terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_21_Head_TheFace()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_21_Head_TheFace ( PlayerDrawSet drawinfo)
inlinestaticprivate

Definition at line 2035 of file PlayerDrawLayers.cs.

2036 {
2037 int head = drawinfo.drawPlayer.head;
2038 if (head == 0)
2039 {
2040 }
2041 Vector2 faceHeadOffsetFromHelmet = drawinfo.drawPlayer.GetFaceHeadOffsetFromHelmet();
2042 if (head == 0)
2043 {
2044 }
2045 Player drawPlayer = drawinfo.drawPlayer;
2046 float x = drawinfo.Position.X;
2047 if (drawPlayer == null)
2048 {
2049 }
2050 Vector2 screenPosition = Main.screenPosition;
2051 Player drawPlayer2 = drawinfo.drawPlayer;
2052 float y = drawinfo.Position.Y;
2053 int width = drawPlayer2.bodyFrame.Width;
2054 int width2 = drawPlayer2.width;
2055 Vector2 screenPosition2 = Main.screenPosition;
2056 int num = 52992;
2057 Player drawPlayer3 = drawinfo.drawPlayer;
2058 int height = drawPlayer3.height;
2059 int height2 = drawPlayer3.bodyFrame.Height;
2060 Player drawPlayer4 = drawinfo.drawPlayer;
2061 float x2 = drawPlayer4.headPosition.X;
2062 float y2 = drawPlayer4.headPosition.Y;
2063 if (num == 0)
2064 {
2065 }
2066 float x3 = drawinfo.headVect.X;
2067 float y3 = drawinfo.headVect.Y;
2068 Player drawPlayer5 = drawinfo.drawPlayer;
2069 Color colorArmorHead = drawinfo.colorArmorHead;
2070 float y4 = drawinfo.headVect.Y;
2071 float headRotation = drawPlayer5.headRotation;
2072 int value = num.m_value;
2073 SpriteEffects playerEffect = drawinfo.playerEffect;
2074 int cFaceHead = drawinfo.cFaceHead;
2075 Player drawPlayer6 = drawinfo.drawPlayer;
2076 Player drawPlayer7 = drawinfo.drawPlayer;
2077 sbyte face = drawPlayer7.face;
2079 if (drawPlayer7.direction == 0)
2080 {
2081 drawPlayer8 = drawinfo.drawPlayer;
2082 }
2083 float x4 = drawinfo.Position.X;
2084 bool canCarpet = drawPlayer8.canCarpet;
2085 if (face == 0)
2086 {
2087 }
2088 Vector2 screenPosition3 = Main.screenPosition;
2089 Player drawPlayer9 = drawinfo.drawPlayer;
2090 float y5 = drawinfo.Position.Y;
2091 int width3 = drawPlayer9.bodyFrame.Width;
2092 int width4 = drawPlayer9.width;
2093 Vector2 screenPosition4 = Main.screenPosition;
2094 Player drawPlayer10 = drawinfo.drawPlayer;
2095 int height3 = drawPlayer10.height;
2096 int height4 = drawPlayer10.bodyFrame.Height;
2097 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.canCarpet, Terraria.Player.face, Terraria.Player.headPosition, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, System.value, and Microsoft.Xna.Framework.Rectangle.Width.

Referenced by Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_21_Head().