49387    {
49388        if (
sItem.fishingPole > 0)
 
49389        {
49390            sItem.holdStyle = 0;
49392            {
49393                for (
int i = 0; 
i < 1000; 
i++)
 
49394                {
49395                    if (Main.projectile[i].active && Main.projectile[i].owner == 
whoAmI && Main.projectile[i].bobber)
 
49396                    {
49397                        sItem.holdStyle = 1;
49398                    }
49399                }
49400            }
49401        }
49403        {
49404            return;
49405        }
49406        sItem.holdStyle = 0;
49408        {
49409            return;
49410        }
49411        for (
int j = 0; 
j < 1000; 
j++)
 
49412        {
49413            if (Main.projectile[
j].active && Main.projectile[
j].owner == 
whoAmI && Main.projectile[
j].type == 
sItem.shoot)
 
49414            {
49415                sItem.holdStyle = 1;
49416                ChangeDir((!(Main.projectile[
j].Center.X - 
base.Center.X < 0f)) ? 1 : (-1));
 
49417            }
49418        }
49419    }