Terraria v1.4.4.9
Terraria source code documentation
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Classes | |
class | HitTileObject |
Public Member Functions | |
void | ClearThisTile (int x, int y) |
HitTile () | |
int | TryFinding (int x, int y, int hitType) |
void | TryClearingAndPruning (int x, int y, int hitType) |
int | HitObject (int x, int y, int hitType) |
void | UpdatePosition (int tileId, int x, int y) |
int | AddDamage (int tileId, int damageAmount, bool updateAmount=true) |
void | Clear (int tileId) |
void | Prune () |
void | DrawFreshAnimations (SpriteBatch spriteBatch) |
Static Public Member Functions | |
static void | ClearAllTilesAtThisLocation (int x, int y) |
Public Attributes | |
HitTileObject[] | data |
Static Package Attributes | |
const int | UNUSED = 0 |
const int | TILE = 1 |
const int | WALL = 2 |
const int | MAX_HITTILES = 500 |
const int | TIMETOLIVE = 60 |
Private Member Functions | |
void | SortSlots (int tileId) |
Private Attributes | |
int[] | order |
int | bufferLocation |
Static Private Attributes | |
static UnifiedRandom | rand |
static int | lastCrack = -1 |
Definition at line 9 of file HitTile.cs.