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static void | Initialize () |
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static List< int > | GetCurrentlyOpenChests () |
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static bool | IsLocked (int x, int y) |
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static bool | IsLocked (Tile t) |
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static void | ServerPlaceItem (int plr, int slot) |
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static Item | PutItemInNearbyChest (Item item, Vector2 position) |
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static void | VisualizeChestTransfer (Vector2 position, Vector2 chestPosition, Item item, int amountMoved) |
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static void | VisualizeChestTransfer_CoinsBatch (Vector2 position, Vector2 chestPosition, long coinsMoved) |
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static bool | Unlock (int X, int Y) |
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static bool | Lock (int X, int Y) |
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static int | UsingChest (int i) |
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static int | FindChest (int X, int Y) |
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static int | FindChestByGuessing (int X, int Y) |
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static int | FindEmptyChest (int x, int y, int type=21, int style=0, int direction=1, int alternate=0) |
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static bool | NearOtherChests (int x, int y) |
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static int | AfterPlacement_Hook (int x, int y, int type=21, int style=0, int direction=1, int alternate=0) |
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static int | CreateChest (int X, int Y, int id=-1) |
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static bool | CanDestroyChest (int X, int Y) |
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static bool | DestroyChest (int X, int Y) |
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static void | DestroyChestDirect (int X, int Y, int id) |
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static void | SetupTravelShop_AddToShop (int it, ref int added, ref int count) |
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static bool | SetupTravelShop_CanAddItemToShop (int it) |
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static void | SetupTravelShop_GetPainting (Player playerWithHighestLuck, int[] rarity, ref int it, int minimumRarity=0) |
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static void | SetupTravelShop_AdjustSlotRarities (int slotItemAttempts, ref int[] rarity) |
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static void | SetupTravelShop_GetItem (Player playerWithHighestLuck, int[] rarity, ref int it, int minimumRarity=0) |
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static void | SetupTravelShop () |
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static void | AskForChestToEatItem (Vector2 worldPosition, int duration) |
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static void | UpdateChestFrames () |
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Definition at line 15 of file Chest.cs.