Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ HasEnoughPickPowerToHurtTile()

bool Terraria.Player.HasEnoughPickPowerToHurtTile ( int x,
int y )
inline

Definition at line 50351 of file Player.cs.

50352 {
50354 if (bestPickaxe == null)
50355 {
50356 return false;
50357 }
50358 Tile tile = Main.tile[x, y];
50359 _ = tile.type;
50360 int hitBufferIndex = hitTile.HitObject(x, y, 1);
50361 if (GetPickaxeDamage(x, y, bestPickaxe.pick, hitBufferIndex, tile) == 0)
50362 {
50363 return false;
50364 }
50365 return true;
50366 }
int HitObject(int x, int y, int hitType)
Definition HitTile.cs:141
HitTile hitTile
Definition Player.cs:1323
int GetPickaxeDamage(int x, int y, int pickPower, int hitBufferIndex, Tile tileTarget)
Definition Player.cs:50368
Item GetBestPickaxe()
Definition Player.cs:37842

References Terraria.Main.tile, and Terraria.Tile.type.

Referenced by Terraria.GameContent.MinecartDiggerHelper.HasPickPower().