Terraria v1.4.4.9
Terraria source code documentation
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◆ HoneyCollision()

void Terraria.Player.HoneyCollision ( bool fallThrough,
bool ignorePlats )
inline

Definition at line 22473 of file Player.cs.

22474 {
22475 int num = ((!onTrack) ? height : (height - 20));
22477 velocity = Collision.TileCollision(position, velocity, width, num, fallThrough, ignorePlats, (int)gravDir);
22478 Vector2 vector2 = velocity * 0.25f;
22479 if (velocity.X != vector.X)
22480 {
22481 vector2.X = velocity.X;
22482 }
22483 if (velocity.Y != vector.Y)
22484 {
22485 vector2.Y = velocity.Y;
22486 }
22487 position += vector2;
22489 }
Vector2 velocity
Definition Entity.cs:16
Vector2 position
Definition Entity.cs:14
void TryFloatingInFluid()
Definition Player.cs:22509

References Terraria.Collision.TileCollision().