terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_12_1_BalloonFronts()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_12_1_BalloonFronts ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 806 of file PlayerDrawLayers.cs.

807 {
808 if (drawinfo.drawPlayer == null)
809 {
810 }
811 Vector2 position = drawinfo.drawPlayer.position;
813 if (position != null)
814 {
815 Player drawPlayer;
816 if (position == null)
817 {
818 drawPlayer = drawinfo.drawPlayer;
819 }
820 float x = drawinfo.Position.X;
821 Vector2 position2 = drawPlayer.position;
822 if (position == null)
823 {
824 }
825 Vector2 screenPosition = Main.screenPosition;
826 Player drawPlayer2 = drawinfo.drawPlayer;
827 float y = drawinfo.Position.Y;
828 int width = drawPlayer2.bodyFrame.Width;
829 int width2 = drawPlayer2.width;
830 Vector2 screenPosition2 = Main.screenPosition;
831 int num = 52992;
832 Player drawPlayer3 = drawinfo.drawPlayer;
833 int height = drawPlayer3.height;
834 int height2 = drawPlayer3.bodyFrame.Height;
835 Player drawPlayer4 = drawinfo.drawPlayer;
836 float x2 = drawPlayer4.bodyPosition.X;
837 float y2 = drawPlayer4.bodyPosition.Y;
838 if (num == 0)
839 {
840 }
841 float x3 = drawinfo.bodyVect.X;
842 float y3 = drawinfo.bodyVect.Y;
843 drawPlayer5 = drawinfo.drawPlayer;
844 Color colorArmorBody = drawinfo.colorArmorBody;
845 float x4 = drawinfo.bodyVect.X;
846 float y4 = drawinfo.bodyVect.Y;
847 float bodyRotation = drawPlayer5.bodyRotation;
848 int value = num.m_value;
849 SpriteEffects playerEffect = drawinfo.playerEffect;
850 return;
851 }
852 if (drawPlayer5 == null)
853 {
854 }
855 string cursorItemIconText = drawPlayer5.cursorItemIconText;
856 if (cursorItemIconText != null)
857 {
858 if (cursorItemIconText == null)
859 {
860 }
861 bool ingameOptionsWindow = Main.ingameOptionsWindow;
862 if (cursorItemIconText == null)
863 {
864 }
865 Main.AutoPauseMode autoPause = Main.autoPause;
866 }
867 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Main.autoPause, Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Entity.height, Terraria.Main.ingameOptionsWindow, j__TPar, Terraria.Entity.position, Terraria.Main.screenPosition, System.value, and Microsoft.Xna.Framework.Rectangle.Width.

Referenced by Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_12_SkinComposite_BackArmShirt().