47683 {
47684 float num = rotation + (float)
Math.
PI / 2f;
47686 switch (stretch)
47687 {
47688 case CompositeArmStretchAmount.Full:
47690 break;
47691 case CompositeArmStretchAmount.None:
47693 break;
47694 case CompositeArmStretchAmount.Quarter:
47696 break;
47697 case CompositeArmStretchAmount.ThreeQuarters:
47699 break;
47700 }
47702 {
47705 }
47706 else
47707 {
47710 }
47712 }
static double Cos(double d)
static double Sin(double a)