Terraria
v1.4.4.9
Terraria source code documentation
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LoadTemporaryItemSlotContents()
void
Terraria.Player.LoadTemporaryItemSlotContents
(
BinaryReader
reader
)
inline
private
Definition at line
51430
of file
Player.cs
.
51431
{
51432
BitsByte
bitsByte
= reader.
ReadByte
();
51433
ItemSerializationContext
context =
ItemSerializationContext
.SavingAndLoading;
51434
if
(
bitsByte
[0])
51435
{
51436
_temporaryItemSlots
[0] =
new
Item
();
51437
_temporaryItemSlots
[0].
DeserializeFrom
(reader, context);
51438
}
51439
if
(
bitsByte
[1])
51440
{
51441
_temporaryItemSlots
[1] =
new
Item
();
51442
_temporaryItemSlots
[1].
DeserializeFrom
(reader, context);
51443
}
51444
if
(
bitsByte
[2])
51445
{
51446
_temporaryItemSlots
[2] =
new
Item
();
51447
_temporaryItemSlots
[2].
DeserializeFrom
(reader, context);
51448
}
51449
if
(
bitsByte
[3])
51450
{
51451
_temporaryItemSlots
[3] =
new
Item
();
51452
_temporaryItemSlots
[3].
DeserializeFrom
(reader, context);
51453
}
51454
}
System.Collections.Generic.Dictionary
Definition
Dictionary.cs:14
System.IO.BinaryReader.ReadByte
virtual byte ReadByte()
Definition
BinaryReader.cs:164
Terraria.Item.DeserializeFrom
void DeserializeFrom(BinaryReader reader, ItemSerializationContext context)
Definition
Item.cs:49998
Terraria.Player._temporaryItemSlots
Item[] _temporaryItemSlots
Definition
Player.cs:2742
System.Xml.StringHandleConstStringType.Item
@ Item
Terraria.ItemSerializationContext
ItemSerializationContext
Definition
ItemSerializationContext.cs:4
References
System.IO.BinaryReader.ReadByte()
.
Terraria
Player
Generated by
1.10.0