Definition at line 50934 of file Player.cs.
50935 {
50937 player.zone1 =
zone1;
50938 player.zone2 =
zone2;
50939 player.zone3 =
zone3;
50940 player.zone4 =
zone4;
50941 player.zone5 =
zone5;
50943 player.luck =
luck;
50964 player.chest =
chest;
50971 for (
int i = 0;
i < 59;
i++)
50972 {
50974 if (i <
armor.Length)
50975 {
50977 }
50978 if (i <
dye.Length)
50979 {
50981 }
50983 {
50985 }
50987 {
50989 }
50991 {
50993 }
50995 {
50997 }
50999 {
51001 }
51003 {
51005 }
51006 }
51010 {
51013 }
51016 return player;
51017 }
void CopyTo(SelectionRadial that)
SelectionRadial DpadRadial
TrackedProjectileReference voidLensChest
static readonly int maxBuffs
void CloneLoadouts(Player clonePlayer)
int MinionAttackTargetNPC
Vector2 MinionRestTargetPoint
bool[] hideVisibleAccessory
bool isOperatingAnotherEntity
SelectionRadial CircularRadial
TrackedProjectileReference piggyBankProjTracker
PlayerInteractionAnchor tileEntityAnchor
References Terraria.Player.armor, Terraria.Player.bank, Terraria.Player.bank2, Terraria.Player.bank3, Terraria.Player.bank4, Terraria.Player.buffTime, Terraria.Player.buffType, Terraria.Player.CircularRadial, Terraria.Item.Clone(), Terraria.Player.SelectionRadial.CopyTo(), Terraria.Player.DpadRadial, Terraria.Player.dye, Terraria.Player.inventory, Terraria.Chest.item, Terraria.Player.miscDyes, Terraria.Player.miscEquips, and Terraria.Enums.Player.