Terraria v1.4.4.9
Terraria source code documentation
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◆ PlayDrums()

void Terraria.Player.PlayDrums ( float range)
inline

Definition at line 44489 of file Player.cs.

44490 {
44491 int num = 10;
44492 float num2 = 1f / (float)num;
44493 if (range > num2 * 9f)
44494 {
44495 SoundEngine.PlaySound(59, base.Center);
44496 }
44497 else if (range > num2 * 8f)
44498 {
44499 SoundEngine.PlaySound(58, base.Center);
44500 }
44501 else if (range > num2 * 7f)
44502 {
44503 SoundEngine.PlaySound(53, base.Center);
44504 }
44505 else if (range > num2 * 6f)
44506 {
44507 SoundEngine.PlaySound(57, base.Center);
44508 }
44509 else if (range > num2 * 5f)
44510 {
44511 SoundEngine.PlaySound(62, base.Center);
44512 }
44513 else if (range > num2 * 4f)
44514 {
44515 SoundEngine.PlaySound(61, base.Center);
44516 }
44517 else if (range > num2 * 3f)
44518 {
44519 SoundEngine.PlaySound(54, base.Center);
44520 }
44521 else if (range > num2 * 2f)
44522 {
44523 SoundEngine.PlaySound(56, base.Center);
44524 }
44525 else if (range > num2 * 1f)
44526 {
44527 SoundEngine.PlaySound(55, base.Center);
44528 }
44529 else
44530 {
44531 SoundEngine.PlaySound(60, base.Center);
44532 }
44533 }
static void PlaySound(int type, Vector2 position, int style=1)

References Terraria.Audio.SoundEngine.PlaySound().