Definition at line 50809 of file Player.cs.
50810 {
50812 for (
int i = 0;
i < 59;
i++)
50813 {
50815 {
50816 bool flag = true;
50818 if ((uint)(
type - 3506) <= 1
u ||
type == 3509)
50819 {
50820 flag = false;
50821 }
50822 if (flag)
50823 {
50825 }
50826 }
50828 if (i <
armor.Length)
50829 {
50831 }
50832 if (i <
dye.Length)
50833 {
50835 }
50837 {
50839 }
50841 {
50843 }
50844 }
50847 {
50849 }
50856 Main.mouseItem.TurnToAir();
50857 }
bool Prefix(int prefixWeWant)
void TurnToAir(bool fullReset=false)
void SetDefaults(int Type=0)
void TryDroppingSingleItem(IEntitySource source, Item theItem)
IEntitySource GetItemSource_Death()
EquipmentLoadout[] Loadouts
References Terraria.Main.mouseItem, Terraria.Item.Prefix(), Terraria.Item.SetDefaults(), Terraria.Item.TurnToAir(), System.type, and Terraria.Item.type.