|
NPCAimedTarget | GetTargetData (bool ignorePlayerTankPets=true) |
|
int | GetAttackDamage_ScaledByStrength (float normalDamage) |
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float | GetAttackDamage_LerpBetweenFinalValuesFloat (float normalDamage, float expertDamage) |
|
int | GetAttackDamage_LerpBetweenFinalValues (float normalDamage, float expertDamage) |
|
int | GetAttackDamage_ForProjectiles (float normalDamage, float expertDamage) |
|
int | GetAttackDamage_ForProjectiles_MultiLerp (float normalDamage, float expertDamage, float masterDamage) |
|
void | SpawnWithHigherTime (int timeMult) |
|
void | EncourageDespawn (int despawnTime) |
|
void | DiscourageDespawn (int despawnTime) |
|
NetworkText | GetTypeNetName () |
|
void | GetLifeStats (out int statLife, out int statLifeMax) |
|
float | GetLifePercent () |
|
NetworkText | GetFullNetName () |
|
NetworkText | GetGivenOrTypeNetName () |
|
NetworkText | GetGivenNetName () |
|
int | GetBossHeadTextureIndex () |
|
float | GetBossHeadRotation () |
|
SpriteEffects | GetBossHeadSpriteEffects () |
|
int | BannerID () |
|
void | SetDefaultsKeepPlayerInteraction (int Type) |
|
void | SetDefaults_ForNetId (int Type, float scaleOverride) |
|
void | SetDefaults_ForNetId (int Type, NPCSpawnParams spawnparams, float scaleOverride) |
|
void | SetNetShimmerEffect () |
|
void | SetDefaults (int Type, NPCSpawnParams spawnparams=default(NPCSpawnParams)) |
|
NPCSpawnParams | GetMatchingSpawnParams () |
|
void | ScaleStats (int? activePlayersCount, GameModeData gameModeData, float? strengthOverride) |
|
void | ScaleStats_UseStrengthMultiplier (float strength) |
|
float | GetMyBalance () |
|
void | PopAllAttachedProjectilesAndTakeDamageForThem () |
|
bool | AI_AttemptToFindTeleportSpot (ref Vector2 chosenTile, int targetTileX, int targetTileY, int rangeFromTargetTile=20, int telefragPreventionDistanceInTiles=5, int solidTileCheckFluff=1, bool solidTileCheckCentered=false, bool teleportInAir=false) |
|
void | AI () |
|
void | AI_122_PirateGhost () |
|
void | AI_000_TransformBoundNPC (int playerID, int npcType) |
|
bool | AI_120_HallowBoss_IsInPhase2 () |
|
bool | AI_120_HallowBoss_IsGenuinelyEnraged () |
|
bool | Boss_CanShootExtraAt (int playerIndex, int rotationIndexToAttack, int rotationSize, float attackScanDistance, bool alwaysSkipMainTarget=true) |
|
NPC | AI_113_WindyBalloon_GetSlaveNPC () |
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void | CopyInteractions (NPC npc) |
|
Vector2 | GetMechQueenCenter () |
|
void | UpdateHomeTileState (bool homeless, int x, int y) |
|
Color | GetMagicAuraColor () |
|
bool | NPCCanStickToWalls () |
|
void | AI_001_SetRainbowSlimeColor () |
|
void | ReflectProjectiles (Rectangle myRect) |
|
bool | CanReflectProjectile (Projectile proj) |
|
void | BloodNautilus_GetMouthPositionAndRotation (out Vector2 mouthPosition, out Vector2 mouthDirection) |
|
void | ReflectProjectile (Projectile proj) |
|
int | GetShootingFrame (float circleY) |
|
Tuple< Vector2, float > | GetSwingStats (int swingMax, int swingCurrent, int aimDir, int itemWidth, int itemHeight) |
|
void | TweakSwingStats (int swingMax, int swingCurrent, int aimDir, ref Rectangle itemRectangle) |
|
bool | UsesPartyHat () |
|
PartyHatColor | GetPartyHatColor () |
|
void | SetFrameSize () |
|
void | FindFrame () |
|
void | SimpleFlyMovement (Vector2 desiredVelocity, float moveSpeed) |
|
void | HealEffect (int healAmount, bool broadcast=true) |
|
int | FindClosestPlayer () |
|
int | FindClosestPlayer (out float distanceToPlayer) |
|
void | BigMimicSpawnSmoke () |
|
bool | ShouldFaceTarget (ref NPCUtils.TargetSearchResults searchResults, NPCUtils.TargetType? overrideTargetType=null) |
|
void | FaceTarget () |
|
void | TargetClosestUpgraded (bool faceTarget=true, Vector2? checkPosition=null) |
|
void | TargetClosest (bool faceTarget=true) |
|
void | TargetClosest_WOF (bool faceTarget=true) |
|
bool | DoesntDespawnToInactivityAndCountsNPCSlots () |
|
bool | DoesntDespawnToInactivity () |
|
void | CheckActive () |
|
void | checkDead () |
|
void | DropTombstoneTownNPC (NetworkText deathText) |
|
bool | AnyInteractions () |
|
bool | IsDamageDodgeable () |
|
void | NPCLoot () |
|
bool | IsNPCValidForBestiaryKillCredit () |
|
bool | ExcludedFromDeathTally () |
|
bool | GetWereThereAnyInteractions () |
|
void | DropItemInstanced (Vector2 Position, Vector2 HitboxSize, int itemType, int itemStack=1, bool interactionRequired=true) |
|
void | PlayerInteraction (int player) |
|
void | ApplyInteraction (int player) |
|
bool | RerollVariation () |
|
void | TransformVisuals (int oldType, int newType) |
|
void | Teleport (Vector2 newPos, int Style=0, int extraInfo=0) |
|
void | Transform (int newType) |
|
int | checkArmorPenetration (int armorPenetration, float armorPenetrationPercent) |
|
double | StrikeNPCNoInteraction (int Damage, float knockBack, int hitDirection, bool crit=false, bool noEffect=false, bool fromNet=false) |
|
double | StrikeNPC (int Damage, float knockBack, int hitDirection, bool crit=false, bool noEffect=false, bool fromNet=false) |
|
void | HitEffect (int hitDirection=0, double dmg=10.0) |
|
int | FindBuffIndex (int type) |
|
void | AddBuff (int type, int time, bool quiet=false) |
|
void | RequestBuffRemoval (int buffTypeToRemove) |
|
void | DelBuff (int buffIndex) |
|
Rectangle | getRect () |
|
bool | CanBeChasedBy (object attacker=null, bool ignoreDontTakeDamage=false) |
|
bool | HittableForOnHitRewards () |
|
void | moneyPing (Vector2 pos) |
|
void | IdleSounds () |
|
void | UpdateAltTexture () |
|
void | UpdateNPC (int i) |
|
IEntitySource | GetItemSource_Misc (int itemSourceId) |
|
IEntitySource | GetSpawnSource_NPCHurt () |
|
IEntitySource | GetSpawnSource_ForProjectile () |
|
IEntitySource | GetSpawnSourceForProjectileNPC () |
|
IEntitySource | GetSpawnSourceForNPCFromNPCAI () |
|
IEntitySource | GetItemSource_Loot () |
|
bool | CanApplyHunterPotionEffects () |
|
Color | GetNPCColorTintedByBuffs (Color npcColor) |
|
void | AttemptToConvertNPCToEvil (bool crimson) |
|
void | UpdateNPC_BuffSetFlags (bool lowerBuffTime=true) |
|
void | GetImmuneTime (int fromWho, int time) |
|
void | GetTileCollisionParameters (out Vector2 cPosition, out int cWidth, out int cHeight) |
|
Color | GetBestiaryEntryColor () |
|
Color | GetAlpha (Color newColor) |
|
Color | GetShimmerColor (Color newColor) |
|
Color | GetColor (Color newColor) |
|
bool | ShouldBestiaryGirlBeLycantrope () |
|
string | GetChat () |
|
object | Clone () |
|
bool | HasLuckTextForWizard (out string specialEventText) |
|
bool | HasSpecialEventText (string specialTextCategoryKey, out string specialEventText) |
|
bool | GetSpecialEventTextIfNotEmpty (string specialTextKey, object substitutes, ref string specialEventText) |
|
void | CheckDrowning () |
|
void | TryPortalJumping () |
|
string | GetBestiaryCreditId () |
|
override string | ToString () |
|
float | AngleTo (Vector2 Destination) |
|
float | AngleFrom (Vector2 Source) |
|
float | Distance (Vector2 Other) |
|
float | DistanceSQ (Vector2 Other) |
|
Vector2 | DirectionTo (Vector2 Destination) |
|
Vector2 | DirectionFrom (Vector2 Source) |
|
bool | WithinRange (Vector2 Target, float MaxRange) |
|
|
static int[,,,] | InitializeMoonLordAttacks () |
|
static int[,] | InitializeMoonLordAttacks2 () |
|
static string | GetFullnameByID (int npcID) |
|
static bool | BusyWithAnyInvasionOfSorts () |
|
static bool | SpawnAllowed_Demolitionist () |
|
static bool | SpawnAllowed_ArmsDealer () |
|
static bool | SpawnAllowed_DyeTrader () |
|
static bool | SpawnAllowed_Nurse () |
|
static bool | SpawnAllowed_Merchant () |
|
static void | ClearFoundActiveNPCs () |
|
static void | UpdateFoundActiveNPCs () |
|
static void | ClearFoundNPCTypesForBestiary () |
|
static void | UpdateRGBPeriheralProbe () |
|
static bool | WouldBeEncouragedToDespawn (int aistyle, int type) |
|
static string | getNewNPCName (int npcType) |
|
static void | setNPCName (string newName, int npcType, bool resetExtras=false) |
|
static string | firstNPCName (int npcType) |
|
static string | GetFirstNPCNameOrNull (int npcType) |
|
static bool | MechSpawn (float x, float y, int type) |
|
static int | TypeToDefaultHeadIndex (int type) |
|
static void | SetWorldSpecificMonstersByWorldID () |
|
static float | GetBalance () |
|
static int | GetActivePlayerCount () |
|
static void | GetStatScalingFactors (int numPlayers, out float balance, out float boost) |
|
static bool | GetNPCLocation (int i, bool seekHead, bool averageDirection, out int index, out Vector2 pos) |
|
static void | TransformElderSlime (int npcIndex) |
|
static void | TransformCopperSlime (int npcIndex) |
|
static void | HaveDryadDoStardewAnimation () |
|
static bool | SpawnMechQueen (int onWhichPlayer) |
|
static bool | IsDeerclopsHostile () |
|
static bool | IsADeerclopsNearScreen () |
|
static Color | AI_121_QueenSlime_GetDustColor () |
|
static bool | ShouldEmpressBeEnraged () |
|
static void | FairyEffects (Vector2 Position, int type) |
|
static int | GetEaterOfWorldsSegmentsCount () |
|
static int | GetEaterOfWorldsSegmentsCountByGamemode (int gamemode) |
|
static int | GetBrainOfCthuluCreepersCount () |
|
static int | GetDestroyerSegmentsCount () |
|
static bool | DespawnEncouragement_AIStyle2_FloatingEye_IsDiscouraged (int npcID, Vector2 npcPosition, int target=255) |
|
static bool | DespawnEncouragement_AIStyle3_Fighters_NotDiscouraged (int npcID, Vector2 position, NPC npcInstance) |
|
static bool | DespawnEncouragement_AIStyle3_Fighters_CanBeBusyWithAction (int npcID) |
|
static void | HealEffect (Rectangle r, int healAmount, bool broadcast=true) |
|
static bool | BigMimicSummonCheck (int x, int y, Player user) |
|
static int | GetNPCInvasionGroup (int npcID) |
|
static void | ResetKillCount () |
|
static void | SetEventFlagCleared (ref bool eventFlag, int gameEventId) |
|
static void | OnGameEventClearedForTheFirstTime (int gameEventId) |
|
static void | ResetBadgerHatTime () |
|
static int | GetStackForSlimeItemDrop (int item) |
|
static void | CatchNPC (int i, int who=-1) |
|
static bool | CanReleaseNPCs (int who) |
|
static int | ReleaseNPC (int x, int y, int Type, int Style, int who) |
|
static void | SlimeRainSpawns (int plr) |
|
static bool | Spawning_SandstoneCheck (int x, int y) |
|
static bool | Spawning_FlyingAntlionCheck (int x, int y) |
|
static void | ResetRemixHax () |
|
static void | SetRemixHax () |
|
static bool | SpawnTileOrAboveHasAnyWallInSet (int x, int y, bool[] wallTypes) |
|
static void | SpawnNPC () |
|
static void | SpawnNPC_SpawnFrog (int spawnTileX, int spawnTileY, int plr) |
|
static int | SpawnNPC_GetGemBunnyToSpawn () |
|
static int | SpawnNPC_GetGemSquirrelToSpawn () |
|
static bool | IsValidSpawningGroundTile (int x, int y) |
|
static bool | FindCattailTop (int landX, int landY, out int cattailX, out int cattailY) |
|
static bool | FindTreeBranch (int landX, int landY, out int treeBranchX, out int treeBranchY) |
|
static bool | AnyDanger (bool quickBossNPCCheck=false, bool ignorePillarsAndMoonlordCountdown=false) |
|
static bool | AnyoneNearCultists () |
|
static void | SpawnWOF (Vector2 pos) |
|
static void | SpawnSkeletron (int onWho) |
|
static void | SpawnFaelings (int plr) |
|
static void | SpawnOnPlayer (int plr, int Type) |
|
static int | GetAvailableAmountOfNPCsToSpawnUpToSlot (int amountWeWant, int highestNPCSlotIndexWeWillPick=100) |
|
static IEntitySource | GetBossSpawnSource (int targetPlayerIndex) |
|
static void | SpawnBoss (int spawnPositionX, int spawnPositionY, int Type, int targetPlayerIndex) |
|
static int | NewNPC (IEntitySource source, int X, int Y, int Type, int Start=0, float ai0=0f, float ai1=0f, float ai2=0f, float ai3=0f, int Target=255) |
|
static void | UnlockOrExchangePet (ref bool petBoughtFlag, int npcType, string textKeyForLicense, int netMessageData) |
|
static bool | RerollVariationForNPCType (int npcType) |
|
static void | LadyBugKilled (Vector2 Position, bool GoldLadyBug=false) |
|
static int | CountNPCS (int Type) |
|
static bool | AnyHelpfulFairies () |
|
static bool | AnyNPCs (int Type) |
|
static int | FindFirstNPC (int Type) |
|
static bool | NearSpikeBall (int x, int y) |
|
static void | ResetNetOffsets () |
|
static IEntitySource | GetSpawnSource_NPCRelease (int whoReleasedIt) |
|
static IEntitySource | GetSpawnSource_NPCCatch (int whoCatchedIt) |
|
static IEntitySource | GetSpawnSourceForNaturalSpawn () |
|
static IEntitySource | GetSpawnSourceForTownSpawn () |
|
static Color | buffColor (Color newColor, float R, float G, float B, float A) |
|
static void | setFireFlyChance () |
|
static void | GetMeleeCollisionData (Rectangle victimHitbox, int enemyIndex, ref int specialHitSetter, ref float damageMultiplier, ref Rectangle npcRect) |
|
|
void | SetDefaultsFromNetId (int id, NPCSpawnParams spawnparams=default(NPCSpawnParams)) |
|
void | getTenthAnniversaryAdjustments () |
|
void | getZenithSeedAdjustmentsBeforeEverything () |
|
void | getGoodAdjustments () |
|
void | LazySetLiquidMovementDD2 () |
|
void | ScaleStats_ApplyExpertTweaks () |
|
void | ScaleStats_ApplyGameMode (GameModeData gameModeData) |
|
void | ScaleStats_ApplyMultiplayerStats (int numPlayers, float balance, float boost, float bossAdjustment) |
|
void | AI_047_GolemFist () |
|
void | AI_045_Golem () |
|
void | AI_124_ElderSlimeChest () |
|
void | AI_125_ClumsySlimeBalloon () |
|
void | SpawnStardustMark_StardustTower () |
|
void | SpawnStardustMark_StardustWorm () |
|
void | AI_123_Deerclops () |
|
bool | ShouldRunAway (ref NPCAimedTarget targetData, bool isChasing) |
|
void | SpawnPassiveShadowHands (float lifePercent, int shadowHandDamage) |
|
void | AI_123_Deerclops_ShootRubbleUp (ref NPCAimedTarget targetData, ref Point sourceTileCoords, int howMany, int distancedByThisManyTiles, float upBiasPerSpike, int whichOne) |
|
void | AI_123_Deerclops_MakeSpikesForward (int AISLOT_PhaseCounter, NPCAimedTarget targetData) |
|
void | AI_123_Deerclops_MakeSpikesBothSides (int AISLOT_PhaseCounter, NPCAimedTarget targetData) |
|
void | AI_123_Deerclops_FindSpotToSpawnSpike (int howMany, int whichOne, ref int x, ref int y) |
|
void | AI_123_Deerclops_TryMakingSpike (ref Point sourceTileCoords, int dir, int howMany, int whichOne, int xOffset) |
|
int | AI_123_Deerclops_TryMakingSpike_FindBestY (ref Point sourceTileCoords, int x) |
|
void | AI_123_Deerclops_Movement (bool haltMovement, bool goHome) |
|
void | AI_124_DeerclopsLeg () |
|
void | AI_87_BigMimic_FireStuffCannonBurst () |
|
void | AI_87_BigMimic_ShootItem (int itemID) |
|
void | AI_065_Butterflies () |
|
void | AI_121_QueenSlime_FlyMovement () |
|
void | AI_121_QueenSlime () |
|
void | AI_120_HallowBoss_DoMagicEffect (Vector2 spot, int effectType, float progress) |
|
void | AI_120_HallowBoss () |
|
void | AI_120_HallowBoss_DashTo (Vector2 targetPosition) |
|
void | AI_119_Dandelion () |
|
void | AI_118_Seahorses () |
|
void | AI_117_BloodNautilus () |
|
void | BloodNautilus_CallForHelp () |
|
void | AI_116_WaterStriders () |
|
void | AI_115_LadyBugs () |
|
void | AI_114_Dragonflies () |
|
void | AI_113_WindyBalloon () |
|
void | AI_112_FairyCritter () |
|
void | GetBirdFlightRecommendation (int downScanRange, int upRange, Point tCoords, out bool goDownwards, out bool goUpwards) |
|
Vector2 | GetFairyCircleOffset (float elapsedTime, float circleRotation, float circleHeight) |
|
bool | GetFairyTreasureCoords (out Point treasureCoords) |
|
void | AI_069_DukeFishron () |
|
void | AI_037_Destroyer () |
|
void | AI_005_EaterOfSouls () |
|
void | AI_006_Worms () |
|
void | AI_002_FloatingEye () |
|
void | StingerExplosion () |
|
bool | AI_007_TownEntities_IsInAGoodRestingSpot (int tileX, int tileY, int idealRestX, int idealRestY) |
|
void | AI_007_FindGoodRestingSpot (int myTileX, int myTileY, out int floorX, out int floorY) |
|
void | AI_007_TryForcingSitting (int homeFloorX, int homeFloorY) |
|
void | AI_007_TownEntities () |
|
void | AI_007_TownEntities_Shimmer_TeleportToLandingSpot () |
|
Vector2? | AI_007_TownEntities_Shimmer_ScanForBestSpotToLandOn () |
|
void | AI_007_TownEntities_TeleportToHome (int homeFloorX, int homeFloorY) |
|
void | AI_007_TownEntities_GetWalkPrediction (int myTileX, int homeFloorX, bool canBreathUnderWater, bool currentlyDrowning, int tileX, int tileY, out bool keepwalking, out bool avoidFalling) |
|
bool | AI_007_TownEntities_CheckIfWillDrown (bool currentlyDrowning) |
|
void | AI_007_AttemptToPlayIdleAnimationsForPets (int petIdleChance) |
|
bool | AI_003_Gnomes_ShouldTurnToStone () |
|
void | AI_003_Fighters () |
|
void | AI_001_Slimes () |
|
void | AI_110_Betsy () |
|
void | AI_026_Unicorns () |
|
void | AI_107_ImprovedWalkers () |
|
void | AI_084_LunaticCultist () |
|
void | AI_108_DivingFlyer () |
|
void | AI_109_DarkMage () |
|
void | AI_111_DD2LightningBug () |
|
void | TryTrackingTarget (ref float distance, ref float realDist, ref bool t, ref int tankTarget, int j) |
|
void | SetTargetTrackingValues (bool faceTarget, float realDist, int tankTarget) |
|
void | CheckActive_WormSegments () |
|
void | AddIntoPlayersTownNPCSlots () |
|
void | DropEoWLoot (bool fromCheckDead=true) |
|
float | GetMoonEventPointScalar () |
|
void | CheckProgressFrostMoon () |
|
void | CheckProgressPumpkinMoon () |
|
void | DoDeathEvents_BeforeLoot (Player closestPlayer) |
|
void | NPCLoot_DropItems (Player closestPlayer) |
|
void | DoDeathEvents_DropBossPotionsAndHearts () |
|
void | DoDeathEvents_CelebrateBossDeath () |
|
void | CreateBrickBoxForWallOfFlesh () |
|
void | DoDeathEvents_SummonDungeonSpirit (Player closestPlayer) |
|
void | DoDeathEvents_AdvanceSlimeRain (Player closestPlayer) |
|
void | NPCLoot_DropHeals (Player closestPlayer) |
|
void | DoDeathEvents (Player closestPlayer) |
|
void | ViolentlySpawnNerdySlime () |
|
void | NPCLoot_DropCommonLifeAndMana (Player closestPlayer) |
|
void | NPCLoot_DropMoney (Player closestPlayer) |
|
void | CountKillForBannersAndDropThem () |
|
void | CountKillForAchievements () |
|
bool | TryTeleportingCaughtMysticFrog () |
|
void | LadyBugLuck (int plr, bool GoldLadyBug=false) |
|
void | NPCLuck () |
|
void | MakeTransitionEffectsForTextureChanges (int oldAltTexture, int currentAltTexture) |
|
void | SubAI_HandleTemporaryCatchableNPCPlayerInvulnerability () |
|
void | TrySyncingUniqueTownNPCData (int npcIndex) |
|
void | UpdateNetworkCode (int i) |
|
void | UpdateNPC_UpdateTrails () |
|
void | UpdateNPC_UpdateGravity (out float maxFallSpeed) |
|
void | UpdateNPC_SoulDrainDebuff () |
|
void | UpdateNPC_BuffApplyVFX () |
|
void | GetShimmered () |
|
void | UpdateNPC_BuffApplyDOTs () |
|
void | UpdateNPC_BuffClearExpiredBuffs () |
|
void | UpdateNPC_BloodMoonTransformations () |
|
void | UpdateNPC_BuffFlagsReset () |
|
void | UpdateNPC_TeleportVisuals () |
|
void | UpdateNPC_CritterSounds () |
|
void | UpdateNPC_CastLights () |
|
void | GetHurtByOtherNPCs (bool[] acceptableNPCIDs) |
|
void | BeHurtByOtherNPC (int npcIndex, NPC thatNPC) |
|
void | CheckLifeRegen () |
|
void | UpdateCollision () |
|
void | Collision_MoveWhileDry () |
|
void | ApplyTileCollision (bool fall, Vector2 cPosition, int cWidth, int cHeight) |
|
void | Collision_MoveSlopesAndStairFall (bool fall) |
|
void | Collision_MoveSnailOnSlopes () |
|
void | Collision_MoveNormal (bool fall, Vector2 cPosition, int cWidth, int cHeight) |
|
void | Collision_MoveSandshark (bool fall, Vector2 cPosition, int cWidth, int cHeight) |
|
void | Collision_MoveSolarSroller (bool fall, Vector2 cPosition, int cWidth, int cHeight) |
|
void | Collision_MoveStardustCell (bool fall, Vector2 cPosition, int cWidth, int cHeight) |
|
void | Collision_MoveBlazingWheel () |
|
void | Collision_MoveWhileWet (Vector2 oldDryVelocity, float Slowdown=0.5f) |
|
void | FishTransformationDuringRain () |
|
bool | Collision_DecideFallThroughPlatforms () |
|
bool | Collision_WaterCollision (bool lava) |
|
bool | Collision_LavaCollision () |
|
void | Collision_WalkDownSlopes () |
|
|
static string | getNewNPCNameInner (int npcType) |
|
static ? float | TryFindingFloor (Vector2 searchStartPositionInWorld, int searchRange, out int tilesTraveled) |
|
static int | AI_001_Slimes_GenerateItemInsideBody (bool isBallooned) |
|
static int | FindFrame_FromSequence (int sequenceFrame, int[] frames) |
|
static int | FindFrame_Deerclops_GetAttack1Frame (int sequenceFrame) |
|
static int | FindFrame_Deerclops_GetAttack2Frame (int sequenceFrame) |
|
static int | FindFrame_Deerclops_GetAttack3Frame (int sequenceFrame) |
|
static int | RollDragonflyType (int tileType=2) |
|
static bool | SpawnNPC_CheckToSpawnRockGolem (int spawnTileX, int spawnTileY, int plr, int tileType) |
|
static bool | SpawnNPC_CheckToSpawnUndergroundFairy (int spawnTileX, int spawnTileY, int plr) |
|
static int | SpawnNPC_SpawnLavaBaitCritters (int spawnTileX, int spawnTileY) |
|
static int | SpawnNPC_TryFindingProperGroundTileType (int spawnTileType, int x, int y) |
|
static int | GetAvailableNPCSlot (int Type, int startIndex) |
|
static void | GiveTownUniqueDataToNPCsThatNeedIt (int Type, int nextNPC) |
|
Definition at line 29 of file NPC.cs.