Definition at line 50750 of file Player.cs.
50751 {
50754 for (
int i = 0;
i < 59;
i++)
50755 {
50757 {
50760 if (Main.expertMode)
50761 {
50763 }
50764 if (Main.masterMode)
50765 {
50767 }
50771 {
50773 }
50775 {
50776 num += (long)
num3 * 100
L;
50777 }
50779 {
50780 num += (long)
num3 * 10000
L;
50781 }
50783 {
50784 num += (long)
num3 * 1000000
L;
50785 }
50787 {
50789 }
50791 Main.item[
num2].velocity.Y = (float)Main.rand.Next(-20, 1) * 0.2f;
50792 Main.item[
num2].velocity.X = (float)Main.rand.Next(-20, 21) * 0.2f;
50793 Main.item[
num2].noGrabDelay = 100;
50794 if (Main.netMode == 1)
50795 {
50796 NetMessage.SendData(21, -1, -1,
null,
num2);
50797 }
50798 if (i == 58)
50799 {
50801 }
50802 }
50803 }
50806 return num;
50807 }
IEntitySource GetItemSource_Death()
References Terraria.Item.Clone(), Terraria.Main.expertMode, Terraria.Main.item, System.L, Terraria.Main.masterMode, Terraria.Main.netMode, Terraria.Item.NewItem(), Terraria.Main.rand, Terraria.NetMessage.SendData(), Terraria.Item.stack, System.type, Terraria.Item.type, and Terraria.Main.ValueToCoins().