Terraria v1.4.4.9
Terraria source code documentation
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◆ LimitPointToPlayerReachableArea()

void Terraria.Player.LimitPointToPlayerReachableArea ( ref Vector2 pointPoisition)
inline

Definition at line 43259 of file Player.cs.

43260 {
43261 Vector2 center = base.Center;
43263 float num = Math.Abs(vector.X);
43264 float num2 = Math.Abs(vector.Y);
43265 float num3 = 1f;
43266 if (num > 960f)
43267 {
43268 float num4 = 960f / num;
43269 if (num3 > num4)
43270 {
43271 num3 = num4;
43272 }
43273 }
43274 if (num2 > 600f)
43275 {
43276 float num5 = 600f / num2;
43277 if (num3 > num5)
43278 {
43279 num3 = num5;
43280 }
43281 }
43284 }
static double Abs(double value)

References System.Math.Abs().

Referenced by Terraria.Projectile.AI_009_MagicMissiles().