37525 {
37529 {
37530 return;
37531 }
37540 {
37542 }
37544 if (tile.active())
37545 {
37547 {
37549 }
37551 {
37553 }
37554 }
37556 {
37561 TileObject
objectData =
default(TileObject);
37564 {
37566 }
37568 {
37575 }
37576 else
37577 {
37579 }
37581 {
37583 }
37584 }
37585 }
static bool[] BreakableWhenPlacing
static bool CustomPlace(int type, int style)
bool PlaceThing_Tiles_BlockPlacementForAssortedThings(bool canPlace)
bool cursorItemIconEnabled
static void PlaceThing_Tiles_BlockPlacementIfOverPlayers(ref bool canPlace, ref TileObject data)
bool PlaceThing_Tiles_CheckWandUsability(bool canUse)
static void PlaceThing_Tiles_BlockPlacementForRepeatedPumpkins(ref bool canPlace, ref TileObject data)
TileObject PlaceThing_Tiles_PlaceIt(bool newObjectType, TileObject data, int tileToCreate)
bool PlaceThing_Tiles_CheckFlexibleWand(bool canUse)
static void PlaceThing_Tiles_BlockPlacementForRepeatedCoralAndBeachPiles(ref bool canPlace, ref TileObject data)
bool PlaceThing_Tiles_CheckRopeUsability(bool canUse)
bool TileReplacementEnabled
bool PlaceThing_Tiles_CheckGamepadTorchUsability(bool canUse)
static void PlaceThing_Tiles_BlockPlacementForRepeatedPigronatas(ref bool canPlace, ref TileObject data)
bool PlaceThing_TryReplacingTiles(bool canUse)
bool PlaceThing_Tiles_CheckLavaBlocking()
void FigureOutWhatToPlace(Tile targetTile, Item sItem, out int tileToCreate, out int previewPlaceStyle, out bool? overrideCanPlace, out int? forcedRandom)