Terraria v1.4.4.9
Terraria source code documentation
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◆ InternalSaveMap()

static void Terraria.Player.InternalSaveMap ( bool isCloudSave)
inlinestatic

Definition at line 51493 of file Player.cs.

51494 {
51495 if (string.IsNullOrEmpty(Main.playerPathName))
51496 {
51497 return;
51498 }
51499 try
51500 {
51501 if (Main.mapEnabled)
51502 {
51503 Main.Map.Save();
51504 }
51505 }
51506 catch
51507 {
51508 }
51509 if (!isCloudSave)
51510 {
51511 Utils.TryCreatingDirectory(Main.PlayerPath);
51512 }
51513 }

References Terraria.Main.Map, Terraria.Main.mapEnabled, Terraria.Main.PlayerPath, Terraria.Main.playerPathName, and Terraria.Utils.TryCreatingDirectory().