Definition at line 22651 of file Player.cs.
22652 {
22658 int num = 0;
22660 switch (tile.blockType())
22661 {
22662 case 1:
22663 vector.Y += 8f;
22664 vector2.Y += 8f;
22665 break;
22666 case 3:
22667 vector.Y += 16f;
22668 num = -1;
22669 break;
22670 case 2:
22671 vector2.Y += 16f;
22672 num = 1;
22673 break;
22674 case 5:
22675 vector3.Y -= 16f;
22677 break;
22678 case 4:
22679 vector4.Y -= 16f;
22681 break;
22682 }
22690 {
22693 return true;
22694 }
22697 {
22700 return true;
22701 }
22703 {
22706 {
22709 return true;
22710 }
22711 }
22713 {
22716 {
22719 return true;
22720 }
22721 }
22722 return false;
22723 }
static Vector2 Lerp(Vector2 value1, Vector2 value2, float amount)
References Terraria.Tile.blockType(), and Microsoft.Xna.Framework.Vector2.Lerp().