terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ DrawPlayer_05_2_SafemanSun()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_05_2_SafemanSun ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 446 of file PlayerDrawLayers.cs.

447 {
448 int head = drawinfo.drawPlayer.head;
449 float shadow = drawinfo.shadow;
450 Color colorArmorBody = drawinfo.colorArmorBody;
451 if (head == 0)
452 {
453 }
454 Player drawPlayer = drawinfo.drawPlayer;
455 int miscCounter = drawPlayer.miscCounter;
456 Player drawPlayer2 = drawinfo.drawPlayer;
457 int miscCounter2 = drawPlayer2.miscCounter;
458 float x = drawinfo.Position.X;
459 if (drawPlayer == null)
460 {
461 }
462 Vector2 screenPosition = Main.screenPosition;
463 Player drawPlayer3 = drawinfo.drawPlayer;
464 float y = drawinfo.Position.Y;
465 int width = drawPlayer3.bodyFrame.Width;
466 int width2 = drawPlayer3.width;
467 Vector2 screenPosition2 = Main.screenPosition;
468 Player drawPlayer4 = drawinfo.drawPlayer;
469 int num = 52992;
470 int height = drawPlayer4.height;
471 int height2 = drawPlayer4.bodyFrame.Height;
472 Player drawPlayer5 = drawinfo.drawPlayer;
473 float x2 = drawPlayer5.bodyPosition.X;
474 float y2 = drawPlayer5.bodyPosition.Y;
475 if (num == 0)
476 {
477 }
478 Player drawPlayer6 = drawinfo.drawPlayer;
479 int width3 = drawPlayer6.bodyFrame.Width;
480 int height3 = drawPlayer6.bodyFrame.Height;
481 Player drawPlayer7 = drawinfo.drawPlayer;
482 int direction = drawPlayer7.direction;
483 float gravDir = drawPlayer7.gravDir;
484 float bodyRotation = drawinfo.drawPlayer.bodyRotation;
485 SpriteEffects playerEffect = drawinfo.playerEffect;
486 int cHead = drawinfo.cHead;
487 float bodyRotation2 = drawinfo.drawPlayer.bodyRotation;
488 SpriteEffects playerEffect2 = drawinfo.playerEffect;
489 int cHead2 = drawinfo.cHead;
490 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Entity.direction, Terraria.Entity.height, j__TPar, Terraria.Player.miscCounter, Terraria.Main.screenPosition, and Microsoft.Xna.Framework.Rectangle.Width.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_UseNormalLayers().