Definition at line 28907 of file Player.cs.
28908 {
28910 {
28911 return;
28912 }
28913 float num = 0f;
28917 {
28918 case 11:
28919 num = 0.92f;
28922 break;
28923 case 216:
28924 num = 0.7f;
28927 break;
28928 case 169:
28929 num = 0f;
28932 break;
28933 case 170:
28934 num = 0.4f;
28937 break;
28938 case 171:
28939 num = 0.5f;
28942 break;
28943 case 189:
28944 num = 0.9f;
28947 break;
28948 case 178:
28949 num = 0.1f;
28952 break;
28953 case 211:
28954 num = 0.2f;
28957 break;
28958 }
28963 {
28964 case 175:
28968 break;
28969 case 176:
28973 break;
28974 case 177:
28978 break;
28979 case 190:
28980 num = 0.9f;
28983 break;
28984 case 205:
28988 break;
28989 }
28994 {
28995 case 110:
28999 break;
29000 case 111:
29004 break;
29005 case 112:
29009 break;
29010 case 130:
29011 num = 0.9f;
29014 break;
29015 }
29016 if (num != 0f ||
num2 != 0f ||
num3 != 0f)
29017 {
29020 {
29022 }
29024 {
29026 }
29029 {
29031 }
29035 }
29037 {
29040 {
29042 }
29044 {
29046 }
29049 {
29051 }
29055 }
29057 {
29060 {
29062 }
29064 {
29066 }
29069 {
29071 }
29075 }
29076 }
Vector2 fullRotationOrigin
References Terraria.Lighting.AddLight().