Definition at line 1195 of file PlayerDrawLayers.cs.
1196 {
1197 int num = 1;
1199 if (num == 0)
1200 {
1201 }
1202 Vector2 screenPosition = Main.screenPosition;
1205 int width = drawPlayer.bodyFrame.Width;
1206 int width2 = drawPlayer.width;
1221 int num2 =
true.ToDirectionInt();
1223 float torsoOffset =
drawinfo.torsoOffset;
1228 {
1229 }
1233 float compositeBackArmRotation =
drawinfo.compositeBackArmRotation;
1237 {
1238 return;
1239 }
1240 bool hidesTopSkin =
drawinfo.hidesTopSkin;
1241 bool missingHand =
drawinfo.missingHand;
1242 if (invis)
1243 {
1244 return;
1245 }
1246 bool missingArm =
drawinfo.missingArm;
1248 if (missingArm && !hidesTopSkin)
1249 {
1250 if (!missingArm)
1251 {
1252 }
1256 {
1257 }
1260 int skinDyePacked =
drawinfo.skinDyePacked;
1262 }
1266 {
1269 {
1270 }
1271 }
1273 {
1274 }
1277 int cBody;
1278 if (!
drawinfo.hideCompositeShoulders)
1279 {
1285 if (cBody == 0)
1286 {
1287 }
1288 }
1289 if (cBody == 0)
1290 {
1291 }
1297 {
1298 return;
1299 }
1301 {
1302 }
1306 {
1307 }
1312 {
1313 }
1317 {
1318 }
1323 {
1324 }
1329 {
1330 }
1331 bool drawingFootball =
drawinfo.drawPlayer.drawingFootball;
1332 if (drawingFootball)
1333 {
1334 if (!drawingFootball)
1335 {
1336 }
1337 if (!drawingFootball)
1338 {
1339 }
1341 {
1342 }
1345 if (!drawingFootball)
1346 {
1347 }
1355 }
1356 }
class f__AnonymousType0<< Count > j__TPar
static PlayerDrawLayers()
References Terraria.Player.body, Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Player.bodyRotation, Terraria.Entity.direction, Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_12_1_BalloonFronts(), Terraria.DataStructures.PlayerDrawLayers.GetCompositeOffset_BackArm(), Terraria.Entity.height, Terraria.Player.invis, j__TPar, Terraria.Main.screenPosition, Terraria.Player.teleportStyle, Microsoft.Xna.Framework.Rectangle.Width, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Rectangle.Y.
Referenced by Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_12_Skin_Composite().