Definition at line 29844 of file Player.cs.
29845 {
29847 {
29848 return;
29849 }
29851 {
29854 {
29857 }
29858 }
29859 if (Main.tile[
myX,
myY].type == 88)
29860 {
29863 int x =
myX - tile.frameX % 54 / 18;
29864 if (tile.frameY % 36 != 0)
29865 {
29866 num--;
29867 }
29868 int num2 = Chest.FindChest(x, num);
29871 {
29873 }
29874 else
29875 {
29876 if (Main.chest[
num2].name !=
"")
29877 {
29879 }
29880 else
29881 {
29883 }
29885 {
29888 }
29889 }
29893 {
29896 }
29897 }
29898 if (Main.tileSign[Main.tile[
myX,
myY].type])
29899 {
29906 Main.signBubble = true;
29907 Main.signX =
num5 * 16 + 16;
29908 Main.signY =
num6 * 16;
29911 {
29912 Main.signHover =
num7;
29915 }
29916 }
29917 }
string cursorItemIconText
bool cursorItemIconEnabled
void TileInteractionsMouseOver_Containers(int myX, int myY)
References Terraria.ID.TileID.Sets.BasicChest, Terraria.Main.chest, Terraria.Lang.dresserType, Terraria.Chest.dresserTypeToIcon, Terraria.Chest.FindChest(), Terraria.Tile.frameX, Terraria.Tile.frameY, Terraria.WorldGen.InWorld(), Terraria.Sign.ReadSign(), Terraria.Main.tile, and Terraria.Main.tileSign.