40598 if (!Collision.CanHit(
position,
width,
height,
ent.position,
ent.width,
ent.height) && !Collision.CanHitLine(
base.Center +
new Vector2(
direction *
width / 2,
gravDir * (
float)(-
height) / 3f), 0, 0,
ent.Center +
new Vector2(0f, -
ent.height / 3), 0, 0) && !Collision.CanHitLine(
base.Center +
new Vector2(
direction *
width / 2,
gravDir * (
float)(-
height) / 3f), 0, 0,
ent.Center, 0, 0))