52804    {
52806        item.type = 0;
52808        {
52809        case 5:
52810            item.SetDefaults(2428);
 
52811            break;
52812        case 10:
52813            item.SetDefaults(2367);
 
52814            break;
52815        case 15:
52816            item.SetDefaults(2368);
 
52817            break;
52818        case 20:
52819            item.SetDefaults(2369);
 
52820            break;
52821        case 25:
52822            item.SetDefaults(3031);
 
52823            break;
52824        case 30:
52825            item.SetDefaults(2294);
 
52826            break;
52827        default:
52828        {
52830            {
52831                item.SetDefaults((Main.rand.Next(2) == 0) ? 5303 : 5302);
 
52832                break;
52833            }
52834            if (
questItemType == 2451 && !Main.hardMode && Main.rand.Next(2) == 0)
 
52835            {
52836                item.SetDefaults((Main.rand.Next(2) == 0) ? 5303 : 5302);
 
52837                break;
52838            }
52840            float num = 1f;
52841            for (
int i = 0; 
i < 3; 
i++)
 
52842            {
52844            }
52845            for (
int j = 0; 
j < 3; 
j++)
 
52846            {
52848            }
52850            float num2 = 1f - num;
 
52853            {
52854                item.SetDefaults(2294);
 
52855                break;
52856            }
52858            {
52859                item.SetDefaults(2422);
 
52860                break;
52861            }
52863            {
52864                item.SetDefaults(2494);
 
52865                break;
52866            }
52868            {
52869                item.SetDefaults(3031);
 
52870                break;
52871            }
52873            {
52874                item.SetDefaults(3032);
 
52875                break;
52876            }
52878            {
52879                item.SetDefaults(3183);
 
52880                break;
52881            }
52883            {
52884                item.SetDefaults(2360);
 
52885                break;
52886            }
52888            {
52889                item.SetDefaults(4067);
 
52890                break;
52891            }
52893            {
52894                item.SetDefaults(2417);
 
52895                break;
52896            }
52898            {
52899                item.SetDefaults(2498);
 
52900                break;
52901            }
52903            {
52905                break;
52906            }
52908            {
52909                int defaults = Utils.SelectRandom(Main.rand, 
list.ToArray());
 
52911                break;
52912            }
52913            switch (Main.rand.Next(3))
52914            {
52915            case 0:
52916                item.SetDefaults(2354);
 
52917                item.stack = Main.rand.Next(2, 6);
52918                break;
52919            case 1:
52920                item.SetDefaults(2355);
 
52921                item.stack = Main.rand.Next(2, 6);
52922                break;
52923            default:
52924                item.SetDefaults(2356);
 
52925                item.stack = Main.rand.Next(2, 6);
52926                break;
52927            }
52928            break;
52929        }
52930        }
52931        item.position = 
base.Center;
 
52933        if (
item2.stack > 0)
 
52934        {
52936            if (Main.netMode == 1)
52937            {
52938                NetMessage.SendData(21, -1, -1, 
null, 
number, 1f);
 
52939            }
52940        }
52941        if (
item.type == 2417)
 
52942        {
52945            item3.SetDefaults(2418);
 
52946            item3.position = 
base.Center;
 
52948            if (
item2.stack > 0)
 
52949            {
52951                if (Main.netMode == 1)
52952                {
52953                    NetMessage.SendData(21, -1, -1, 
null, 
number2, 1f);
 
52954                }
52955            }
52956            item4.SetDefaults(2419);
 
52957            item4.position = 
base.Center;
 
52959            if (
item2.stack > 0)
 
52960            {
52962                if (Main.netMode == 1)
52963                {
52964                    NetMessage.SendData(21, -1, -1, 
null, 
number3, 1f);
 
52965                }
52966            }
52967        }
52968        else
52969        {
52970            if (
item.type != 2498)
 
52971            {
52972                return;
52973            }
52976            item5.SetDefaults(2499);
 
52977            item5.position = 
base.Center;
 
52979            if (
item2.stack > 0)
 
52980            {
52982                if (Main.netMode == 1)
52983                {
52984                    NetMessage.SendData(21, -1, -1, 
null, 
number4, 1f);
 
52985                }
52986            }
52987            item6.SetDefaults(2500);
 
52988            item6.position = 
base.Center;
 
52990            if (
item2.stack > 0)
 
52991            {
52993                if (Main.netMode == 1)
52994                {
52995                    NetMessage.SendData(21, -1, -1, 
null, 
number5, 1f);
 
52996                }
52997            }
52998        }
52999    }
Item GetItem(int plr, Item newItem, GetItemSettings settings)
 
bool DropAnglerAccByMissing(List< int > itemIdsOfAccsWeWant, float totalChance, out bool botheredRollingForADrop, out int itemIdToDrop)