Definition at line 53154 of file Player.cs.
53155 {
53160 for (
int i = 0;
i <
array.Length;
i++)
53161 {
53163 }
53165 for (
int j = 0;
j <
array.Length;
j++)
53166 {
53168 }
53170 for (
int k = 0;
k <
array.Length;
k++)
53171 {
53173 }
53175 for (
int l = 0;
l <
array.Length;
l++)
53176 {
53178 }
53180 for (
int m = 0;
m <
array.Length;
m++)
53181 {
53183 }
53185 for (
int n = 0;
n <
array.Length;
n++)
53186 {
53188 }
53189 for (
int num = 0; num <
Loadouts.Length; num++)
53190 {
53193 {
53195 }
53196 }
53197 if (
list.Count == 0)
53198 {
53199 return false;
53200 }
53201 bool flag = false;
53202 if (Main.rand.NextDouble() < (
double)
totalChance)
53203 {
53204 flag = true;
53205 }
53207 if (flag)
53208 {
53210 return true;
53211 }
53212 return false;
53213 }
EquipmentLoadout[] Loadouts
void RemoveAnglerAccOptionsFromRewardPool(List< int > itemIdsOfAccsWeWant, Item itemToTestAgainst)
References System.array, Terraria.Chest.item, System.list, and Terraria.Main.rand.