49387 {
49388 if (
sItem.fishingPole > 0)
49389 {
49390 sItem.holdStyle = 0;
49392 {
49393 for (
int i = 0;
i < 1000;
i++)
49394 {
49395 if (Main.projectile[i].active && Main.projectile[i].owner ==
whoAmI && Main.projectile[i].bobber)
49396 {
49397 sItem.holdStyle = 1;
49398 }
49399 }
49400 }
49401 }
49403 {
49404 return;
49405 }
49406 sItem.holdStyle = 0;
49408 {
49409 return;
49410 }
49411 for (
int j = 0;
j < 1000;
j++)
49412 {
49413 if (Main.projectile[
j].active && Main.projectile[
j].owner ==
whoAmI && Main.projectile[
j].type ==
sItem.shoot)
49414 {
49415 sItem.holdStyle = 1;
49416 ChangeDir((!(Main.projectile[
j].Center.X -
base.Center.X < 0f)) ? 1 : (-1));
49417 }
49418 }
49419 }