terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ DrawPlayer_32_FrontAcc_BackPart()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_32_FrontAcc_BackPart ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 3138 of file PlayerDrawLayers.cs.

3139 {
3140 if (drawinfo.drawPlayer == null)
3141 {
3142 }
3143 Player drawPlayer = drawinfo.drawPlayer;
3144 float x = drawinfo.bodyVect.X;
3145 SpriteEffects playerEffect = drawinfo.playerEffect;
3146 float y = drawinfo.bodyVect.Y;
3147 int num = 1;
3148 if (num == 0)
3149 {
3150 }
3151 float x2 = drawinfo.Position.X;
3152 int value = num.m_value;
3153 if (num == 0)
3154 {
3155 }
3156 Vector2 screenPosition = Main.screenPosition;
3157 Player drawPlayer2 = drawinfo.drawPlayer;
3158 float y2 = drawinfo.Position.Y;
3159 int width = drawPlayer2.bodyFrame.Width;
3160 int width2 = drawPlayer2.width;
3161 Vector2 screenPosition2 = Main.screenPosition;
3162 Player drawPlayer3 = drawinfo.drawPlayer;
3163 int height = drawPlayer3.height;
3164 int height2 = drawPlayer3.bodyFrame.Height;
3165 Player drawPlayer4 = drawinfo.drawPlayer;
3166 float x3 = drawPlayer4.bodyPosition.X;
3167 float y3 = drawPlayer4.bodyPosition.Y;
3168 Player drawPlayer5 = drawinfo.drawPlayer;
3169 int width3 = drawPlayer5.bodyFrame.Width;
3170 if (drawPlayer5 == null)
3171 {
3172 }
3173 Player drawPlayer6 = drawinfo.drawPlayer;
3174 Color colorArmorBody = drawinfo.colorArmorBody;
3175 SpriteEffects playerEffect2 = drawinfo.playerEffect;
3176 BitsByte ownedLargeGems = drawPlayer5.ownedLargeGems;
3177 int cFront = drawinfo.cFront;
3178 sbyte front = drawinfo.drawPlayer.front;
3179 SpriteEffects playerEffect3 = drawinfo.playerEffect;
3180 float shadow = drawinfo.shadow;
3181 Color colorArmorBody2 = drawinfo.colorArmorBody;
3182 if (drawPlayer6 == null)
3183 {
3184 }
3185 if (drawPlayer6 == null)
3186 {
3187 }
3188 Player drawPlayer7 = drawinfo.drawPlayer;
3189 SpriteEffects playerEffect4 = drawinfo.playerEffect;
3190 float bodyRotation = drawPlayer7.bodyRotation;
3191 int cFront2 = drawinfo.cFront;
3192 Player drawPlayer8 = drawinfo.drawPlayer;
3193 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Player.bodyRotation, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, System.value, and Microsoft.Xna.Framework.Rectangle.Width.