terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_02_MountBehindPlayer()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_02_MountBehindPlayer ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 175 of file PlayerDrawLayers.cs.

176 {
177 if (drawinfo.drawPlayer.mount._active)
178 {
179 PlayerDrawLayers.DrawMeowcartTrail(drawinfo);
180 PlayerDrawLayers.DrawTiedBalloons(drawinfo);
181 Player drawPlayer = drawinfo.drawPlayer;
182 float shadow = drawinfo.shadow;
183 float x = drawinfo.Position.X;
184 float y = drawinfo.Position.Y;
185 Color colorMount = drawinfo.colorMount;
186 Mount mount = drawPlayer.mount;
187 SpriteEffects playerEffect = drawinfo.playerEffect;
188 Player drawPlayer2 = drawinfo.drawPlayer;
189 float shadow2 = drawinfo.shadow;
190 float x2 = drawinfo.Position.X;
191 float y2 = drawinfo.Position.Y;
192 Color colorMount2 = drawinfo.colorMount;
193 Mount mount2 = drawPlayer2.mount;
194 SpriteEffects playerEffect2 = drawinfo.playerEffect;
195 return;
196 }
197 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.DataStructures.PlayerDrawLayers.DrawMeowcartTrail(), Terraria.DataStructures.PlayerDrawLayers.DrawTiedBalloons(), j__TPar, and Terraria.Player.mount.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_MountTransformation(), and Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_UseNormalLayers().