Definition at line 39254 of file Player.cs.
39255 {
39259 {
39260 return;
39261 }
39264 int num = tileSafely.frameX / 36;
39266 {
39267 case 21:
39268 switch (num)
39269 {
39270 default:
39271 return;
39272 case 1:
39273 case 3:
39274 case 18:
39275 case 19:
39276 case 20:
39277 case 21:
39278 case 22:
39279 case 35:
39280 case 37:
39281 case 39:
39282 break;
39283 }
39284 break;
39285 case 467:
39286 if (num != 12)
39287 {
39288 return;
39289 }
39290 break;
39291 }
39293 {
39294 return;
39295 }
39298 {
39299 }
39303 {
39306 {
39308 }
39309 if (Main.netMode == 1)
39310 {
39312 }
39313 }
39314 }
static bool[] IsAContainer
References Terraria.Tile.active(), Terraria.Framing.GetTileSafely(), Terraria.ID.TileID.Sets.IsAContainer, System.item, Terraria.Chest.Lock(), Terraria.Main.netMode, Terraria.NetMessage.SendData(), Terraria.Item.stack, Terraria.Main.tile, System.type, and Terraria.Tile.type.