Terraria v1.4.4.9
Terraria source code documentation
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◆ GetClosestRollLuck() [1/2]

static float Terraria.Player.GetClosestRollLuck ( int x,
int y,
int range )
inlinestatic

Definition at line 17881 of file Player.cs.

17882 {
17883 return Main.player[FindClosest(new Vector2(x * 16, y * 16), 1, 1)].RollLuck(range);
17884 }
static byte FindClosest(Vector2 Position, int Width, int Height)
Definition Player.cs:4011

References Terraria.Main.player.