Player
petFlagBrainOfCthulhuPetTerraria.Player
petFlagCavelingTerraria.Player
petFlagChesterPetTerraria.Player
petFlagDD2BetsyPetTerraria.Player
petFlagDD2DragonTerraria.Player
petFlagDD2GatoTerraria.Player
petFlagDD2GhostTerraria.Player
petFlagDD2OgrePetTerraria.Player
petFlagDeerclopsPetTerraria.Player
petFlagDestroyerPetTerraria.Player
petFlagDirtiestBlockTerraria.Player
petFlagDukeFishronPetTerraria.Player
petFlagDynamiteKittenTerraria.Player
petFlagEaterOfWorldsPetTerraria.Player
petFlagEverscreamPetTerraria.Player
petFlagEyeOfCthulhuPetTerraria.Player
petFlagFairyQueenPetTerraria.Player
petFlagFennecFoxTerraria.Player
petFlagGlitteryButterflyTerraria.Player
petFlagGlommerPetTerraria.Player
petFlagGolemPetTerraria.Player
petFlagIceQueenPetTerraria.Player
petFlagJunimoPetTerraria.Player
petFlagKingSlimePetTerraria.Player
petFlagLilHarpyTerraria.Player
petFlagLunaticCultistPetTerraria.Player
petFlagMartianPetTerraria.Player
petFlagMoonLordPetTerraria.Player
petFlagPigPetTerraria.Player
petFlagPlanteraPetTerraria.Player
petFlagPlanteroTerraria.Player
petFlagPumpkingPetTerraria.Player
petFlagQueenBeePetTerraria.Player
petFlagQueenSlimePetTerraria.Player
petFlagShadowMimicTerraria.Player
petFlagSkeletronPetTerraria.Player
petFlagSkeletronPrimePetTerraria.Player
petFlagSpiffoTerraria.Player
petFlagSugarGliderTerraria.Player
petFlagTwinsPetTerraria.Player
petFlagUpbeatStarTerraria.Player
petFlagVoltBunnyTerraria.Player
phantasmTimeTerraria.Player
phantomPhoneixCounterTerraria.Player
PhilosopherStoneDurationMultiplierTerraria.Playerstatic
PickAmmo(Item sItem, ref int projToShoot, ref float speed, ref bool canShoot, ref int Damage, ref float KnockBack, out int usedAmmoItemId, bool dontConsume=false)Terraria.Playerinline
PickAmmo_TryFindingSpecificMatches(int launcher, int ammo, out int pickedProjectileId)Terraria.Playerinlineprivate
pickSpeedTerraria.Player
PickTile(int x, int y, int pickPower)Terraria.Playerinline
PickupItem(int playerIndex, int worldItemArrayIndex, Item itemToPickUp)Terraria.Playerinlineprivate
PickWall(int x, int y, int damage)Terraria.Playerinline
piggyBankProjTrackerTerraria.Player
pirateMinionTerraria.Player
PlaceThing(ref ItemCheckContext context)Terraria.Playerinline
PlaceThing_CannonBall()Terraria.Playerinlineprivate
PlaceThing_CheckSpecificValidtyCaseForBlockSwap(int tileTypeBeingPlaced, int tileTypeCurrentlyPlaced)Terraria.Playerinlineprivate
PlaceThing_ItemInExtractinator(ref ItemCheckContext context)Terraria.Playerinlineprivate
PlaceThing_LockChest()Terraria.Playerinlineprivate
PlaceThing_Paintbrush()Terraria.Playerinlineprivate
PlaceThing_PaintRoller()Terraria.Playerinlineprivate
PlaceThing_PaintScrapper()Terraria.Playerinlineprivate
PlaceThing_PaintScrapper_LongMoss(int x, int y)Terraria.Playerinlineprivate
PlaceThing_PaintScrapper_TryScrapping(int x, int y)Terraria.Playerinlineprivate
PlaceThing_Tiles()Terraria.Playerinlineprivate
PlaceThing_Tiles_BlockPlacementForAssortedThings(bool canPlace)Terraria.Playerinlineprivate
PlaceThing_Tiles_BlockPlacementForRepeatedCoralAndBeachPiles(ref bool canPlace, ref TileObject data)Terraria.Playerinlineprivatestatic
PlaceThing_Tiles_BlockPlacementForRepeatedPigronatas(ref bool canPlace, ref TileObject data)Terraria.Playerinlineprivatestatic
PlaceThing_Tiles_BlockPlacementForRepeatedPumpkins(ref bool canPlace, ref TileObject data)Terraria.Playerinlineprivatestatic
PlaceThing_Tiles_BlockPlacementIfOverPlayers(ref bool canPlace, ref TileObject data)Terraria.Playerinlineprivatestatic
PlaceThing_Tiles_CheckFlexibleWand(bool canUse)Terraria.Playerinlineprivate
PlaceThing_Tiles_CheckGamepadTorchUsability(bool canUse)Terraria.Playerinlineprivate
PlaceThing_Tiles_CheckLavaBlocking()Terraria.Playerinlineprivate
PlaceThing_Tiles_CheckRopeUsability(bool canUse)Terraria.Playerinlineprivate
PlaceThing_Tiles_CheckWandUsability(bool canUse)Terraria.Playerinlineprivate
PlaceThing_Tiles_GetAutoAccessoryCache()Terraria.Playerinlineprivate
PlaceThing_Tiles_PlaceIt(bool newObjectType, TileObject data, int tileToCreate)Terraria.Playerinlineprivate
PlaceThing_Tiles_PlaceIt_AdjustPlants()Terraria.Playerinlineprivate
PlaceThing_Tiles_PlaceIt_AutoPaintAndActuate(int[,] typeCaches, int tileToCreate)Terraria.Playerinlineprivate
PlaceThing_Tiles_PlaceIt_ConsumeFlexibleWandMaterial()Terraria.Playerinline
PlaceThing_Tiles_PlaceIt_GetLegacyTileStyle(int style)Terraria.Playerinlineprivate
PlaceThing_Tiles_PlaceIt_KillGrassForSolids()Terraria.Playerinlineprivate
PlaceThing_Tiles_PlaceIt_SpinBedsAndBaths()Terraria.Playerinlineprivate
PlaceThing_Tiles_PlaceIt_SpinChairs()Terraria.Playerinlineprivate
PlaceThing_Tiles_PlaceIt_SpinSmartPlatform()Terraria.Playerinlineprivate
PlaceThing_Tiles_PlaceIt_SpinTraps()Terraria.Playerinlineprivate
PlaceThing_Tiles_PlaceIt_StaffOfRegrowthCheck(bool placed)Terraria.Playerinlineprivate
PlaceThing_Tiles_PlaceIt_TriggerLogicLamp()Terraria.Playerinlineprivate
PlaceThing_Tiles_PlaceIt_UnslopeForSolids()Terraria.Playerinlineprivate
PlaceThing_TryReplacingTiles(bool canUse)Terraria.Playerinlineprivate
PlaceThing_TryReplacingWalls(bool canUse)Terraria.Playerinlineprivate
PlaceThing_ValidTileForReplacement()Terraria.Playerinlineprivate
PlaceThing_ValidWallForReplacement()Terraria.Playerinlineprivate
PlaceThing_Walls()Terraria.Playerinlineprivate
PlaceThing_Walls_FillEmptySpace()Terraria.Playerinlineprivate
PlaceThing_XMasTreeTops()Terraria.Playerinlineprivate
PlaceWeapon(int x, int y)Terraria.Playerinline
PlayDroppedItemAnimation(int time)Terraria.Playerinline
PlayDrums(float range)Terraria.Playerinline
Player()Terraria.Playerinline
PlayerFrame()Terraria.Playerinline
PlayGuitarChord(float range)Terraria.Playerinline
poisonedTerraria.Player
portableStoolInfoTerraria.Player
PortalPhysicsEnabledTerraria.Player
portalPhysicsFlagTerraria.Player
positionTerraria.Entity
potionDelayTerraria.Player
potionDelayTimeTerraria.Player
PotionOfReturnHomePositionTerraria.Player
PotionOfReturnOriginalUsePositionTerraria.Player
poundReleaseTerraria.Player
powerrunTerraria.Player
preventAllItemPickupsTerraria.Player
ProcessHitAgainstNPC(Item sItem, Rectangle itemRectangle, int originalDamage, float knockBack, int npcIndex)Terraria.Playerinlineprivate
pStoneTerraria.Player
pulleyTerraria.Player
pulleyDirTerraria.Player
pulleyFrameTerraria.Player
pulleyFrameCounterTerraria.Player
PullItem_Common(Item itemToPickUp, float xPullSpeed)Terraria.Playerinlineprivate
PullItem_Pickup(Item itemToPickUp, float speed, int acc)Terraria.Playerinlineprivate
PullItem_ToVoidVault(Item itemToPickUp)Terraria.Playerinlineprivate
puppyTerraria.Player
PurgeDD2EnergyCrystals()Terraria.Playerinlineprivate
PutHallowedArmorSetBonusOnCooldown()Terraria.Playerinlineprivate
PutItemInInventoryFromItemUsage(int type, int theSelectedItem=-1)Terraria.Playerinline
pvpDeathTerraria.Player
pygmyTerraria.Player
QuickBuff()Terraria.Playerinline
QuickBuff_FindFoodPriority(int buffType)Terraria.Playerinlineprivate
QuickBuff_PickBestFoodItem()Terraria.Playerinlineprivate
QuickBuff_ShouldBotherUsingThisBuff(int attemptedType)Terraria.Playerinlineprivate
QuickGrapple()Terraria.Playerinline
QuickGrapple_GetItemToUse()Terraria.Playerinline
QuickHeal()Terraria.Playerinline
QuickHeal_GetItemToUse()Terraria.Playerinline
QuickMana()Terraria.Playerinline
QuickMana_GetItemToUse()Terraria.Playerinline
QuickMinecart()Terraria.Playerinlineprivate
QuickMinecartSnap()Terraria.Playerinlineprivate
QuickMount()Terraria.Playerinline
QuickMount_GetItemToUse()Terraria.Playerinline
QuickSpawnItem(IEntitySource source, int item, int stack=1)Terraria.Playerinline
QuicksRadialTerraria.Player
QuickStackAllChests()Terraria.Playerinline
rabbitOrderFrameTerraria.Player
rabidTerraria.Player
rangedCritTerraria.Player
rangedDamageTerraria.Player
rangedMultDamageTerraria.Player
ravenTerraria.Player
RecalculateLuck()Terraria.Playerinline
redFairyTerraria.Player
RefreshDoubleJumps()Terraria.Playerinlineprivate
RefreshInfoAccs()Terraria.Playerinline
RefreshInfoAccsFromItemType(int accType)Terraria.Playerinline
RefreshInfoAccsFromTeamPlayers()Terraria.Playerinline
RefreshItems(bool onlyIfVariantChanged=true)Terraria.Playerinline
RefreshItems(Item[] array, bool onlyIfVariantChanged)Terraria.Playerinlineprivate
RefreshMechanicalAccsFromItemType(int accType)Terraria.Playerinline
RefreshMovementAbilities(bool doubleJumps=true)Terraria.Playerinlineprivate
releaseCreativeMenuTerraria.Player
releaseDownTerraria.Player
releaseHookTerraria.Player
releaseInventoryTerraria.Player
releaseJumpTerraria.Player
releaseLeftTerraria.Player
releaseMapFullscreenTerraria.Player
releaseMapStyleTerraria.Player
releaseMountTerraria.Player
releaseQuickHealTerraria.Player
releaseQuickManaTerraria.Player
releaseRightTerraria.Player
releaseSmartTerraria.Player
releaseThrowTerraria.Player
releaseUpTerraria.Player
releaseUseItemTerraria.Player
releaseUseTileTerraria.Player
RelightTorches()Terraria.Playerinlineprivate
remoteVisionForDroneTerraria.Player
RemoveAllFishingBobbers()Terraria.Playerinline
RemoveAllGrapplingHooks()Terraria.Playerinline
RemoveAnglerAccOptionsFromRewardPool(List< int > itemIdsOfAccsWeWant, Item itemToTestAgainst)Terraria.Playerinlineprivate
RemoveSpawn()Terraria.Playerinline
ResetAdvancedShadows()Terraria.Playerinline
ResetControls()Terraria.Playerinlineprivate
ResetEffects()Terraria.Playerinline
ResetFloorFlags()Terraria.Playerinline
ResetMeleeHitCooldowns()Terraria.Playerinline
ResetProjectileCaches()Terraria.Playerinlineprivate
ResetVisibleAccessories()Terraria.Playerinline
resistColdTerraria.Player
ResizeHitbox()Terraria.Playerinlineprivate
respawnTimerTerraria.Player
respawnTimerMaxTerraria.Playerstatic
restorationDelayTimeTerraria.Player
reuseDelayTerraria.Player
RightTerraria.Entity
rightTimerTerraria.Player
rocketBootsTerraria.Player
RocketBootVisuals()Terraria.Playerinlineprivate
rocketDamageTerraria.Player
rocketDelayTerraria.Player
rocketDelay2Terraria.Player
rocketFrameTerraria.Player
rocketReleaseTerraria.Player
rocketSoundDelayTerraria.Player
rocketTimeTerraria.Player
rocketTimeMaxTerraria.Player
RollLuck(int range)Terraria.Playerinline
ropeCountTerraria.Player
RotatedRelativePoint(Vector2 pos, bool reverseRotation=false, bool addGfxOffY=true)Terraria.Playerinline
RotatedRelativePointOld(Vector2 pos, bool rotateForward=true)Terraria.Playerinline
RotateRelativePoint(ref float x, ref float y)Terraria.Playerinline
rulerGridTerraria.Player
rulerLineTerraria.Player
runAccelerationTerraria.Player
runningOnSandTerraria.Player
runSlowdownTerraria.Player
runSoundDelayTerraria.Player
SafeItemAnimationTimeForPreventingExploitsTerraria.Playerstatic
sailDashTerraria.Player
sandStormTerraria.Player
saplingTerraria.Player
savedPerPlayerFieldsThatArentInThePlayerClassTerraria.Player
SavePlayer(PlayerFileData playerFile, bool skipMapSave=false)Terraria.Playerinlinestatic
SaveSlotIndex_CreativeSacrificeTerraria.Playerprivatestatic
SaveSlotIndex_GuideItemTerraria.Playerprivatestatic
SaveSlotIndex_MouseItemTerraria.Playerprivatestatic
SaveSlotIndex_TinkererItemTerraria.Playerprivatestatic
SaveSlotIndexCountTerraria.Playerprivatestatic
SaveTemporaryItemSlotContents(BinaryWriter writer)Terraria.Playerinlineprivate
scopeTerraria.Player
ScrollHotbar(int Offset)Terraria.Playerinline
selectedItemTerraria.Player
SellItem(Item item, int stack=-1)Terraria.Playerinline
Serialize(PlayerFileData playerFile, Player newPlayer, BinaryWriter fileIO)Terraria.Playerinlineprivatestatic
SerializedClone()Terraria.Playerinline
setApprenticeT2Terraria.Player
setApprenticeT3Terraria.Player
SetArmorEffectVisuals(Player drawPlayer)Terraria.Playerinline
setBonusTerraria.Player
SetCompositeArmBack(bool enabled, CompositeArmStretchAmount stretch, float rotation)Terraria.Playerinline
SetCompositeArmFront(bool enabled, CompositeArmStretchAmount stretch, float rotation)Terraria.Playerinline
SetDummyItemTime(int frames)Terraria.Playerinline
setForbiddenTerraria.Player
setForbiddenCooldownLockedTerraria.Player
setHuntressT2Terraria.Player
setHuntressT3Terraria.Player
SetImmuneTimeForAllTypes(int time)Terraria.Playerinline
SetItemAnimation(int frames)Terraria.Playerinlineprivate
SetItemTime(int frames)Terraria.Playerinline
SetMatch(SetMatchRequest request, ref bool somethingSpecial)Terraria.Playerinlinestatic
SetMeleeHitCooldown(int npcIndex, int timeInFrames)Terraria.Playerinline
setMonkT2Terraria.Player
setMonkT3Terraria.Player
setNebulaTerraria.Player
SetPlayerDataToOutOfClassFields()Terraria.Playerinline
setSolarTerraria.Player
setSquireT2Terraria.Player
setSquireT3Terraria.Player
setStardustTerraria.Player
SetTalkNPC(int npcIndex, bool fromNet=false)Terraria.Playerinline
setVortexTerraria.Player
shadowArmorTerraria.Player
shadowCountTerraria.Player
shadowDirectionTerraria.Player
shadowDodgeTerraria.Player
ShadowDodge()Terraria.Playerinline
shadowDodgeCountTerraria.Player
shadowDodgeTimerTerraria.Player
shadowMaxTerraria.Playerstatic
shadowOriginTerraria.Player
shadowPosTerraria.Player
shadowRotationTerraria.Player
sharknadoMinionTerraria.Player
Shellphone_Spawn()Terraria.Playerinline
shieldTerraria.Player
shield_parry_cooldownTerraria.Player
SHIELD_PARRY_DAMAGE_BUFF_MULTIPLIERTerraria.Playerstatic
SHIELD_PARRY_DURATIONTerraria.Playerstatic
SHIELD_PARRY_DURATION_DRAWING_TWEAKERTerraria.Playerstatic
shieldParryTimeLeftTerraria.Player
shieldRaisedTerraria.Player
ShimmerCollision(bool fallThrough, bool ignorePlats, bool noCollision)Terraria.Playerinline
shimmerImmuneTerraria.Playerprivate
shimmeringTerraria.Player
shimmerMonolithShaderTerraria.Player
shimmerTransparencyTerraria.Player
ShimmerUnstuck()Terraria.Playerinlineprivate
shimmerUnstuckHelperTerraria.Player
shimmerWetTerraria.Entity
shinyStoneTerraria.Player
shirtColorTerraria.Player
shoeTerraria.Player
shoeColorTerraria.Player
ShootFromCannon(int x, int y)Terraria.Playerinlineprivate
ShoppingZone_AnyBiomeTerraria.Player
ShoppingZone_BelowSurfaceTerraria.Player
ShoppingZone_ForestTerraria.Player
ShouldDrawFootball()Terraria.Playerinline
ShouldDrawWingsThatAreAlwaysAnimated()Terraria.Playerinline
ShouldFloatInWaterTerraria.Player
ShouldNotDrawTerraria.Player
showLastDeathTerraria.Player
shroomiteStealthTerraria.Player
signTerraria.Player
silenceTerraria.Player
sittingTerraria.Player
SizeTerraria.Entity
skeletronTerraria.Player
skinColorTerraria.Player
skinDyePackedTerraria.Player
skinVariantTerraria.Player
skipAnimatingValuesInPlayerFrameTerraria.Player
skyStoneEffectsTerraria.Player
sleepingTerraria.Player
slideDirTerraria.Player
slidingTerraria.Player
slimeTerraria.Player
SlimeDontHyperJumpTerraria.Player
slippyTerraria.Player
slippy2Terraria.Player
SlopeDownMovement()Terraria.Playerinline
slopingTerraria.Player
SlopingCollision(bool fallThrough, bool ignorePlats)Terraria.Playerinline
slotsMinionsTerraria.Player
slowTerraria.Player
slowFallTerraria.Player
slowOgreSpitTerraria.Player
SmartInteractLookup()Terraria.Playerinline
SmartInteractLookup_PrepareCommonlyUsedInfo(out Vector2 mousevec, out int LX, out int HX, out int LY, out int HY)Terraria.Playerinlineprivate
SmartSelect_GetAvailableToolRanges(out int pickRange, out int axeRange, out int hammerRange, out int cannonRange, out int extractItemRange, out int paintScraperRange)Terraria.Playerinlineprivate
SmartSelect_GetToolStrategy(int tX, int tY, out int toolStrategy, out bool wetTile)Terraria.Playerinlineprivate
SmartSelect_PickToolForStrategy(int tX, int tY, int toolStrategy, bool wetTile)Terraria.Playerinlineprivate
SmartSelect_SelectItem(int t)Terraria.Playerinlineprivate
SmartSelectLookup()Terraria.Playerinline
SmartSelectLookup_GetTargetTile(out int tX, out int tY)Terraria.Playerinlineprivate
smolstarTerraria.Player
snowBallLauncherInteractionCooldownTerraria.Player
snowmanTerraria.Player
socialGhostTerraria.Player
socialIgnoreLightTerraria.Player
socialShadowRocketBootsTerraria.Player
solarCounterTerraria.Player
solarDashConsumedFlareTerraria.Player
solarDashingTerraria.Player
SolarDashStart(int dashDirection)Terraria.Playerinlineprivate
solarMonolithShaderTerraria.Player
solarShieldPosTerraria.Player
solarShieldsTerraria.Player
solarShieldVelTerraria.Player
solidLightDecayTerraria.Playerstatic
sonarPotionTerraria.Player
soulDrainTerraria.Player
spaceGunTerraria.Player
Spawn(PlayerSpawnContext context)Terraria.Playerinline
Spawn_DescendFromDefaultSpace(int x, int y)Terraria.Playerinlineprivatestatic
Spawn_ForceClearArea(int floorX, int floorY)Terraria.Playerinlineprivatestatic
Spawn_GetPositionAtWorldSpawn(ref int floorX, ref int floorY)Terraria.Playerinline
Spawn_IsAreaAValidWorldSpawn(int floorX, int floorY)Terraria.Playerinlineprivate
Spawn_SetPosition(int floorX, int floorY)Terraria.Playerinlineprivate
Spawn_SetPositionAtWorldSpawn()Terraria.Playerinlineprivate
SpawnFastRunParticles()Terraria.Playerinlineprivate
SpawnHallucination(Item item)Terraria.Playerinlineprivate
spawnMaxTerraria.Player
SpawnMinionOnCursor(IEntitySource projectileSource, int ownerIndex, int minionProjectileId, int originalDamageNotScaledByMinionDamage, float KnockBack, Vector2 offsetFromCursor=default(Vector2), Vector2 velocityOnSpawn=default(Vector2))Terraria.Playerinline
SpawnXTerraria.Player
SpawnYTerraria.Player
specialistEffectiveDamageTerraria.Player
speedSliceTerraria.Player
spelunkerTimerTerraria.Player
spITerraria.Player
spiderTerraria.Player
spiderArmorTerraria.Player
spiderMinionTerraria.Player
spikedBootsTerraria.Player
spNTerraria.Player
SporeSac(Item sourceItem)Terraria.Playerinline
sporeSacTerraria.Player
spXTerraria.Player
spYTerraria.Player
squashlingTerraria.Player
stairFallTerraria.Player
starCloakCooldownTerraria.Player
starCloakItemTerraria.Player
starCloakItem_beeCloakOverrideItemTerraria.Player
starCloakItem_manaCloakOverrideItemTerraria.Player
starCloakItem_starVeilOverrideItemTerraria.Player
stardustDragonTerraria.Player
stardustGuardianTerraria.Player
stardustMinionTerraria.Player
stardustMonolithShaderTerraria.Player
StartChanneling()Terraria.Playerinline
StartChanneling(Item item)Terraria.Playerinline
starvingTerraria.Player
statDefenseTerraria.Player
statLifeTerraria.Player
statLifeMaxTerraria.Player
statLifeMax2Terraria.Player
statManaTerraria.Player
statManaMaxTerraria.Player
statManaMax2Terraria.Player
StatusFromNPC(NPC npc)Terraria.Playerinline
StatusToNPC(int type, int i)Terraria.Playerinline
StatusToPlayerPvP(int type, int i)Terraria.Playerinline
stealthTerraria.Player
stealthTimerTerraria.Player
stepTerraria.Player
stepSpeedTerraria.Player
stickyTerraria.Player
stickyBreakTerraria.Player
StickyMovement()Terraria.Playerinline
stinkyTerraria.Player
stonedTerraria.Player
StopPettingAnimal()Terraria.Playerinlineprivate
StopVanityActions(bool multiplayerBroadcast=true)Terraria.Playerinline
stormTigerTerraria.Player
stringColorTerraria.Player
strongBeesTerraria.Player
suffocateDelayTerraria.Player
suffocatingTerraria.Player
summonerWeaponSpeedBonusTerraria.Player
SummonItemCheck(Item item)Terraria.Playerinline
sunflowerTerraria.Player
SupportedMiscSlotCountTerraria.Playerstatic
SupportedSlotsAccsTerraria.Playerstatic
SupportedSlotsArmorTerraria.Playerstatic
SupportedSlotSetsTerraria.Playerstatic
suspiciouslookingTentacleTerraria.Player
swimTimeTerraria.Player
tailTerraria.Player
TakeDamageFromJellyfish(int npcIndex)Terraria.Playerinline
TakeUnityPotion()Terraria.Playerinline
talkNPCTerraria.Player
tankPetTerraria.Player
tankPetResetTerraria.Player
taxMoneyTerraria.Player
taxRateTerraria.Playerstatic
taxTimerTerraria.Player
teamTerraria.Player
TeamChangeAllowed()Terraria.Playerinline
Teleport(Vector2 newPos, int Style=0, int extraInfo=0)Terraria.Playerinline
TeleportationPotion()Terraria.Playerinline
teleportingTerraria.Player
teleportStyleTerraria.Player
teleportTimeTerraria.Player
TentacleSpike_TrySpiking(NPC npc, Item sItem, float damage, float knockBack)Terraria.Playerinlineprivate
thornsTerraria.Player
tikiTerraria.Player
tileEntityAnchorTerraria.Player
tileInteractAttemptedTerraria.Player
tileInteractionHappenedTerraria.Player
TileInteractionsCheck(int myX, int myY)Terraria.Playerinline
TileInteractionsCheckLongDistance(int myX, int myY)Terraria.Playerinlineprivate
TileInteractionsMouseOver(int myX, int myY)Terraria.Playerinlineprivate
TileInteractionsMouseOver_Containers(int myX, int myY)Terraria.Playerinlineprivate
TileInteractionsUse(int myX, int myY)Terraria.Playerinlineprivate
tileRangeXTerraria.Playerstatic
tileRangeYTerraria.Playerstatic
TileReplacementEnabledTerraria.Player
tileSpeedTerraria.Player
tileTargetXTerraria.Playerstatic
tileTargetYTerraria.Playerstatic
timeShimmeringTerraria.Player
timeSinceLastDashStartedTerraria.Player
tipsyTerraria.Player
titaniumStormCooldownTerraria.Player
ToggleCreativeMenu()Terraria.Playerinline
ToggleInv()Terraria.Playerinline
ToggleLight()Terraria.Playerinline
TogglePet()Terraria.Playerinline
tonguedTerraria.Player
toolTimeTerraria.Player
TopTerraria.Entity
TopLeftTerraria.Entity
TopRightTerraria.Entity
TorchAttack()Terraria.Playerinlineprivate
torchFunTimerTerraria.Playerprivate
torchGodCooldownTerraria.Playerprivate
torchLuckTerraria.Player
TouchBlockSurfaceCenter(int x, int y, Tile tile, out int exitNormalX, out int exitNormalY, out Vector2 surfaceCenter)Terraria.Playerinlineprivate
TouchedTilesTerraria.Player
townNPCsTerraria.Player
trackBoostTerraria.Player
trapDebuffSourceTerraria.Player
trashItemTerraria.Player
treasureMagnetTerraria.Player
tridentTerraria.Player
truffleTerraria.Player
TryAllowingItemReuse(Item sItem)Terraria.Playerinlineprivate
TryAllowingSnappingToPosition(ref bool canSnapToPosition, Vector2 pos1, Vector2 pos2)Terraria.Playerinlineprivate
TryBouncingBlocks(bool Falling)Terraria.Playerinlineprivate
TryCancelChannel(Projectile projectile)Terraria.Playerinline
TryDroppingSingleItem(IEntitySource source, Item theItem)Terraria.Playerinline
TryFindingShimmerFreeSpot()Terraria.Playerinlineprivate
TryFloatingInFluid()Terraria.Playerinlineprivate
TryGettingDevArmor(IEntitySource source)Terraria.Playerinlineprivate
TryGettingItemTraderFromBlock(Tile targetBlock)Terraria.Playerinlineprivatestatic
TryingToHoverDownTerraria.Player
TryingToHoverUpTerraria.Player
TryInteractingWithMinecartTrackInNearbyArea(int selectedTargetX, int selectedTargetY)Terraria.Playerinlineprivate
TryInterruptingItemUsage()Terraria.Playerinline
tryKeepingHoveringDownTerraria.Player
tryKeepingHoveringUpTerraria.Player
TryLandingOnDetonator()Terraria.Playerinlineprivate
TryOpeningFullscreenMap()Terraria.Playerinline
TryOpeningInGameOptionsBasedOnInput()Terraria.Playerinlineprivate
TryPainting(int x, int y, bool paintingAWall=false, bool applyItemAnimation=true)Terraria.Playerinlineprivate
TryPlacingAGolfBallNearANearbyTee(Vector2 placePosition)Terraria.Playerinline
TryPortalJumping()Terraria.Playerinline
TryPurchasing(long price, List< Item[]> inv, List< Point > slotCoins, List< Point > slotsEmpty, List< Point > slotEmptyBank, List< Point > slotEmptyBank2, List< Point > slotEmptyBank3, List< Point > slotEmptyBank4)Terraria.Playerinlineprivatestatic
TryRecalculatingTorchLuck()Terraria.Playerinlineprivate
TryReplantingTree()Terraria.Playerinlineprivate
TrySpawningFaelings()Terraria.Playerinlineprivate
TrySwitchingLoadout(int loadoutIndex)Terraria.Playerinline
TrySyncingInput()Terraria.Playerinlineprivate
TryTogglingShield(bool shouldGuard)Terraria.Playerinline
TryToPoop()Terraria.Playerinlineprivate
TryToResetHungerToNeutral()Terraria.Playerinline
TryToShimmerUnstuck()Terraria.Playerinlineprivate
TryToToggleSmartCursor(ref bool smartCursorWanted)Terraria.Playerinlineprivate
TryUpdateChannel(Projectile projectile)Terraria.Playerinline
TryUsingDiggerCart()Terraria.Playerinlineprivate
TurnAttackSpeedToUseTimeMultiplier(float speed)Terraria.Playerinlineprivate
turtleTerraria.Player
turtleArmorTerraria.Player
turtleThornsTerraria.Player
twinsMinionTerraria.Player
UFOMinionTerraria.Player
underShirtColorTerraria.Player
UnityTeleport(Vector2 telePos)Terraria.Playerinline
unlitTorchXTerraria.Playerprivate
unlitTorchYTerraria.Playerprivate
unlockedBiomeTorchesTerraria.Player
unlockedSuperCartTerraria.Player
Update(int i)Terraria.Playerinline
Update_NPCCollision()Terraria.Playerinline
UpdateAbigailStatus()Terraria.Playerinlineprivate
UpdateAdvancedShadows()Terraria.Playerinline
UpdateArmorLights()Terraria.Playerinline
UpdateArmorSets(int i)Terraria.Playerinline
UpdateBiomes()Terraria.Playerinline
UpdateBlacklistedTilesForGrappling()Terraria.Playerinline
UpdateBootVisualEffects(Item item)Terraria.Playerinlineprivate
UpdateBuffs(int i)Terraria.Playerinline
UpdateCoinLuck()Terraria.Playerinlineprivate
UpdateControlHolds()Terraria.Playerinlineprivate
UpdateDead()Terraria.Playerinline
UpdateDyes()Terraria.Playerinline
UpdateEquips(int i)Terraria.Playerinline
UpdateEquips_CanItemGrantBenefits(int itemSlot, Item item)Terraria.Playerinlineprivate
UpdateFishingBobber(Item item)Terraria.Playerinlineprivate
UpdateForbiddenSetLock()Terraria.Playerinline
UpdateGraveyard(bool now=false)Terraria.Playerinlineprivate
UpdateHairDyeDust()Terraria.Playerinline
UpdateHungerBuffs()Terraria.Playerinline
UpdateImmunity()Terraria.Playerinline
UpdateItemDye(bool isNotInVanitySlot, bool isSetToHidden, Item armorItem, Item dyeItem)Terraria.Playerinlineprivate
UpdateJumpHeight()Terraria.Playerinline
UpdateLadyBugLuckTime()Terraria.Playerinlineprivate
UpdateLifeRegen()Terraria.Playerinline
UpdateLuck()Terraria.Playerinline
UpdateLuckFactors()Terraria.Playerinline
UpdateManaRegen()Terraria.Playerinline
UpdateMaxTurrets()Terraria.Playerinline
UpdateMeleeHitCooldowns()Terraria.Playerinline
UpdateMinionTarget()Terraria.Playerinline
UpdateMiscCounter()Terraria.Playerinline
UpdateNearbyInteractibleProjectilesList()Terraria.Playerinline
UpdatePermanentBoosters()Terraria.Playerinline
UpdatePet(int i)Terraria.Playerinline
UpdatePetLight(int i)Terraria.Playerinline
UpdatePettingAnimal()Terraria.Playerinlineprivate
UpdatePlacementPreview(Item sItem)Terraria.Playerinlineprivate
UpdatePortableStoolUsage()Terraria.Playerinlineprivate
UpdateProjectileCaches(int i)Terraria.Playerinlineprivate
UpdateReleaseUseTile()Terraria.Playerinlineprivate
UpdateSocialShadow()Terraria.Playerinline
UpdateStarvingState(bool withEmote)Terraria.Playerinline
UpdateStormTigerStatus()Terraria.Playerinlineprivate
UpdateTeleportVisuals()Terraria.Playerinline
UpdateTorchLuck_ConsumeCountersAndCalculate()Terraria.Playerinlineprivate
UpdateTouchingTiles()Terraria.Playerinline
UpdateVisibleAccessories()Terraria.Playerinlineprivate
UpdateVisibleAccessory(int itemSlot, Item item)Terraria.Playerinlineprivate
usedAegisCrystalTerraria.Player
usedAegisFruitTerraria.Player
usedAmbrosiaTerraria.Player
usedArcaneCrystalTerraria.Player
usedGalaxyPearlTerraria.Player
usedGummyWormTerraria.Player
UseShovel(Player user, Item item, int sX, int sY)Terraria.Playerinlineprivate
useVoidBag()Terraria.Playerinline
UsingBiomeTorchesTerraria.Player
UsingSuperCartTerraria.Player
vampireFrogTerraria.Player
vanityRocketBootsTerraria.Player
velocityTerraria.Entity
venomTerraria.Player
VisualPositionTerraria.Player
voidLensChestTerraria.Player
voidVaultInfoTerraria.Player
VolatileGelatin(Item sourceItem)Terraria.Playerinline
volatileGelatinTerraria.Player
volatileGelatinCounterTerraria.Player
Volcano_TrySpawningVolcano(NPC npc, Item sItem, float damage, float knockBack, Rectangle itemRectangle)Terraria.Playerinlineprivate
vortexDebuffTerraria.Player
vortexMonolithShaderTerraria.Player
vortexStealthActiveTerraria.Player
waistTerraria.Player
WallslideMovement()Terraria.Playerinline
wallSpeedTerraria.Player
WaterCollision(bool fallThrough, bool ignorePlats)Terraria.Playerinline
waterWalkTerraria.Player
waterWalk2Terraria.Player
wearsRobeTerraria.Player
webbedTerraria.Player
wellFedTerraria.Player
wereWolfTerraria.Player
wetTerraria.Entity
wetCountTerraria.Entity
wetSlimeTerraria.Player
whipRangeMultiplierTerraria.Player
whipUseTimeMultiplierTerraria.Player
whoAmITerraria.Entity
widthTerraria.Entity
windPushedTerraria.Player
wingAccRunSpeedTerraria.Player
WingAirLogicTweaks()Terraria.Playerinlineprivate
WingAirVisuals()Terraria.Playerinlineprivate
wingFrameTerraria.Player
WingFrame(bool wingFlap)Terraria.Playerinline
wingFrameCounterTerraria.Player
WingMovement()Terraria.Playerinline
wingRunAccelerationMultTerraria.Player
wingsTerraria.Player
wingsLogicTerraria.Player
wingTimeTerraria.Player
wingTimeMaxTerraria.Player
wireOperationsCooldownTerraria.Player
wispTerraria.Player
witheredArmorTerraria.Player
witheredWeaponTerraria.Player
WithinRange(Vector2 Target, float MaxRange)Terraria.Entityinline
WOFTongue()Terraria.Playerinline
wolfAccTerraria.Player
WouldSpotOverlapWithSentry(int worldX, int worldY, bool lightningAura)Terraria.Playerinlinestatic
yoraiz0rDarknessTerraria.Player
Yoraiz0rEye()Terraria.Playerinline
yoraiz0rEyeTerraria.Player
yoyoGloveTerraria.Player
yoyoStringTerraria.Player
zephyrfishTerraria.Player
zone1Terraria.Player
zone2Terraria.Player
zone3Terraria.Player
zone4Terraria.Player
zone5Terraria.Player
ZoneBeachTerraria.Player
ZoneCorruptTerraria.Player
ZoneCrimsonTerraria.Player
ZoneDesertTerraria.Player
ZoneDirtLayerHeightTerraria.Player
ZoneDungeonTerraria.Player
ZoneGemCaveTerraria.Player
ZoneGlowshroomTerraria.Player
ZoneGraniteTerraria.Player
ZoneGraveyardTerraria.Player
ZoneHallowTerraria.Player
ZoneHiveTerraria.Player
ZoneJungleTerraria.Player
ZoneLihzhardTempleTerraria.Player
ZoneMarbleTerraria.Player
ZoneMeteorTerraria.Player
ZoneOldOneArmyTerraria.Player
ZoneOverworldHeightTerraria.Player
ZonePeaceCandleTerraria.Player
ZoneRainTerraria.Player
ZoneRockLayerHeightTerraria.Player
ZoneSandstormTerraria.Player
ZoneShadowCandleTerraria.Player
ZoneShimmerTerraria.Player
ZoneSkyHeightTerraria.Player
ZoneSnowTerraria.Player
ZoneTowerNebulaTerraria.Player
ZoneTowerSolarTerraria.Player
ZoneTowerStardustTerraria.Player
ZoneTowerVortexTerraria.Player
ZoneUndergroundDesertTerraria.Player
ZoneUnderworldHeightTerraria.Player
ZoneWaterCandleTerraria.Player