Terraria v1.4.4.9
Terraria source code documentation
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◆ UpdateNearbyInteractibleProjectilesList()

void Terraria.Player.UpdateNearbyInteractibleProjectilesList ( )
inline

Definition at line 22048 of file Player.cs.

22049 {
22052 if (!Main.CurrentFrameFlags.HadAnActiveInteractibleProjectile)
22053 {
22054 return;
22055 }
22056 Vector2 compareSpot = base.Center;
22057 for (int i = 0; i < 1000; i++)
22058 {
22059 Projectile proj = Main.projectile[i];
22061 {
22063 }
22064 }
22065 }
void Add(TKey key, TValue value)
List< int > _projectilesToInteractWith
Definition Player.cs:2695
bool IsProjectileInteractibleAndInInteractionRange(Projectile proj, ref Vector2 compareSpot)
Definition Player.cs:22067

References System.Collections.Generic.Dictionary< TKey, TValue >.Add(), System.Collections.Generic.Dictionary< TKey, TValue >.Clear(), Terraria.Main.CurrentFrameFlags.HadAnActiveInteractibleProjectile, and Terraria.Main.projectile.