Terraria
v1.4.4.9
Terraria source code documentation
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PlaceThing_Tiles_GetAutoAccessoryCache()
int[,] Terraria.Player.PlaceThing_Tiles_GetAutoAccessoryCache
(
)
inline
private
Definition at line
38156
of file
Player.cs
.
38157
{
38158
int
[,]
array
=
null
;
38159
if
(
autoPaint
||
autoActuator
)
38160
{
38161
array
=
new
int
[11, 11];
38162
for
(
int
i = 0;
i
< 11;
i
++)
38163
{
38164
for
(
int
j
= 0;
j
< 11;
j
++)
38165
{
38166
int
num =
tileTargetX
- 5 +
i
;
38167
int
num2
=
tileTargetY
- 5 +
j
;
38168
if
(Main.tile[num,
num2
].active())
38169
{
38170
array
[
i
,
j
] = Main.tile[num,
num2
].type;
38171
}
38172
else
38173
{
38174
array
[
i
,
j
] = -1;
38175
}
38176
}
38177
}
38178
}
38179
return
array
;
38180
}
System.Collections.Generic.Dictionary
Definition
Dictionary.cs:14
Terraria.Player.autoActuator
bool autoActuator
Definition
Player.cs:2057
Terraria.Player.autoPaint
bool autoPaint
Definition
Player.cs:2055
Terraria.Player.tileTargetY
static int tileTargetY
Definition
Player.cs:2085
Terraria.Player.tileTargetX
static int tileTargetX
Definition
Player.cs:2083
System.Text.RegularExpressions.ExceptionArgument.i
@ i
System.ExceptionArgument.array
@ array
References
System.array
, and
Terraria.Main.tile
.
Terraria
Player
Generated by
1.10.0