terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_21_1_Magiluminescence()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_21_1_Magiluminescence ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 2100 of file PlayerDrawLayers.cs.

2101 {
2102 float shadow = drawinfo.shadow;
2103 sbyte neck = drawinfo.drawPlayer.neck;
2104 bool hideEntirePlayer = drawinfo.hideEntirePlayer;
2105 if (!hideEntirePlayer)
2106 {
2107 byte b = drawinfo.colorArmorBody.B;
2108 byte g = drawinfo.colorArmorBody.G;
2109 byte r = drawinfo.colorArmorBody.R;
2110 int num = 17279;
2111 if (!hideEntirePlayer)
2112 {
2113 }
2114 float x = drawinfo.Position.X;
2115 if (num == 0)
2116 {
2117 }
2118 Vector2 screenPosition = Main.screenPosition;
2119 Player drawPlayer = drawinfo.drawPlayer;
2120 float y = drawinfo.Position.Y;
2121 int width = drawPlayer.width;
2122 Vector2 screenPosition2 = Main.screenPosition;
2123 int num2 = 52992;
2124 Player drawPlayer2 = drawinfo.drawPlayer;
2125 int height = drawPlayer2.height;
2126 int height2 = drawPlayer2.bodyFrame.Height;
2127 Player drawPlayer3 = drawinfo.drawPlayer;
2128 float x2 = drawPlayer3.bodyPosition.X;
2129 float y2 = drawPlayer3.bodyPosition.Y;
2130 if (num2 == 0)
2131 {
2132 }
2133 Player drawPlayer4 = drawinfo.drawPlayer;
2134 int width2 = drawPlayer4.bodyFrame.Width;
2135 int height3 = drawPlayer4.bodyFrame.Height;
2136 Player drawPlayer5 = drawinfo.drawPlayer;
2137 float x3 = drawinfo.bodyVect.X;
2138 float y3 = drawinfo.bodyVect.Y;
2139 float bodyRotation = drawPlayer5.bodyRotation;
2140 int value = width2.m_value;
2141 SpriteEffects playerEffect = drawinfo.playerEffect;
2142 int cNeck = drawinfo.cNeck;
2143 }
2144 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Player.bodyRotation, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, System.value, Microsoft.Xna.Framework.Rectangle.Width, and Terraria.Entity.width.