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static void | DrawPlayer_extra_TorsoPlus (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_extra_TorsoMinus (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_extra_MountPlus (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_extra_MountMinus (PlayerDrawSet drawinfo) |
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static void | DrawCompositeArmorPiece (PlayerDrawSet drawinfo, CompositePlayerDrawContext context, DrawData data) |
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static void | DrawPlayer_01_BackHair (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_02_MountBehindPlayer (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_03_Carpet (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_03_PortableStool (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_04_ElectrifiedDebuffBack (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_05_ForbiddenSetRing (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_01_3_BackHead (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_01_2_JimsCloak (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_05_2_SafemanSun (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_06_WebbedDebuffBack (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_07_LeinforsHairShampoo (PlayerDrawSet drawinfo) |
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static bool | DrawPlayer_08_PlayerVisuallyHasFullArmorSet (PlayerDrawSet drawinfo, int head, int body, int legs) |
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static void | DrawPlayer_08_Backpacks (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_08_1_Tails (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_10_BackAcc (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_09_Wings (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_12_1_BalloonFronts (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_11_Balloons (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_12_Skin (PlayerDrawSet drawinfo) |
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static bool | IsBottomOverridden (PlayerDrawSet drawinfo) |
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static bool | ShouldOverrideLegs_CheckPants (PlayerDrawSet drawinfo) |
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static bool | ShouldOverrideLegs_CheckShoes (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_12_Skin_Composite (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_12_SkinComposite_BackArmShirt (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_13_Leggings (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_14_Shoes (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_14_2_GlassSlipperSparkles (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_15_SkinLongCoat (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_16_ArmorLongCoat (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_17_Torso (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_17_TorsoComposite (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_18_OffhandAcc (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_JimsDroneRadio (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_19_WaistAcc (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_20_NeckAcc (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_21_Head (PlayerDrawSet drawinfo) |
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static int | DrawPlayer_Head_GetTVScreen (Player plr) |
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static void | DrawPlayer_21_1_Magiluminescence (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_22_FaceAcc (PlayerDrawSet drawinfo) |
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static void | DrawTiedBalloons (PlayerDrawSet drawinfo) |
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static void | DrawStarboardRainbowTrail (PlayerDrawSet drawinfo, Vector2 commonWingPosPreFloor, Vector2 dirsVec) |
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static void | DrawMeowcartTrail (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_23_MountFront (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_24_Pulley (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_25_Shield (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_26_SolarShield (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_27_HeldItem (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_28_ArmOverItem (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_28_ArmOverItemComposite (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_29_OnhandAcc (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_30_BladedGlove (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_31_ProjectileOverArm (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_32_FrontAcc (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_32_FrontAcc_FrontPart (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_32_FrontAcc_BackPart (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_33_FrozenOrWebbedDebuff (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_34_ElectrifiedDebuffFront (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_35_IceBarrier (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_36_CTG (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_37_BeetleBuff (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_38_EyebrellaCloud (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_TransformDrawData (PlayerDrawSet drawinfo, [Optional] Vector2[] positionalOffsets) |
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static void | DrawPlayer_ScaleDrawData (PlayerDrawSet drawinfo, float scale) |
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static void | DrawPlayer_AddSelectionGlow (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_MakeIntoFirstFractalAfterImage (PlayerDrawSet drawinfo) |
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static void | DrawPlayer_RenderAllLayers (PlayerDrawSet drawinfo, [Optional] Vector2[] positionalOffsets) |
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static void | DrawPlayer_DrawSelectionRect (PlayerDrawSet drawinfo) |
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Definition at line 11 of file PlayerDrawLayers.cs.