37525    {
37529        {
37530            return;
37531        }
37540        {
37542        }
37544        if (tile.active())
37545        {
37547            {
37549            }
37551            {
37553            }
37554        }
37556        {
37561            TileObject 
objectData = 
default(TileObject);
 
37564            {
37566            }
37568            {
37575            }
37576            else
37577            {
37579            }
37581            {
37583            }
37584        }
37585    }
static bool[] BreakableWhenPlacing
static bool CustomPlace(int type, int style)
bool PlaceThing_Tiles_BlockPlacementForAssortedThings(bool canPlace)
bool cursorItemIconEnabled
static void PlaceThing_Tiles_BlockPlacementIfOverPlayers(ref bool canPlace, ref TileObject data)
bool PlaceThing_Tiles_CheckWandUsability(bool canUse)
static void PlaceThing_Tiles_BlockPlacementForRepeatedPumpkins(ref bool canPlace, ref TileObject data)
TileObject PlaceThing_Tiles_PlaceIt(bool newObjectType, TileObject data, int tileToCreate)
bool PlaceThing_Tiles_CheckFlexibleWand(bool canUse)
static void PlaceThing_Tiles_BlockPlacementForRepeatedCoralAndBeachPiles(ref bool canPlace, ref TileObject data)
bool PlaceThing_Tiles_CheckRopeUsability(bool canUse)
bool TileReplacementEnabled
bool PlaceThing_Tiles_CheckGamepadTorchUsability(bool canUse)
static void PlaceThing_Tiles_BlockPlacementForRepeatedPigronatas(ref bool canPlace, ref TileObject data)
bool PlaceThing_TryReplacingTiles(bool canUse)
bool PlaceThing_Tiles_CheckLavaBlocking()
void FigureOutWhatToPlace(Tile targetTile, Item sItem, out int tileToCreate, out int previewPlaceStyle, out bool? overrideCanPlace, out int? forcedRandom)