Definition at line 38286 of file Player.cs.
38287 {
38289 {
38290 return;
38291 }
38292 int num = 0;
38299 {
38302 }
38303 for (
int i = num;
i <
num3;
i++)
38304 {
38306 {
38310 {
38311 continue;
38312 }
38314 {
38316 }
38318 {
38319 continue;
38320 }
38323 if (
type == 314 || (uint)(
type - 386) <= 3
u)
38324 {
38326 }
38328 {
38329 continue;
38330 }
38333 {
38334 NetMessage.SendData(17, -1, -1,
null, 8,
num5,
num6);
38337 {
38339 }
38340 }
38341 }
38342 }
38343 }
static bool[] NotReallySolid
void SetDefaults(int Type=0)
void TryPainting(int x, int y, bool paintingAWall=false, bool applyItemAnimation=true)
References Terraria.ID.TileID.Sets.NotReallySolid, Terraria.WorldGen.PlaceActuator(), Terraria.ID.TileID.Sets.Platforms, Terraria.NetMessage.SendData(), Terraria.Item.SetDefaults(), Terraria.Item.stack, Terraria.Main.tile, Terraria.Main.tileFrameImportant, Terraria.Main.tileSolid, and System.type.