33107 {
33108 for (
int j = 0;
j < 400;
j++)
33109 {
33112 {
33113 continue;
33114 }
33118 {
33120 {
33122 }
33123 }
33124 else
33125 {
33127 {
33128 continue;
33129 }
33132 {
33133 item.shimmered = false;
33134 item.beingGrabbed = true;
33135 bool flag = false;
33137 {
33138 flag = true;
33139 }
33140 if (flag)
33141 {
33143 }
33145 {
33147 }
33149 {
33151 }
33153 {
33155 }
33156 else if (status.ItemIsGoingToVoidVault)
33157 {
33159 }
33161 {
33163 }
33164 else
33165 {
33167 }
33168 }
33169 }
33170 }
33171 }
static readonly CreativePowerManager Instance
bool IsEnabledForPlayer(int playerIndex)
static bool[] NebulaPickup
void PullItem_ToVoidVault(Item itemToPickUp)
bool CanPullItem(Item item, ItemSpaceStatus status)
int GetItemGrabRange(Item item)
bool CanAcceptItemIntoInventory(Item item)
ItemSpaceStatus ItemSpace(Item newItem)
void PullItem_Pickup(Item itemToPickUp, float speed, int acc)
Item PickupItem(int playerIndex, int worldItemArrayIndex, Item itemToPickUp)
void PullItem_Common(Item itemToPickUp, float xPullSpeed)
bool Intersects(Rectangle value)