Definition at line 18904 of file Player.cs.
18905 {
18907 {
18908 int num = 6;
18911 {
18915 {
18917 }
18918 }
18919 }
18920 else
18921 {
18923 }
18925 {
18929 {
18931 }
18933 {
18935 }
18936 }
18938 {
18940 }
18942 {
18946 {
18948 }
18950 {
18952 }
18955 {
18957 }
18959 }
18960 else
18961 {
18963 }
18966 {
18967 bool flag = false;
18970 {
18972 flag = true;
18973 }
18975 {
18976 continue;
18977 }
18978 if (
whoAmI == Main.myPlayer && flag)
18979 {
18981 for (
int i = 0;
i < 5;
i++)
18982 {
18984 Main.dust[
num3].noLight =
true;
18985 Main.dust[
num3].noGravity =
true;
18986 Main.dust[
num3].velocity *= 0.5f;
18987 }
18988 }
18990 }
18991 }
static void PlaySound(int type, Vector2 position, int style=1)
bool IsStandingStillForSpecialEffects
float manaRegenDelayBonus
References Terraria.Main.dust, Terraria.Main.myPlayer, Terraria.Dust.NewDust(), Terraria.Audio.SoundEngine.PlaySound(), and Terraria.Main.rand.