terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ DrawPlayer_24_Pulley()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_24_Pulley ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 2438 of file PlayerDrawLayers.cs.

2439 {
2440 Player drawPlayer = drawinfo.drawPlayer;
2441 if (drawPlayer.pulley && drawPlayer.itemAnimation == 0)
2442 {
2443 byte pulleyDir = drawPlayer.pulleyDir;
2444 if (drawPlayer == null)
2445 {
2446 }
2447 float x = drawinfo.Position.X;
2448 bool sandStorm = drawPlayer.sandStorm;
2449 if (pulleyDir == 0)
2450 {
2451 }
2452 Vector2 screenPosition = Main.screenPosition;
2453 Player drawPlayer2 = drawinfo.drawPlayer;
2454 float y = drawinfo.Position.Y;
2455 int direction = drawPlayer2.direction;
2456 int height = drawPlayer2.height;
2457 Vector2 screenPosition2 = Main.screenPosition;
2458 Player drawPlayer3 = drawinfo.drawPlayer;
2459 int height2 = drawPlayer3.height;
2460 float gravDir = drawPlayer3.gravDir;
2461 if (height2 == 0)
2462 {
2463 }
2464 Player drawPlayer4 = drawinfo.drawPlayer;
2465 int pulleyFrame = drawPlayer4.pulleyFrame;
2466 Color colorArmorHead = drawinfo.colorArmorHead;
2467 SpriteEffects playerEffect = drawinfo.playerEffect;
2468 return;
2469 }
2470 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Entity.direction, Terraria.Entity.height, Terraria.Player.itemAnimation, j__TPar, Terraria.Player.pulley, Terraria.Player.pulleyDir, Terraria.Player.pulleyFrame, Terraria.Player.sandStorm, and Terraria.Main.screenPosition.