19733 {
19735 {
19736 return;
19737 }
19740 num *= 2f;
19741 num = ((!(num < 1f)) ? (num - 1f) : (1f - num));
19745 dust.scale = 0.9f;
19746 dust.position -=
new Vector2(4f);
19747 if (dust.velocity.Y > 0f)
19748 {
19749 dust.velocity.Y *= -1f;
19750 }
19751 dust.velocity *= 0.25f;
19754 {
19756 myRect.Height -= 4;
19757 myRect.Y += 2;
19758 float damage = 8f;
19763 }
19765 if (
whoAmI == Main.myPlayer)
19766 {
19770 if (!
WorldGen.SolidTile(Framing.GetTileSafely(
vector.ToTileCoordinates())))
19771 {
19773 }
19774 }
19775 }
bool[] ItemCheck_GetTileCutIgnoreList(Item sItem)
void ItemCheck_CutTiles(Item sItem, Rectangle itemRectangle, bool[] shouldIgnore)
void MowGrassTile(Vector2 thePos)
int CollideWithNPCs(Rectangle myRect, float Damage, float Knockback, int NPCImmuneTime, int PlayerImmuneTime)
static Vector2 Lerp(Vector2 value1, Vector2 value2, float amount)