44284 {
44286 float num = (float)Main.mouseX + Main.screenPosition.X -
vector.X;
44287 float num2 = (float)Main.mouseY + Main.screenPosition.Y -
vector.Y;
44289 float num4 = (float)Main.screenHeight / Main.GameViewMatrix.Zoom.Y;
44292 {
44294 }
44297 {
44300 float num5 = (float)Main.mouseX + Main.screenPosition.X -
vector2.X;
44301 float num6 = (float)Main.mouseY + Main.screenPosition.Y -
vector2.Y;
44303 float num8 = (float)Main.screenHeight / Main.GameViewMatrix.Zoom.Y;
44306 {
44308 }
44311 {
44313 }
44315 {
44317 }
44321 if (
sItem.type == 507)
44322 {
44324 }
44326 NetMessage.SendData(58, -1, -1,
null,
whoAmI,
num7);
44327 }
44329 {
44330 return;
44331 }
44332 if (Main.mouseLeft && Main.mouseLeftRelease)
44333 {
44334 if (
sItem.type == 1305)
44335 {
44337 float num9 = (float)Main.mouseX + Main.screenPosition.X -
vector3.X;
44338 float num10 = (float)Main.mouseY + Main.screenPosition.Y -
vector3.Y;
44340 float num12 = (float)Main.screenHeight / Main.GameViewMatrix.Zoom.Y;
44343 {
44345 }
44348 {
44350 }
44352 {
44354 }
44358 NetMessage.SendData(58, -1, -1,
null,
whoAmI,
num11);
44359 }
44360 else if (
sItem.type == 4057 ||
sItem.type == 4372)
44361 {
44363 float num13 = (float)Main.mouseX + Main.screenPosition.X -
vector4.X;
44364 float num14 = (float)Main.mouseY + Main.screenPosition.Y -
vector4.Y;
44366 float num16 = (float)Main.screenHeight / Main.GameViewMatrix.Zoom.Y;
44369 {
44371 }
44373 NetMessage.SendData(58, -1, -1,
null,
whoAmI,
num15);
44374 }
44375 }
44377 {
44379 float num17 = (float)Main.mouseX + Main.screenPosition.X -
vector5.X;
44380 float num18 = (float)Main.mouseY + Main.screenPosition.Y -
vector5.Y;
44382 float num20 = (float)Main.screenHeight / Main.GameViewMatrix.Zoom.Y;
44385 {
44387 }
44389 NetMessage.SendData(58, -1, -1,
null,
whoAmI,
num19);
44390 }
44391 if (
sItem.type != 4673)
44392 {
44393 return;
44394 }
44397 if (
WorldGen.InWorld(
num21,
num22) && Main.tile[
num21,
num22] !=
null && Main.tile[
num21,
num22].type == 486 && ((Main.mouseLeft && Main.mouseLeftRelease) || (Main.mouseRight && Main.mouseRightRelease)))
44398 {
44400 float num23 = (float)Main.mouseX + Main.screenPosition.X -
vector6.X;
44401 float num24 = (float)Main.mouseY + Main.screenPosition.Y -
vector6.Y;
44403 float num26 = (float)Main.screenHeight / Main.GameViewMatrix.Zoom.Y;
44406 {
44408 }
44410 NetMessage.SendData(58, -1, -1,
null,
whoAmI,
num25);
44411 }
44412 }
static double Sqrt(double d)
static decimal Round(decimal d)
static void PlaySound(int type, Vector2 position, int style=1)
static readonly LegacySoundStyle Item47
static readonly LegacySoundStyle Item26
static readonly LegacySoundStyle Item35
void ApplyItemTime(Item sItem)
bool ItemAnimationJustStarted
void PlayDrums(float range)
void PlayGuitarChord(float range)