39123 {
39124 int num = 0;
39126 int x = 0;
39127 int y = 0;
39128 switch (data.type)
39129 {
39130 case 138:
39131 case 664:
39132 num = 32;
39134 x = data.xCoord * 16;
39135 y = data.yCoord * 16;
39136 break;
39137 case 484:
39138 num = 32;
39140 x = data.xCoord * 16;
39141 y = data.yCoord * 16;
39142 break;
39143 case 235:
39144 num = 48;
39146 x = data.xCoord * 16;
39147 y = data.yCoord * 16;
39148 break;
39149 case 476:
39150 num = 16;
39152 x = data.xCoord * 16;
39153 y = data.yCoord * 16;
39154 break;
39155 case 387:
39156 num = 32;
39158 x = data.xCoord * 16;
39159 y = data.yCoord * 16;
39160 break;
39161 }
39162 if (num == 0 ||
num2 == 0)
39163 {
39164 return;
39165 }
39167 for (
int i = 0;
i < 255;
i++)
39168 {
39169 Player player = Main.player[
i];
39170 if (player.active && !player.dead && !player.ghost && player.Hitbox.Intersects(
value))
39171 {
39173 break;
39174 }
39175 }
39176 }