Definition at line 11721 of file Player.cs.
11722 {
11724 {
11725 1 => 833,
11726 2 => 834,
11727 3 => 835,
11729 };
11730 bool flag = false;
11731 if (num == -1)
11732 {
11733 flag = true;
11734 }
11736 {
11739 {
11740 flag = true;
11741 break;
11742 }
11743 }
11744 if (flag)
11745 {
11746 for (
int j = 0;
j < 1000;
j++)
11747 {
11748 Projectile projectile = Main.projectile[
j];
11750 {
11751 projectile.Kill();
11752 }
11753 }
11754 }
11756 {
11758 Main.projectile[
num3].localAI[0] = 60f;
11759 }
11760 }
static int[] StormTigerIds
int GetDesiredStormTigerMinionRank()
IEntitySource GetProjectileSource_Misc(int projectileSourceId)
int[] ownedProjectileCounts
References Terraria.Entity.active, Terraria.Projectile.Kill(), Terraria.Projectile.NewProjectile(), Terraria.Projectile.owner, Terraria.Main.projectile, Terraria.ID.ProjectileID.Sets.StormTiger, Terraria.ID.ProjectileID.Sets.StormTigerIds, Terraria.Projectile.type, and Microsoft.Xna.Framework.Vector2.Zero.