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static float | Distance (Vector2 value1, Vector2 value2) |
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static void | Distance (ref Vector2 value1, ref Vector2 value2, out float result) |
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static float | DistanceSquared (Vector2 value1, Vector2 value2) |
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static void | DistanceSquared (ref Vector2 value1, ref Vector2 value2, out float result) |
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static float | Dot (Vector2 value1, Vector2 value2) |
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static void | Dot (ref Vector2 value1, ref Vector2 value2, out float result) |
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static Vector2 | Normalize (Vector2 value) |
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static void | Normalize (ref Vector2 value, out Vector2 result) |
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static Vector2 | Reflect (Vector2 vector, Vector2 normal) |
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static void | Reflect (ref Vector2 vector, ref Vector2 normal, out Vector2 result) |
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static Vector2 | Min (Vector2 value1, Vector2 value2) |
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static void | Min (ref Vector2 value1, ref Vector2 value2, out Vector2 result) |
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static Vector2 | Max (Vector2 value1, Vector2 value2) |
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static void | Max (ref Vector2 value1, ref Vector2 value2, out Vector2 result) |
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static Vector2 | Clamp (Vector2 value1, Vector2 min, Vector2 max) |
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static void | Clamp (ref Vector2 value1, ref Vector2 min, ref Vector2 max, out Vector2 result) |
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static Vector2 | Lerp (Vector2 value1, Vector2 value2, float amount) |
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static void | Lerp (ref Vector2 value1, ref Vector2 value2, float amount, out Vector2 result) |
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static Vector2 | Barycentric (Vector2 value1, Vector2 value2, Vector2 value3, float amount1, float amount2) |
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static void | Barycentric (ref Vector2 value1, ref Vector2 value2, ref Vector2 value3, float amount1, float amount2, out Vector2 result) |
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static Vector2 | SmoothStep (Vector2 value1, Vector2 value2, float amount) |
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static void | SmoothStep (ref Vector2 value1, ref Vector2 value2, float amount, out Vector2 result) |
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static Vector2 | CatmullRom (Vector2 value1, Vector2 value2, Vector2 value3, Vector2 value4, float amount) |
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static void | CatmullRom (ref Vector2 value1, ref Vector2 value2, ref Vector2 value3, ref Vector2 value4, float amount, out Vector2 result) |
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static Vector2 | Hermite (Vector2 value1, Vector2 tangent1, Vector2 value2, Vector2 tangent2, float amount) |
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static void | Hermite (ref Vector2 value1, ref Vector2 tangent1, ref Vector2 value2, ref Vector2 tangent2, float amount, out Vector2 result) |
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static Vector2 | Transform (Vector2 position, Matrix matrix) |
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static void | Transform (ref Vector2 position, ref Matrix matrix, out Vector2 result) |
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static Vector2 | TransformNormal (Vector2 normal, Matrix matrix) |
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static void | TransformNormal (ref Vector2 normal, ref Matrix matrix, out Vector2 result) |
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static Vector2 | Transform (Vector2 value, Quaternion rotation) |
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static void | Transform (ref Vector2 value, ref Quaternion rotation, out Vector2 result) |
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static void | Transform (Vector2[] sourceArray, ref Matrix matrix, Vector2[] destinationArray) |
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static void | Transform (Vector2[] sourceArray, int sourceIndex, ref Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length) |
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static void | TransformNormal (Vector2[] sourceArray, ref Matrix matrix, Vector2[] destinationArray) |
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static void | TransformNormal (Vector2[] sourceArray, int sourceIndex, ref Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length) |
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static void | Transform (Vector2[] sourceArray, ref Quaternion rotation, Vector2[] destinationArray) |
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static void | Transform (Vector2[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector2[] destinationArray, int destinationIndex, int length) |
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static Vector2 | Negate (Vector2 value) |
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static void | Negate (ref Vector2 value, out Vector2 result) |
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static Vector2 | Add (Vector2 value1, Vector2 value2) |
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static void | Add (ref Vector2 value1, ref Vector2 value2, out Vector2 result) |
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static Vector2 | Subtract (Vector2 value1, Vector2 value2) |
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static void | Subtract (ref Vector2 value1, ref Vector2 value2, out Vector2 result) |
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static Vector2 | Multiply (Vector2 value1, Vector2 value2) |
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static void | Multiply (ref Vector2 value1, ref Vector2 value2, out Vector2 result) |
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static Vector2 | Multiply (Vector2 value1, float scaleFactor) |
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static void | Multiply (ref Vector2 value1, float scaleFactor, out Vector2 result) |
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static Vector2 | Divide (Vector2 value1, Vector2 value2) |
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static void | Divide (ref Vector2 value1, ref Vector2 value2, out Vector2 result) |
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static Vector2 | Divide (Vector2 value1, float divider) |
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static void | Divide (ref Vector2 value1, float divider, out Vector2 result) |
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static Vector2 | operator- (Vector2 value) |
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static bool | operator== (Vector2 value1, Vector2 value2) |
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static bool | operator!= (Vector2 value1, Vector2 value2) |
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static Vector2 | operator+ (Vector2 value1, Vector2 value2) |
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static Vector2 | operator- (Vector2 value1, Vector2 value2) |
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static Vector2 | operator* (Vector2 value1, Vector2 value2) |
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static Vector2 | operator* (Vector2 value, float scaleFactor) |
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static Vector2 | operator* (float scaleFactor, Vector2 value) |
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static Vector2 | operator/ (Vector2 value1, Vector2 value2) |
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static Vector2 | operator/ (Vector2 value1, float divider) |
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Definition at line 11 of file Vector2.cs.