Definition at line 33828 of file Player.cs.
33829 {
33830 int num = 4;
33833 {
33834 num += 4;
33836 }
33838 {
33841 }
33852 {
33854 {
33855 if (Main.tile[
j,
k].active())
33856 {
33858 switch (Main.tile[
j,
k].type)
33859 {
33860 case 77:
33861 case 302:
33863 break;
33864 case 133:
33867 break;
33868 case 134:
33870 break;
33871 case 354:
33872 case 469:
33873 case 487:
33875 break;
33876 case 355:
33880 break;
33881 }
33882 }
33883 if (Main.tile[
j,
k].liquid > 200 && Main.tile[
j,
k].liquidType() == 0)
33884 {
33886 }
33887 if (Main.tile[
j,
k].liquid > 200 && Main.tile[
j,
k].liquidType() == 2)
33888 {
33890 }
33891 if (Main.tile[
j,
k].liquid > 200 && Main.tile[
j,
k].liquidType() == 1)
33892 {
33894 }
33895 }
33896 }
33897 if (!Main.playerInventory)
33898 {
33899 return;
33900 }
33901 bool flag = false;
33903 {
33905 {
33906 flag = true;
33907 break;
33908 }
33909 }
33911 {
33912 flag = true;
33913 }
33915 {
33916 flag = true;
33917 }
33919 {
33920 flag = true;
33921 }
33922 if (flag)
33923 {
33924 Recipe.FindRecipes();
33925 }
33926 }
static readonly ushort Count
References Terraria.ID.TileID.Count, Terraria.Recipe.FindRecipes(), Terraria.Main.playerInventory, and Terraria.Main.tile.