47715 {
47716 float num = rotation + (float)
Math.
PI / 2f;
47718 switch (stretch)
47719 {
47720 case CompositeArmStretchAmount.Full:
47722 break;
47723 case CompositeArmStretchAmount.None:
47725 break;
47726 case CompositeArmStretchAmount.Quarter:
47728 break;
47729 case CompositeArmStretchAmount.ThreeQuarters:
47731 break;
47732 }
47734 {
47736 }
47737 else
47738 {
47740 }
47742 }
static double Cos(double d)
static double Sin(double a)