terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_01_3_BackHead()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_01_3_BackHead ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 354 of file PlayerDrawLayers.cs.

355 {
356 Player drawPlayer = drawinfo.drawPlayer;
357 int head = drawPlayer.head;
358 if (drawPlayer == null)
359 {
360 }
361 Player drawPlayer2 = drawinfo.drawPlayer;
362 float x = drawinfo.helmetOffset.X;
363 float y = drawinfo.helmetOffset.Y;
364 float x2 = drawinfo.Position.X;
365 if (drawPlayer2 == null)
366 {
367 }
368 Vector2 screenPosition = Main.screenPosition;
369 Player drawPlayer3 = drawinfo.drawPlayer;
370 float y2 = drawinfo.Position.Y;
371 int width = drawPlayer3.bodyFrame.Width;
372 int width2 = drawPlayer3.width;
373 Vector2 screenPosition2 = Main.screenPosition;
374 int num = 52992;
375 Player drawPlayer4 = drawinfo.drawPlayer;
376 int height = drawPlayer4.height;
377 int height2 = drawPlayer4.bodyFrame.Height;
378 if (drawPlayer4 == null)
379 {
380 }
381 Player drawPlayer5 = drawinfo.drawPlayer;
382 float x3 = drawPlayer5.headPosition.X;
383 float y3 = drawPlayer5.headPosition.Y;
384 float x4 = drawinfo.headVect.X;
385 float y4 = drawinfo.headVect.Y;
386 Player drawPlayer6 = drawinfo.drawPlayer;
387 Color colorArmorHead = drawinfo.colorArmorHead;
388 float x5 = drawinfo.headVect.X;
389 float y5 = drawinfo.headVect.Y;
390 float headRotation = drawPlayer6.headRotation;
391 int value = num.m_value;
392 SpriteEffects playerEffect = drawinfo.playerEffect;
393 int cHead = drawinfo.cHead;
394 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.head, Terraria.Player.headPosition, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, System.value, and Microsoft.Xna.Framework.Rectangle.Width.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_UseNormalLayers().