15999 {
16000 float lerpValue = Utils.GetLerpValue(SceneMetrics.GraveyardTileMin, SceneMetrics.GraveyardTileMax, Main.SceneMetrics.GraveyardTileCount,
clamped:
true);
16002 {
16004 }
16006 {
16008 Main.GraveyardVisualIntensity =
lerpValue;
16009 }
16010 else if (Main.GraveyardVisualIntensity <
lerpValue)
16011 {
16012 Main.GraveyardVisualIntensity += 0.02f;
16013 if (Main.GraveyardVisualIntensity >
lerpValue)
16014 {
16015 Main.GraveyardVisualIntensity =
lerpValue;
16016 }
16017 }
16018 else if (Main.GraveyardVisualIntensity >
lerpValue)
16019 {
16020 Main.GraveyardVisualIntensity -= 0.01f;
16021 if (Main.GraveyardVisualIntensity <
lerpValue)
16022 {
16023 Main.GraveyardVisualIntensity =
lerpValue;
16024 }
16025 }
16026 }