Terraria v1.4.4.9
Terraria source code documentation
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◆ PlaceThing_Tiles_GetAutoAccessoryCache()

int[,] Terraria.Player.PlaceThing_Tiles_GetAutoAccessoryCache ( )
inlineprivate

Definition at line 38156 of file Player.cs.

38157 {
38158 int[,] array = null;
38159 if (autoPaint || autoActuator)
38160 {
38161 array = new int[11, 11];
38162 for (int i = 0; i < 11; i++)
38163 {
38164 for (int j = 0; j < 11; j++)
38165 {
38166 int num = tileTargetX - 5 + i;
38167 int num2 = tileTargetY - 5 + j;
38168 if (Main.tile[num, num2].active())
38169 {
38170 array[i, j] = Main.tile[num, num2].type;
38171 }
38172 else
38173 {
38174 array[i, j] = -1;
38175 }
38176 }
38177 }
38178 }
38179 return array;
38180 }
bool autoActuator
Definition Player.cs:2057
static int tileTargetY
Definition Player.cs:2085
static int tileTargetX
Definition Player.cs:2083

References System.array, and Terraria.Main.tile.