Definition at line 9125 of file Player.cs.
9126 {
9128 {
9129 return;
9130 }
9131 bool num = armorItem.wingSlot > 0 || armorItem.type == 934 || armorItem.type == 4341 || armorItem.type == 5126 || armorItem.type == 4563 || armorItem.type == 1987;
9134 {
9136 }
9137 if (!num && flag)
9138 {
9139 return;
9140 }
9142 {
9144 }
9146 {
9148 }
9150 {
9152 {
9154 }
9156 {
9158 }
9159 else
9160 {
9162 }
9163 }
9165 {
9167 }
9169 {
9171 {
9173 }
9174 else
9175 {
9177 }
9178 }
9180 {
9182 }
9184 {
9186 }
9188 {
9190 }
9192 {
9194 {
9196 }
9198 {
9200 }
9201 else
9202 {
9204 }
9205 }
9207 {
9209 }
9211 {
9213 {
9215 }
9216 else
9217 {
9219 }
9220 }
9222 {
9224 }
9226 {
9228 }
9230 {
9232 }
9234 {
9236 }
9238 {
9240 }
9242 {
9244 }
9246 {
9248 }
9250 {
9252 }
9253 }
static bool[] DrawInTailLayer
static bool[] DrawInBackpackLayer
static readonly int Count
static bool[] DrawInFrontOfBackArmLayer
static readonly int Count
static readonly sbyte Count
static bool[] DrawInFaceFlowerLayer
static bool[] DrawInFaceHeadLayer
static readonly sbyte Count
static readonly int Count
static readonly int Count
static readonly int Count
static readonly int Count
static readonly int Count
static readonly int Count
static readonly int Count
static readonly int Count
References Terraria.ID.ArmorIDs.HandOn.Count, Terraria.ID.ArmorIDs.HandOff.Count, Terraria.ID.ArmorIDs.Back.Count, Terraria.ID.ArmorIDs.Front.Count, Terraria.ID.ArmorIDs.Shoe.Count, Terraria.ID.ArmorIDs.Waist.Count, Terraria.ID.ArmorIDs.Wing.Count, Terraria.ID.ArmorIDs.Shield.Count, Terraria.ID.ArmorIDs.Neck.Count, Terraria.ID.ArmorIDs.Face.Count, Terraria.ID.ArmorIDs.Balloon.Count, Terraria.ID.ArmorIDs.Beard.Count, Terraria.ID.ArmorIDs.Back.Sets.DrawInBackpackLayer, Terraria.ID.ArmorIDs.Face.Sets.DrawInFaceFlowerLayer, Terraria.ID.ArmorIDs.Face.Sets.DrawInFaceHeadLayer, Terraria.ID.ArmorIDs.Balloon.Sets.DrawInFrontOfBackArmLayer, and Terraria.ID.ArmorIDs.Back.Sets.DrawInTailLayer.